It depends on a lot of things.
Personally, I think large amounts of Heavy Cover is a mistake and the game coming with all those walls tends to create an entrenched WWI style encounter unless Luke/Vader is willing to Wonder Woman it across the table. I've had way better luck using light forests and things that give light cover that only becomes heavy when the unit has a suppression token.
Also worth noting, something wrong in the video (and this is really easy to get wrong), but you actually can't hide a whole unit behind a wall and just shoot with the leader. The leader is used for range and determining if the enemy has cover, but models only contribute to the attack if they have LOS to at least one model in the target unit. Likewise, the unit has to largely be in cover to benefit from it, which can get harder to do when they need to be somewhere where they can see.
Some battlefields, armies and scenarios can definitely turn the game into trench warfare. The table here is actually half the expected size (6x3 instead of the 3x3 shown here, which has a big affect on scenario and your commander's bubble) and they want a LOT of terrain in this game: 1/4 of the table or a full 4.5 sq feet of terrain; which is more than Malifaux, though spread over a much larger area. I've definitely found the dynamics of the game improved with a mix of large LOS blocking buildings and big area forests instead of short walls that let you dig in and have free reign of the battle.
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