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Made in gb
Twisting Tzeentch Horror






In the core rules, it specifies that a comma d ability can be used as many times as you want, as long as you have the command points. It does not mention that a hero cannot use multiple, so they can RAW.

The ironjawz command ability mighty waaagh! gives every unit within 15 +1 attack (if you roll under he amount) or +2 if you roll a 6 and there a 6 or more units. This is an extremely powerful ability, and by the wording, can be used multiple times! That's nuts!
Same goes for any other powerful command abilities (like +1 attack etc.)

Am I right? I mean, I hope not. Ironjawz are going to be an army to be feared

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in us
Longtime Dakkanaut




Eh, can't really confirm on my end yet but it sounds right. I'm not sure if it's a bad thing though, Destruction lack summoning so need a nice edge(usually with a choppa'!) and it's not like every other army won't counter it with their own big command abilities plus magic spells.
   
Made in us
Lieutenant General





Florence, KY

Is it maybe a general rule that has a specific exception in Matched play?

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Humming Great Unclean One of Nurgle






You can, but note that many command abilities have been errata'd so say a unit cannot benefit from them more than once.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 NinthMusketeer wrote:
You can, but note that many command abilities have been errata'd so say a unit cannot benefit from them more than once.

Yup.

It makes Volturnos amazing compared to the basic Akhelian King now.
   
Made in us
Humming Great Unclean One of Nurgle






 Kanluwen wrote:
 NinthMusketeer wrote:
You can, but note that many command abilities have been errata'd so say a unit cannot benefit from them more than once.

Yup.

It makes Volturnos amazing compared to the basic Akhelian King now.
He wasn't already?

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Pious Palatine




 McMagnus Mindbullets wrote:
In the core rules, it specifies that a comma d ability can be used as many times as you want, as long as you have the command points. It does not mention that a hero cannot use multiple, so they can RAW.

The ironjawz command ability mighty waaagh! gives every unit within 15 +1 attack (if you roll under he amount) or +2 if you roll a 6 and there a 6 or more units. This is an extremely powerful ability, and by the wording, can be used multiple times! That's nuts!
Same goes for any other powerful command abilities (like +1 attack etc.)

Am I right? I mean, I hope not. Ironjawz are going to be an army to be feared


Each usage costs a CP and it can fail. It's extremely powerful but it's not the be all end all. There are FAR more abusive CAs out there. And Ironjawz suffer from being relatively low baseline. Other armies have similarly powerful, spammable CAs on top of summoning and just better overall points efficiencies.

Ironjawz will be a lot better than they were, but still likely not a top tier force.

This message was edited 1 time. Last update was at 2018/07/02 02:01:18



 
   
Made in us
Clousseau





East Bay, Ca, US

All pales in comparison to Tzeentch summoning.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Longtime Dakkanaut




Northridge, CA

 Marmatag wrote:
All pales in comparison to Tzeentch summoning.
*Laughs in Khornish*
   
Made in us
Humming Great Unclean One of Nurgle






Seraphon summoning is the strongest by a fair margin. Nurgle summoning is a tentative second because it doesn't scale so is quite strong in smaller-point games.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Unhealthy Competition With Other Legions






Archaeon can unleash a lot of annoyance if you've banked/bought/have battalions and use his command ability a few times in one turn

5,000 Raven Guard
3,000 Night Lords  
   
Made in gb
Twisting Tzeentch Horror






 Skimask Mohawk wrote:
Archaeon can unleash a lot of annoyance if you've banked/bought/have battalions and use his command ability a few times in one turn


This.

Archaon is just laughing at the moment. Use that multiple times per turn and oh boy are we in trouble.

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in us
Regular Dakkanaut




As others have said, a LOT of command abilities got errata'd/FAQ'd to state that a unit can only be affected by it once or it can only be used once per turn etc etc, so might want to double check and triple check because getting concerned or hyped that a certain ability is broken and spammable or not. The only real criminal one i've heard about is the Arkhelian King/Vulturnos abilities, but considering the struggles Idoneth have unless they go eel spam and rather meh and lack luster Battalions that book has and that is only works on a single turn in the game, I let that one slide.
   
 
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