Ok, so I have to revive this thread to tell you all that we tried our first game using this idea and...it works!
It was me as the Overlord player versus my friend with his Ironjawz on the Shifting Objectives mission. And OK, I still lost, but it was more to do with a mixture of bad luck and poor planing on my part. But my god was the diffference incredible! Long story short, both our armies got duffed up pretty bad.
My list was as follows:
Barak Mhornar with Theres No Trading With Some People extra footnote.
Arkanaut Admiral as general with Opportunistic Privateer command trait.
Aetherkhemist with Aethershock Earburster
Aetherthic Navigator
Endrinmaster
x3 10 Arkanauts with 3 skyhooks
x2 3 endrinriggers
Ironclad with Great Sky Cannon and The Last Word (torpedos)
x2 Frigates with Heavy Sky Cannons
Under these new rules, everyone was able to perform to full effect whilst embarked upon the ships. Thanks to the navigator and the amendment, my ships managed to move an impressive 16” on their first turn whilst still shooting. Then everyone on board managed to shoot too, and with the command trait, it was devastating. Or at least it would have been had my dice rolling not been terrible. But they managed to reduce the Mawcrusher to 1 wound and kill a brute. Oh, and the navigator dispelled some magic too, all from the comfort of the ship.
Now the orruks managed to get the charge in, but suffered badly from the grudgesettler bombs and the last word. They inflicted massive damage due to their already impressive stats and the buff they got from repeated mighty waaaghs. But then I got to fight back and I inflicted lots of casualties in return. Had I not lost the roll off for priority, I think I could have finished them off and won the game. But alas it wasn’t to be, and I never got a chance to heal the ships or fire the more close range weapnary. In the end, I lost the admiral, the khemist, the navigator, the Ironclad, one of the frigates and all of the Arkanauts, but in return I killed a mawcrusher boss, a regular boss, a unit of hard boys and 2 units of brutes. And if the shifting objective had worked in my favour I might have won on points.
The difference was, I was actually able to fight with my armies full potential exactly were I wanted it. I swear, this time it was only my bad luck that defeated me rather than any inherent weakness.
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