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Nurgle/DG vs Imperial Fists - 2k ITC Format - Fist of the Emperor! (FINISHED)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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The Imperials Fist their way to victory!
Demons are too OP and walk through the gunline
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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Howdy all,

So my next game up is against a local named Crafty and his Imperial Fists. While not the most competitive army, Crafty's army looks great on the table, and he is wanting to practice ITC more for more upcoming tourneys. He has added some new models and is ready to try and tackle Papa Nurgles finest!

Imperial Fists (Crafty)

++ Battalion Detachment +5CP (Imperium - Space Marines) [38 PL, 696pts] ++

+ No Force Org Slot +

*Chapter Selection*: Imperial Fists

+ HQ +

Captain [5 PL, 89pts]: Architect of War, Chainsword, Combi-plasma, Teeth of Terra, Warlord

Librarian [6 PL, 96pts]: 2) Might of Heroes, 6) Null Zone, Bolt pistol, Force stave

Lieutenants [8 PL, 148pts]
. Lieutenant: Power fist, Storm bolter
. Lieutenant: Power fist, Storm bolter

+ Troops +

Intercessor Squad [5 PL, 90pts]: Bolt rifle, 4x Intercessor, Intercessor Sergeant

Intercessor Squad [5 PL, 90pts]: Bolt rifle, 4x Intercessor, Intercessor Sergeant

Tactical Squad [9 PL, 183pts]
. 7x Space Marine
. Space Marine Sergeant: Chainsword, Combi-plasma
. Space Marine w/Heavy Weapon: Missile launcher
. Space Marine w/Special Weapon: Plasma gun

++ Vanguard Detachment +1CP (Imperium - Space Marines) [41 PL, 694pts] ++

+ No Force Org Slot +

*Chapter Selection*: Imperial Fists

+ HQ +

Captain in Terminator Armor [7 PL, 111pts]: Power sword, Storm bolter

+ Elites +

Relic Sicaran Battle Tank [14 PL, 215pts]: Heavy bolter
. Two lascannons: 2x Lascannon

Terminator Squad [12 PL, 212pts]: Teleport Homer
. Terminator Sergeant: Power sword, Storm bolter
. Terminator w/Heavy Weapon: Assault cannon, Power fist
. 3x Terminator w/PF: 3x Power fist, 3x Storm bolter

Venerable Dreadnought [8 PL, 156pts]: Twin autocannon, Twin autocannon

++ Spearhead Detachment +1CP (Imperium - Space Marines) [33 PL, 611pts] ++

+ No Force Org Slot +

*Chapter Selection*: Imperial Fists

+ HQ +

Techmarine [4 PL, 57pts]: Boltgun, Chainsword, Servo-arm

+ Heavy Support +

Devastator Squad [11 PL, 170pts]
. 5x Space Marine
. Space Marine Sergeant: Boltgun/Bolt pistol
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Heavy bolter

Predator [9 PL, 192pts]: Storm bolter, Twin lascannon, Two Lascannons

Predator [9 PL, 192pts]: Storm bolter, Twin lascannon, Two Lascannons

++ Total: [112 PL, 2001pts] ++

Created with BattleScribe (https://battlescribe.net)






Forces of Nurgle (Zid)

++ Fortification Network (Chaos - Daemons) [3 PL, 85pts] ++

+ No Force Org Slot +

Chaos Allegiance: Nurgle

+ Fortification +

Feculent Gnarlmaws [3 PL, 85pts]: Feculent Gnarlmaw

++ Battalion Detachment +5CP (Chaos - Daemons) [35 PL, 668pts] ++

+ No Force Org Slot +

Chaos Allegiance: Nurgle

Rewards of Chaos (1 Relic)

+ HQ +

Daemon Prince of Chaos [9 PL, 180pts]: Corruption, Hellforged sword, Wings
. Nurgle: Virulent Blessing

Poxbringer [4 PL, 70pts]: Fleshy Abundance

Spoilpox Scrivener [4 PL, 75pts]

+ Troops +

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Plaguebearers [12 PL, 235pts]: Daemonic Icon, Instrument of Chaos, 29x Plaguebearer, Plagueridden

++ Battalion Detachment +5CP (Chaos - Death Guard) [66 PL, 1147pts] ++

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: 1. Revoltingly Resilient, 6. Curse of the Leper, Malefic talon, The Suppurating Plate, Warlord, Wings

Daemon Prince of Nurgle [9 PL, 180pts]: 1. Miasma of Pestilence, Malefic talon, Wings

Epidemus

+ Troops +

Chaos Cultists [3 PL, 44pts]: 10x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Poxwalkers [6 PL, 72pts]: 15x poxwalkers

Poxwalkers [6 PL, 72pts]: 15x Poxwalkers

+ Elites +

Foul Blightspawn [4 PL, 77pts]

Foul Blightspawn [4 PL, 77pts]


+ Heavy Support +

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

++ Total: [109 PL, 1999pts] ++

Created with BattleScribe








Pre Game Thoughts
Nurgle Side: Because I don't have a third Blightspawn, I swapped in a bunch of poxwalkers in place of my typical cultists just because they're painted and will make the game more fun. That said, this is a variation on my tourney list, testing some new ideas for my Nurgle forces. I lose on all the DG benefits, which doesn't really matter much as only one unit (Cultists) would even benefit. That said, this is a classic matchup of footslogging versus gunline, and while craftys list may not be the most optimized, it has a ton of firepower I need to walk through; which will be a good test of my resilience! Being as we will be playing ITC format, and randomly rolling which of the 6 missions we will have, it should prove very interesting. I'm most curious as to how I'll be able to place the tree, and how much damage those Predators will throw out.

Mission and Deployment
Using the ITC Mission Packett, we rolled mission 1 (6 objectives). For secondaries Crafty took Headhunter, Big Game Hunter, and Old School. I took Old School, Headhunter, and Recon.

We rolled the weird V deployment (I think its called Spearhead), I deployed first, and Crafty won initiative. I failed to seize. This is what deployment looked like:






Crafty kept his terminators in DS, while I kept my gnarlmaw.

Imperial Fists (Crafty) Turn 1
Spoiler:

Craftys plan is simple this game: blow me up. He starts with minimal movement, scooting his librarian and warlord captain a little bit, but everything pretty much stays still because everyone has a target and hes holding one objective; if you don't know, ITC format you score 1 point regardless of how many objectives you hold unless your going for a bonus point (which this mission requires 5/6 objectives).

For shooting Crafty lays into my lines and rolls really well; I think he only missed one lascannon and a couple autocannon shots. However, his damage was mitigated by what nurgles known for; Invuns and FNP! In the end, one PBC goes to 2 wounds, a second goes to 6, while I lose a unit of nurglings (barely) and take three on a second squad. Overall, it could have been a LOT worse!





Crafty scores Old School for a turn 1 kill, secured one obj, and killed 1 unit. Score is Imperial Fists 3-Nurgle 0.

Post turn thoughts: I really should have deployed the nurglings a bit better; they took a ton of bolter fire and I lost a unit, which gave crafty 2 points. Had he not killed that unit, it would have been a really bad first turn. Overall though, not bad!



Forces of Nurgle (Zid) Turn 1
Spoiler:

Having escaped turn 1 with basically everything, I now realize that this deployment sucks; my PBC's are stuck so far from the front that it will be probably turn 4 before they can engage. I should have deployed them more centrally. Oh well, live and learn!

My whole army (mostly) advances aside from the PBC's who all move 9". My one with 2 wounds just sits still to mortar something. Psychic phase is pretty uneventful; everything is too far to smite effectively, so I toss miasma on my right poxwalkers. I also heal my 6 wound PBC up to 9 wounds.

Shooting goes about as expected; my mortars claim a devestator, and everything else bounces (mainly because of his warlord trait which negates my AP -1 heavy stubbers off the PBC's).

Assault sees my left nurglings lock into his Intercessors, everything else is too far out. I do 1 wound, he plinks the damaged nurgling and does 1 wound to another.





So this turn went about expected after I surveyed my deployment; I couldn't get crap. However, I control a lot of the field, and I've penetrated deep into all 4 table quarters; which my list is good at. I score recon, control more, and control 1 objective. Crafty scores kill more. The score is Imperial Fists 4-Nurgle 3.


Imperial Fists (Crafty) Turn 2
Spoiler:

Crafty escapes turn 1 unscathed; which is good for him! His movement is slight; he drops in his terminators off the tip of my Plaguebearers, his right intercessors move up and control the objective there. The nurgling combat sees him still controlling the right side, so he leaves them engaged.

Psychic phase he measures and I advanced just far enough the plaguebearers are within Null Zone range.... NEAT! This results in a whole lot of pew killing the unit down to 5 plaguebearers. He also pops my 2 wound PBC, and does a few more wounds to my painted PBC taking it to 5 wounds.

In assault my nurglings take some more wounds, while dragging an intercessor down. This leaves 1 nurgling with 3 wounds. My last plaguebearers run after using 1 CP trying for a 1 for morale.



(Sorry forgot more photos this turn)

Crafty scores an objective and gets a kill. He also gets 1 Big Game Hunter point. This puts the score at Imperial Fists 7, Nurgle 3.

Post Turn thoughts: This turn was brutal; I really should have been more cautious with my advancing. Running right into Null Zone was stupid... but I've also never faced Space marines soooo... lesson learned. It still could have been worse, but it could have been a lot better! I also forgot that the PB's had -1 to hit, which may have allowed a few to live, or enough to merit using auto-rally on. Happens when you haven't played in a month lol!



Forces of Nurgle (Zid) Turn 2
Spoiler:

Losing my plaguebearers hurt, but I'm certainly not out. All my poxwalkers advance, my left PBC advances, right PBC shambles up, both spawns advance, and all three demon princes fly up. I also drop my gnarlmaw in between the two center objectives. My nurglings fall back.

Psychic phase I toss miasma on my painted prince, and virulent blessing on my Nurgle Demon prince. My last one casts smite which is denied. I also head my damaged PBC bringing it to 11 wounds.

Shooting is... more.... effective? Intercessors are pretty damn strong against anything AP -1 and 1 damage, tbh. My left PBC shoots 10 shots wounding 10 times on the intercessors, and they take... I think 1 wound? Its pretty bad. My right PBC shoots into his tac squad, killing 2 with mortar/slugger. However my blightspawn does his deal, melting the librarian.

Assault sees me charge the right intercessors + predator, and his warlord + tac squad + sicarian. I make a mistake here, I should have just charged his warlord in back, and then consolidated into the sicarian/tacs, because my demon prince takes 6 wounds from the Sicarian overwatch. Yeash. Assault goes... ok. I wax his Warlord with a D7 corruption swing, which was epic. On my right, I can't roll to save my life and crafty rolls well, and two intercessors live and I take 1 wound.




Nurgle provides! I score 1 for killing, 1 for objective, 1 headhunter, 1 Recon and 1 old school. I also hold more, and we killed equal. The score is Imperial Fists 7-Nurgle 9

Post turn thoughts: This turn went much, much better. But it could have been even better had I changed a few things I did. I need to quit charging stuff when I don't need to; charging the sicarian almost cost me a prince, even when my main target was to kill his warlord. I also should have probably did something with my scrivener; he was pretty much chillin.



Imperial Fists (Crafty) Turn 3
Spoiler:

With a bulk of his shooting tied up, crafty starts by retreating his tacs, intercessors, predator, and sicarian. He also uses his beacon to redeploy his terminator to charge my Corruption prince.

Shooting he kills my Scrivener, and does a few wounds to a PBC. he also plinks a few wounds from my right demon prince (Miasma helped a LOT here). It helps that all he has is his heavy bolters, 1 predator, and rifleman dread to shoot lol.

Assault sees the terminators charge, and his captain + lieutentant charge my other demon prince. I spend my last 2 CP to interrupt; I lose both demon princes, and some good saves on Craftys part sees me only do 2 wounds to his lieutenant and Terminator captain... damnit!




This turn was great for crafty, and definitely showed where I went wrong. He scores 3 headhunter points, maxing it out. He also killed something and held an objective. This makes the score Imperial Fists 12-Nurgle 9.



Forces of Nurgle (Zid) Turn 3
Spoiler:

I'm starting to lose steam, but I still have a lot of troops left. I start my walking the poxwalkers up. I also slingshot my last demon prince toward the right side, while advancing my PBC and spawn on that side. My left spawn meanders up.

Psychic phase sees me get off Curse of the Leper, killing 6 tac marines with epic rolls! I also heal my PBC again.

Shooting I plug the last two intercessors on the right, the last two tacs, and kill all his terminators (blightspawns are so damn good). My left PBC continues his shooting of intercessors, killing1.... yeash.

Assault sees my poxwalkers charge into his right lieutenant, and my demon prince charge his captain + predator (another mistake). The DP takes a few wounds on overwatch. However, this really sucks, I STILL DON'T KILL THIS CAPTAIN! Dude makes 5/6 4++, which means he survives with 1 wound. GAHHHHHHH. Poxwalkers also do 1000000 attacks, and his lieutenant takes 0 wounds. Neat!

(NO PICS SORRY :()

This turn didn't go well... at all. I score 1 for killing, 1 for holding. I also score 1 recon. We both killed the same amount, but I held more. The score is Imperial Fists 12- Nurgle 13.



Imperial Fists (Crafty) Turn 4
Spoiler:

Crafty pretty well has this in the bag if he just tables me at this point, which there is a great chance of. He retreats his engaged predator and captain, as well as lieutentant. Not much movement as he still controls one objective.

Shooting he destroys my demon prince because I forget that it had the 4++ FNP trait. He also kills my last nurgling, and a bunch of poxwalkers, but doesn't wipe any units.

(NO PICS SORRY)

Crafty scores 1 for a kill, 1 for objective. He also gets his second old school point, but already maxed headhunter. This leaves the score at Imperial Fists 15- Nurgle 13.



Forces of Nurgle (Zid) Turn 4
Spoiler:

I'm starting to get discouraged; I've lost all my princes, and his HQ's are seemingly invincible :/ Movement sees my poxwalkers on the right shamble up, the left remaining few move to the left to contest the objective there. My blightspawn on the left moves to charge his devs, while my epidemus finally moves up. On my right everyone moves up.

Shooting sees me kill his captain FINALLY! My blightspawn on the left rolls a 2 for strength, leaving the lieutenant alive. I also kill enough intercessors on the left that my poxwalkers will contest now.

Assault my blightspawn ties up the remaining devestators and lieutenant with power fist, he takes 1 wound total and punches two devestators. On the right my poxwalkers charge into his middle predator, leaving 2 left afterward. I also charge his intercessors with my PBC to tie them up.

(NO PICS SORRY)

This turn gave me some hope. I score 1 for a kill, 1 for objective, and 1 headhunter, and 1 recon maxing it. I also score 1 for hold more, but crafty kills more. This leaves the score Imperial Fists 16-Nurgle 18.



Imperial Fists (Crafty) Turn 5
Spoiler:

The game winding down, crafty moves to clean up. He leaves his predator engaged with my poxwalkers, which allows his shooting to target my characters. Everything else stays engaged.

Shooting he kills my Poxbringer and right Blightspawn. He also does a couple wounds to the PBC (its at 8 wounds now).

Assault my blightspawn gets lucky, and only takes 1 wound. I punch two more devestators. My left PBC takes no wounds and does none back.

(NO PICS SORRY)

Crafty scores 1 point for killing something, but he controls no objectives this turn. The score is Imperial Fists 17-Nurgle 18.



Forces of Nurgle (Zid) Turn 5
Spoiler:

I can win the game as long as I stay on objectives; at this point him tabling me is extremely unlikely. I still have 11 cultists hanging out in the back corner! Movement sees my blightspawn fall back, epidemus move forward. My right PBC moves up, and my last two poxwalkers on the right fall back to the objective.

Shooting my PBC... plinks a couple devs, and does 3 wounds to a predator. I also FINISH THE DAMN LIEUTENANT ON THE RIGHT! Victory. This maxes my headhunter.

Assault I charge my PBC into his middle predator again, MWAHAHA! NEVER SHOOT! Epidemus charges into his devs + lieutenant.

(NO PICS SORRY)

I killed something, and scored an objective. I also control more, but crafty killed more. I finally max my headhunter. The score is Imperial Fists 18-Nurgle 22.



Imperial Fists (Crafty) Turn 6
Spoiler:

Last turn! Crafty is gonna pew stuff. He doesn't move, lol.

Shooting sees him finally pop my right PBC, after unloading everything he has into it. His last shots from his Sicarian roll 11 wounds from two lascannons, which finally finish it. It explodes in glorius fire, the crappy part... it kills the remaining poxwalkers on that side lol.



Crafty scores 1 for killing, and 1 more for headhunter. He also scores 1 more Old School point for killing something on the last turn. Imperial Fists 21- Nurgle 22.



Forces of Nurgle (Zid) Turn 6
Spoiler:

I don't have much to do. I retreat my left PBC, move up my blightspawn.

Shooting I wax his remaining intercessors. In assault, Epidemus falls after killing his last devestators.


(I had removed the PBC for packing up, it was near the objective)

I score 1 for killing something, score 1 for holding objectives. I held more, scored 2 old school points as well (my Blightspawn was in his deployment). But crafty killed more (killed epidemus and my PBC killed my poxwalkers lol). The final score: Imperial Fists 22-Nurgle 26.



Results and Post Game Wrap-up
Spoiler:

The end score is Imperial Fists 22: he maxed Headhunter, scored 3 old school, 2 Big Game Hunter. Nurgle 26: Maxed recon, Maxed Headhunter, scored 3 Old School.

This game was a rough one for my Nurgle, and highlighted my lack of prioritization; had I swung all my demon princes attacks at key targets instead of splitting them, those captains and lieutenants that lived far too long would have died earlier. Crafty essentially had all his buffs for most of the game, which wrecked havoc on my lines. I learned a lot from this game, and Crafty was a great opponent; it goes to show you some bad plays and a good opponent that can capitalize on your mistakes can give you a run for your money!

I definitely need to learn not to charge big stuff if I don't need to, but instead use consolidation moves to tie up this large stuff. Also, board awareness, and placement of units I need some work on; like putting my PBC's at the front so they get to combat quickly, and using them as mobile battering rams to lock up stuff til I can get there with killy stuff. As for my list, I really think Epidemus only has place in pure Demon armies; I'm finding my Blightspawns are accumulating a lot of kills, which don't benefit my tally. Also, Poxwalkers are hot garbage without Typhus or Vitality. I'm also going to no longer take Curse of the Leper; I need buffs for those turns I can't smite, and if I can't smite, I can't curse anyway.

I also want to say that I firmly believe that the ITC format is great. Yes, it has its faults, but its a far better measure than the BRB formats for gauging your armies effectiveness. It also takes all the "Chance" out by not using mission cards. I love mission cards, but theres a lot of luck in those decks. I think it the objectives were more generalized (For example, instead of "Defend objective X" it should be "Defend 1 objective 2 turns" or "Defend 2 objectives 2 turns") then BRB and CA missions would be much better. Also, the inclusion of customizable secondaries you pick based on army comp helps a lot in terms of balance. Our store doesn't have a slow play problem, so these secondaries come into play often; rarely does anyone at our store not go at least to 5 in a tourney.

As for Craftys army, I think a gunline is strong, but he and I discussed how stagnant it was all game; he was afraid to move because this would mess up his bubbles, and he would also suffer the hit modifiers. This is why he pretty much castled in a corner. Intercessors are proving (in my games) to be a pain in the behind unless you have plasma, and they hold objectives extremely well. I like that his army was fluffy, but effective. Also, Bolter Drill is pretty neat; those Heavy Bolters can lay out a punishing amount of damage on hordes.

Overall it was a fantastic game, and I got a chance to play against a pure gunline. People give Marines a lot of flack, but 10 lascannons rerolling hits and wounds hurts... theres a reason - hit modifiers are so good!

Thanks for reading and leave me some C&C

This message was edited 7 times. Last update was at 2018/07/16 14:54:24


Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Sounds like it’ll be one heck of a game!

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 Primark G wrote:
Sounds like it’ll be one heck of a game!


Definitely will be Mark! Crafty is painting up his marines, and I went ahead and painted a bunch as well (my Gnarlmaw and Nurglings are now colored )

Can't wait to throw down

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Report finished! Enjoy

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Brutal Brutal Brutal.

Was pulling for the underdogs (fists) but they couldn't quite overcome. You did a good job explaining the action, but I was really wishing for some more pictures in those final turns. But I get it, it gets hard to remember late in the game.

Thanks!

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Good read, always want to thank good written batreps like these.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in be
Cultist of Nurgle with Open Sores




Thanks for this awesome battlereport Zid!
I'm gonna test your list (not this one here but with the cultists and 3 Blightspawns) againt my AM friend.
He usually plays a shadowsword, basilisk, manticore, 2 leman russes and Pask so I'll have my work cut out for me!

Got a general plan how to play against gunlines like this? Whats your experience?

PS: where did you deploy your tree? Might have read over it. If I'm not mistaken you deepstrike it in with Denizens of the Warp?
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 iGuy91 wrote:
Brutal Brutal Brutal.

Was pulling for the underdogs (fists) but they couldn't quite overcome. You did a good job explaining the action, but I was really wishing for some more pictures in those final turns. But I get it, it gets hard to remember late in the game.

Thanks!


Appreciate it iGuy! I agree, we were playing and I didn't realize I wasnt taking pictures for a few turns :( Very unlike me, but its been a month since I last played and I wasn't all there. Won't forget next time!


Automatically Appended Next Post:
 buddha wrote:
Good read, always want to thank good written batreps like these.


Thanks Buddah


Automatically Appended Next Post:
Tzusam wrote:
Thanks for this awesome battlereport Zid!
I'm gonna test your list (not this one here but with the cultists and 3 Blightspawns) againt my AM friend.
He usually plays a shadowsword, basilisk, manticore, 2 leman russes and Pask so I'll have my work cut out for me!

Got a general plan how to play against gunlines like this? Whats your experience?

PS: where did you deploy your tree? Might have read over it. If I'm not mistaken you deepstrike it in with Denizens of the Warp?


I did deep strike my tree turn 2 (middle of the table).

Honestly, theres a lot with my list I want to tweek and change, I just don't have the models. For example, I'm a huge fan of two blobs of Plaguebearers; they're very, very good, and with a tree that gets amped even further. Nurglings are also incredible because they can forward deploy and screen the rest of your army, or tie stuff up early. I want to swap to 2 battalions, one thats pure demon, and one with the "nurgle" keyword as a binder using Death Guard. I also want a third blightspawn, they are just sooooooo good....

That said, this list I feel will struggle more against a balanced gunline than a heavy gunline because theres only three hard targets for the big stuff to blow up, but more bodies. The key is to get the demon princes in as quickly as possible and start plugging away at pivotal pieces. Plaguebearers help a lot as a screen, but also to charge first to stop your princes from going down on overwatch. Thats also why I want even more.... I also want to eventually get some Plague Drones, not only do they fit with my army thematically, they're extremely hard to kill, highly mobile, and at 6 attacks each (that can generate more if a scrivener is nearby), and can do a ton of damage with virulent blessing... its a no brainer lol.

My general gameplan, at least in ITC, is to hold my backfield with cheap stuff, then take the fight to them. If they choose to stay in their deployment and move late game, thats good for me because I can consistently hold more objectives then, while moving to contest and keep them off theirs. If they move toward me, I can reliably kill a bunch of stuff. Its not easy, however, because Nurgle lacks shooting without dipping into CSM (Havocs, Oblits) or Forgeworld (Contemptors, Levithans). PBC's have proved to be great bulwarks for the list, but their damage output tends to be pretty low.

A list I'm tossing about in my head would have 3 units of Slaneesh Oblits w/ jump lord, demon battalion with 2 units of PBs, nurglings, and all the support units (piper, scrivener, poxbringer), demon battalion w/ nurgle keyword binding, 3 units of nurglings, 3 spawns, 3 demon princes (or some variation). It would need some tweeking though, points may not line up, etc. Of course, I don't have the units, so I'm stuck with what I own... lol

This message was edited 2 times. Last update was at 2018/07/17 11:07:37


Check out my P&M Blog!
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Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
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McCragge

Great game and very exciting finish. I really enjoyed reading this one.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in be
Cultist of Nurgle with Open Sores




 Zid wrote:
 iGuy91 wrote:
Brutal Brutal Brutal.

Was pulling for the underdogs (fists) but they couldn't quite overcome. You did a good job explaining the action, but I was really wishing for some more pictures in those final turns. But I get it, it gets hard to remember late in the game.

Thanks!


Appreciate it iGuy! I agree, we were playing and I didn't realize I wasnt taking pictures for a few turns :( Very unlike me, but its been a month since I last played and I wasn't all there. Won't forget next time!


Automatically Appended Next Post:
 buddha wrote:
Good read, always want to thank good written batreps like these.


Thanks Buddah


Automatically Appended Next Post:
Tzusam wrote:
Thanks for this awesome battlereport Zid!
I'm gonna test your list (not this one here but with the cultists and 3 Blightspawns) againt my AM friend.
He usually plays a shadowsword, basilisk, manticore, 2 leman russes and Pask so I'll have my work cut out for me!

Got a general plan how to play against gunlines like this? Whats your experience?

PS: where did you deploy your tree? Might have read over it. If I'm not mistaken you deepstrike it in with Denizens of the Warp?


I did deep strike my tree turn 2 (middle of the table).

Honestly, theres a lot with my list I want to tweek and change, I just don't have the models. For example, I'm a huge fan of two blobs of Plaguebearers; they're very, very good, and with a tree that gets amped even further. Nurglings are also incredible because they can forward deploy and screen the rest of your army, or tie stuff up early. I want to swap to 2 battalions, one thats pure demon, and one with the "nurgle" keyword as a binder using Death Guard. I also want a third blightspawn, they are just sooooooo good....

That said, this list I feel will struggle more against a balanced gunline than a heavy gunline because theres only three hard targets for the big stuff to blow up, but more bodies. The key is to get the demon princes in as quickly as possible and start plugging away at pivotal pieces. Plaguebearers help a lot as a screen, but also to charge first to stop your princes from going down on overwatch. Thats also why I want even more.... I also want to eventually get some Plague Drones, not only do they fit with my army thematically, they're extremely hard to kill, highly mobile, and at 6 attacks each (that can generate more if a scrivener is nearby), and can do a ton of damage with virulent blessing... its a no brainer lol.

My general gameplan, at least in ITC, is to hold my backfield with cheap stuff, then take the fight to them. If they choose to stay in their deployment and move late game, thats good for me because I can consistently hold more objectives then, while moving to contest and keep them off theirs. If they move toward me, I can reliably kill a bunch of stuff. Its not easy, however, because Nurgle lacks shooting without dipping into CSM (Havocs, Oblits) or Forgeworld (Contemptors, Levithans). PBC's have proved to be great bulwarks for the list, but their damage output tends to be pretty low.

A list I'm tossing about in my head would have 3 units of Slaneesh Oblits w/ jump lord, demon battalion with 2 units of PBs, nurglings, and all the support units (piper, scrivener, poxbringer), demon battalion w/ nurgle keyword binding, 3 units of nurglings, 3 spawns, 3 demon princes (or some variation). It would need some tweeking though, points may not line up, etc. Of course, I don't have the units, so I'm stuck with what I own... lol


What would you think of this list then?:

++ Battalion Detachment +5CP (Chaos - Daemons) [40 PL, 687pts] ++

+ No Force Org Slot +

Chaos Allegiance: Nurgle

Rewards of Chaos (1 Relic)

+ HQ +

Daemon Prince of Chaos [9 PL, 180pts]: Corruption, Hellforged sword, Wings
. Nurgle: Virulent Blessing

Spoilpox Scrivener [4 PL, 75pts]

+ Troops +

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Plaguebearers [12 PL, 189pts]: 26x Plaguebearer, Plagueridden

Plaguebearers [12 PL, 189pts]: 26x Plaguebearer, Plagueridden

++ Battalion Detachment +5CP (Chaos - Death Guard) [37 PL, 633pts] ++

+ No Force Org Slot +

Chaos Allegiance: Nurgle

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: 4. Blades of Putrefaction, Malefic talon, The Suppurating Plate, Warlord, Wings

Poxbringer [4 PL, 70pts]

+ Troops +

Chaos Cultists [6 PL, 44pts]: 10x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

+ Elites +

Foul Blightspawn [4 PL, 77pts]

Foul Blightspawn [4 PL, 77pts]

Foul Blightspawn [4 PL, 77pts]

++ Spearhead Detachment +1CP (Chaos - Chaos Space Marines) [36 PL, 678pts] ++

+ No Force Org Slot +

Legion: Renegade Chapters

+ HQ +

Chaos Lord with Jump Pack [6 PL, 93pts]: Bolt pistol, Chainsword, Mark of Slaanesh

+ Heavy Support +

Obliterators [10 PL, 195pts]: Mark of Slaanesh, 3x Obliterator

Obliterators [10 PL, 195pts]: Mark of Slaanesh, 3x Obliterator

Obliterators [10 PL, 195pts]: Mark of Slaanesh, 3x Obliterator

++ Total: [113 PL, 1998pts] ++

Created with BattleScribe
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Tzusam wrote:
 Zid wrote:
 iGuy91 wrote:
Brutal Brutal Brutal.

Was pulling for the underdogs (fists) but they couldn't quite overcome. You did a good job explaining the action, but I was really wishing for some more pictures in those final turns. But I get it, it gets hard to remember late in the game.

Thanks!


Appreciate it iGuy! I agree, we were playing and I didn't realize I wasnt taking pictures for a few turns :( Very unlike me, but its been a month since I last played and I wasn't all there. Won't forget next time!


Automatically Appended Next Post:
 buddha wrote:
Good read, always want to thank good written batreps like these.


Thanks Buddah


Automatically Appended Next Post:
Tzusam wrote:
Thanks for this awesome battlereport Zid!
I'm gonna test your list (not this one here but with the cultists and 3 Blightspawns) againt my AM friend.
He usually plays a shadowsword, basilisk, manticore, 2 leman russes and Pask so I'll have my work cut out for me!

Got a general plan how to play against gunlines like this? Whats your experience?

PS: where did you deploy your tree? Might have read over it. If I'm not mistaken you deepstrike it in with Denizens of the Warp?


I did deep strike my tree turn 2 (middle of the table).

Honestly, theres a lot with my list I want to tweek and change, I just don't have the models. For example, I'm a huge fan of two blobs of Plaguebearers; they're very, very good, and with a tree that gets amped even further. Nurglings are also incredible because they can forward deploy and screen the rest of your army, or tie stuff up early. I want to swap to 2 battalions, one thats pure demon, and one with the "nurgle" keyword as a binder using Death Guard. I also want a third blightspawn, they are just sooooooo good....

That said, this list I feel will struggle more against a balanced gunline than a heavy gunline because theres only three hard targets for the big stuff to blow up, but more bodies. The key is to get the demon princes in as quickly as possible and start plugging away at pivotal pieces. Plaguebearers help a lot as a screen, but also to charge first to stop your princes from going down on overwatch. Thats also why I want even more.... I also want to eventually get some Plague Drones, not only do they fit with my army thematically, they're extremely hard to kill, highly mobile, and at 6 attacks each (that can generate more if a scrivener is nearby), and can do a ton of damage with virulent blessing... its a no brainer lol.

My general gameplan, at least in ITC, is to hold my backfield with cheap stuff, then take the fight to them. If they choose to stay in their deployment and move late game, thats good for me because I can consistently hold more objectives then, while moving to contest and keep them off theirs. If they move toward me, I can reliably kill a bunch of stuff. Its not easy, however, because Nurgle lacks shooting without dipping into CSM (Havocs, Oblits) or Forgeworld (Contemptors, Levithans). PBC's have proved to be great bulwarks for the list, but their damage output tends to be pretty low.

A list I'm tossing about in my head would have 3 units of Slaneesh Oblits w/ jump lord, demon battalion with 2 units of PBs, nurglings, and all the support units (piper, scrivener, poxbringer), demon battalion w/ nurgle keyword binding, 3 units of nurglings, 3 spawns, 3 demon princes (or some variation). It would need some tweeking though, points may not line up, etc. Of course, I don't have the units, so I'm stuck with what I own... lol


What would you think of this list then?:

++ Battalion Detachment +5CP (Chaos - Daemons) [40 PL, 687pts] ++

+ No Force Org Slot +

Chaos Allegiance: Nurgle

Rewards of Chaos (1 Relic)

+ HQ +

Daemon Prince of Chaos [9 PL, 180pts]: Corruption, Hellforged sword, Wings
. Nurgle: Virulent Blessing

Spoilpox Scrivener [4 PL, 75pts]

+ Troops +

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Plaguebearers [12 PL, 189pts]: 26x Plaguebearer, Plagueridden

Plaguebearers [12 PL, 189pts]: 26x Plaguebearer, Plagueridden

++ Battalion Detachment +5CP (Chaos - Death Guard) [37 PL, 633pts] ++

+ No Force Org Slot +

Chaos Allegiance: Nurgle

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: 4. Blades of Putrefaction, Malefic talon, The Suppurating Plate, Warlord, Wings

Poxbringer [4 PL, 70pts]

+ Troops +

Chaos Cultists [6 PL, 44pts]: 10x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

+ Elites +

Foul Blightspawn [4 PL, 77pts]

Foul Blightspawn [4 PL, 77pts]

Foul Blightspawn [4 PL, 77pts]

++ Spearhead Detachment +1CP (Chaos - Chaos Space Marines) [36 PL, 678pts] ++

+ No Force Org Slot +

Legion: Renegade Chapters

+ HQ +

Chaos Lord with Jump Pack [6 PL, 93pts]: Bolt pistol, Chainsword, Mark of Slaanesh

+ Heavy Support +

Obliterators [10 PL, 195pts]: Mark of Slaanesh, 3x Obliterator

Obliterators [10 PL, 195pts]: Mark of Slaanesh, 3x Obliterator

Obliterators [10 PL, 195pts]: Mark of Slaanesh, 3x Obliterator

++ Total: [113 PL, 1998pts] ++

Created with BattleScribe


I would give it a test or two! Make room for instrunents on the bearers tho


Automatically Appended Next Post:
 Primark G wrote:
Great game and very exciting finish. I really enjoyed reading this one.


Thanks mark!

This message was edited 1 time. Last update was at 2018/07/17 23:29:41


Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Cultist of Nurgle with Open Sores






Chicago IL

If you want to keep the strategems why not just shove the daemon stuff in one battalion? Or go with cultists instead of Nurglings?
   
 
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