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Made in ca
Monstrously Massive Big Mutant






I'm moving over from 40k to AoS and with it im primarily playing my Khorne Daemons, with a supporting amount of Mortal Khorne. How do they fair in the game as it stands? I'm not looking to ever enter tournament play, but im wondering how much thought i'll have to put into list building to hold up in a game. I know I have loads of options, but that only makes it that much more confusing when trying to build a solid list as a newcomer.
   
Made in us
Clousseau




They were middling tier 2 in the current edition and word is that they got a lot of price hikes so I would expect them to stay middling tier 2.
   
Made in us
Dark Angels Librarian with Book of Secrets






From what I've seen, they are decent but by no means a overpowered army. Mortal Khorne with some smattering of Daemons seems to work best, however I've definitely seen Bloodletters do work. The key issue with Bloodletters is their lack of attacks, but with doing Mortal Wound's on 6's, give them a few buffs and they can wreck house.

This is all pre-2nd edition but the tactics and unit breakdowns are still decent.

https://1d4chan.org/wiki/Age_of_Sigmar/Tactics/Chaos/Blades_of_Khorne

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Made in ca
Plastictrees





Calgary, Alberta, Canada

The 'competitive' list was basically Bloodletter spam with buffing Bloodthirster(s).
Bloodletters are becoming more expensive so that's harder to do.
They can be summoned for 'free' now, but they need to be at 20+ to be optimal and I think they can only be summoned in blocks of 20.
Summoning is theoretically a buff, but it's part of our Blood Tithe mechanic, so you're either summoning OR using those other abilities. Other Chaos armies don't have to make that choice.

If you aren't playing at a tournament level you'll have fun. Pick a theme of some kind (mortal, demon, cavalry) just to give yourself some focus so you don't feel overwhelmed by options.

If you have a ton of demons then you might look at getting a bunch of Reapers (should be a lot of cheap ones floating around) as small units to fuel the Blood Tithe, along with Slaughter Priests (again, theyve been in a bunch of discount boxes now so should be cheap) to sacrifice Reapers for more Tithe.

Your best bet is probably a mortal 'horde' with priests and a bloodsecrator with the Gore Pilgrim battaliion that's frantically trying to generate Blood Tithe so it can summon demons in.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

They're good, but you can't just toss random stuff in there and hope they work. Khorne relies on a lot of synergistic buffs to build their momentum and get the blood flowing. In a vacuum, Khorne units tend to be overcosted for their statlines (Bloodthirsters not included, they're beastly even without support). It's once all the pieces come together that their otherwise weak warscrolls become absolutely oppressive in a machine far more potent than the sum of its parts.

Their Slaughterpriests also give them access to a strictly better form of magic, since it cannot be denied. Better yet, it stacks, has no limit on the amount of times you can cast the same spell, and tends to be extremely potent. It may sound trivial, but being able to stack a 2+ save (assuming that their version of Mystic Shield didn't get nerfed) on a blob of Blood Warriors along with all the other buffs they can get can end up being quite intimidating.
   
Made in ca
Monstrously Massive Big Mutant






So I have two Slaughterpriests, you're saying I should for sure run both in a standard game?
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Khorne heroes are cheap and offer scary good buff synergy. Worst case scenario, you pay 120(?) points for a unit that pops off an undispellable Dd6 arcane bolt with no limit to the amount you can fire off.
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

I would run two in anything over 800 points.
Without Gore Pilgrims, they're not reliable, which I think makes that battalion too important, but what can you do. They can still deal mortal wounds at range, and their buffs are pretty important for any army list you come up with.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Plus their models are the best Khorne models ever released. Specially the one with the chain-hammer.

This message was edited 1 time. Last update was at 2018/06/19 12:57:58


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Regular Dakkanaut





They got hit badly with a nerf bat in 2nd edition. Use them if you have he models but personally I wouldn't start a new army of them

Oh and this is not from a competitive perspective

This message was edited 1 time. Last update was at 2018/06/19 19:33:42


 
   
Made in ca
Monstrously Massive Big Mutant






Sumilidon wrote:
They got hit badly with a nerf bat in 2nd edition. Use them if you have he models but personally I wouldn't start a new army of them

Oh and this is not from a competitive perspective


So dont buy any more mortals eh? i got a small force of mortals and a big force of daemons, and luckily my daempns are cross-game.
   
Made in ca
Fixture of Dakka




Sumilidon wrote:
They got hit badly with a nerf bat in 2nd edition. Use them if you have he models but personally I wouldn't start a new army of them

Oh and this is not from a competitive perspective



How so? I see you edited your post. Did you give a reason why to your thinking? I am not saying you are wrong, but would be nice to see if others can agree with you or not. After all one person says yes they can be played and we have another saying no they can't. Can you give some examples as to why not?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

I think the 'this is not from a competitive perspective' part is confusing as...obviously they can still be played.
Does he mean they won't be fun? Maybe.

We don't play competitively but the player that was running Darkling Coven had a hard time enjoying himself while the rest of us had a lot more synergy etc. with battletome armies.

Blades of Khorne really rely on the Bloodsecrator to work. Many believe that this is factored in to the points costs of most of our infantry. Bloodsecrators are now more expensive and...frankly not a lot of fun to use. Plant your stick...and thats your job.

Bloodletters are now more expensive. Skarr and Karnak have become obvious 'must haves'.

For me the big negative is that we have to choose between our summoning and our allegiance abilities, which no-one else has to do.

To the OP: it sounds like you have the army already more or less, you should just jump in.
   
 
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