Corennus wrote:I'm making a list from the models I have and hoping to expand it up to full size list soon.
Currently I have:
Captain with Artificer Armour, plasma pistol and relic blade
Captain with Artificer Armour, Relic Blade
Chaplain in power armour w/ crozius
Terminator Librarian with Force Stave and Storm Shield
4 Terminators w/ Thunder Hammers / Storm Shields
1 Command Squad:
Company Champion w/power sword, bolt pistol, combat shield
Apothecary w.marthecium chainsword & bolt pistol
Veteran w/ power sword & Standard of the Emperor Ascendant
Veteran w/ power sword & Grav Pistol
Veteran w/ Storm Shield & Power Fist
Tactical Squad (10 man)
Sgt w/ Combi-Grav and chainsword
Specialist w/ Grav Gun
Heavy Weapon Multi-Melta
Tactical Squad (10 man)
Sgt w/ Combi-Grav and chainsword
Specialist w/ Grav Gun
Heavy Weapon Multi-Melta
Devastator Squad (5 man)
Sgt w/ Chainsword & Bolter
2 Plasma Cannons
1 Lascannon
I'd like to know thoughts on where to take this list..
Ultimate goal is to have an entire company at 2500 points.
I take it this is a 7th edition collection you are trying to bring up to speed for 8th? One big thing is that a lot of options have changed, like artificer armor for captains.
One thing in 8th is that you don’t get the bonus for paired weapons anymore, so taking a decent gun and choppy bit is not a bad option. For the points, I’d take a
TH over the relic blade, but the sword isn’t a bad choice. Plasma pistols are down to a decent price, so worth it. Tossing a stormbolter on a captain (or anyone really) is not a bad use of points either.
Chaplains on foot have the same problems they always have had.
CC character with limited mobility. They basically work the same way they always did, and
CC is still generally playing 2nd fiddle to shooting. But you have to love those crazed zealots.
Librarians are nice. Good source of buffs/mortal wounds.
in other
HQ news, Lieutenants are back in the game, and provide a nice buff, might want to look into them (fluff wise, there should be two in a company)
You are one terminator shy of the squad. They are a little tougher then they used to be vs. small arms, about the same vs. the big stuff. Not horrible, but not game breaking either.
Command squads have been broken up into a selection of elite pics. Yours seem decent. The one thing I might avoid of the
SS on the
PF guy. He no longer strikes last, but at -1 to hit instead. And the shield bumps his points up a bit. That might be my miserly side talking though.
In general plasma is much better then grav.
IMHO grav still has a place for squads that are going to be outside of any re-roll auras. I’d not spam it as hard as 7th. Multimeltas also took a big hit in 8th. It pays a premium price for mediocre results. There are certain edge cases where it is nice, but not as many as before. Basic melta guns are a bit overpriced, but not as bad.
Your
dev squad is pretty nice. It might be worth sticking a
ML or
HB in there to take advantage of the stratagems. Cherub for the shoot twice is also useful.
If you are looking to build a company, there are a few things you need.
Some dreads. At least two. 8th has been pretty nice to these guys; lots of ways to go.
Lieutenants. Get two, they rock. the re-roll to wound aura is money in the bank. I’d gear one to move up, and one to sit and camp.
More Tacs. You want a company, you have to pay the tax. If you want to go new school, you could sub a lot of the old stuff for primaris. Some wiggle room here. Lots of ways to gear them up.
Some assault picks. Assault marines remain mediocre. Bikes are OK vs. light stuff, but wither and die to heavy fire. Speeders are not the best these days. But you want a company, you need to grab something Not our best spot on the
FOC.
Another
dev squad.
Devs are pretty good these days. Gear them for what you need them for.
Transports. Rhinos/Razors are probably your go-to here. 8th was not kind to pods. Rhinos can still pull a number of nice tricks and are reasonably priced considering how tough they are. Razors are pretty underpriced for what they do.
I think the best army for a company build is going to be
MSU tacs, razorbacks, and
devs. Make a solid firebase with overlapping captain/LT auras and shoot stuff off the table. Advance tacs in razors (those not in the firebase) to grab objectives. Might not be top-table, but should make for a fun, fluffy game.