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Made in us
Lone Wolf Sentinel Pilot






Iowa

So what happens to the Dreadnoughts of a chapter when the chapter reaches critical mass, and it must form a new chapter? How many does the old chapter retain, and how many does the successor get?

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in ca
Stormin' Stompa






Ottawa, ON

I imagine dreadnoughts would be quite vital to a newly formed chapter. Depending on how cognizant the interred pilot is, they could provide wisdom into the culture and genealogy. With this logic at least one dreadnought should join the successors to ensure a continuation of the parent chapter's culture.

Or else you end up like the Charcharodons.

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Made in us
Stalwart Space Marine





What's wrong with the Charcharodons?

Praying to get a game of 9th edition in before Summer. 
   
Made in gb
Battleship Captain




A chapter never 'has to' found a successor, but when it does, theres no hard and fast rules. Expect a veteran cadre from the first and a few sergeants from the tenth but anything else, like dreadnoughts or suits of tactical dreadnought plate, is gifted at the sufferance of the progenitor chapter master.

Termagants expended for the Hive Mind: ~2835
 
   
Made in ca
Commander of the Mysterious 2nd Legion





locarno24 wrote:
A chapter never 'has to' found a successor, but when it does, theres no hard and fast rules. Expect a veteran cadre from the first and a few sergeants from the tenth but anything else, like dreadnoughts or suits of tactical dreadnought plate, is gifted at the sufferance of the progenitor chapter master.


this, the way the OP seems to thin k a new chapter is formed is a chapter gets too big and is ordered to split, thats not how it works, foundings are done by the HLT with tithed geneseed. now what happens when a chapter starts to get too big? intreasting question, the codex you see allows for a LOOOT of ways to "cheat" on chapter size. The codex does NOT say "each chapter is 1000 marines large" rather it says "each chapter consists of ten companies and support staff. the first company consists of 100 marines, whom ar chapter veterns, and are those allowed terminator armor, companies 2-5 are your battle comapnies and consist of 1 captain, 2 leuitenants, 3 battleline squads, 2 close support squads, and 2 heavy support squads" (the leuitenants is a new development and untl very recently the battle line was tac marines, close support was assault marines, and heavy support was devestators. Primaris Marines has tweeked things a bit) 6th through 9th are your reserve companies with the 6th and 7th each consisting of 100 battleline marines, 8th consisting of 100 close support marines, and 9th of 100 heavy support marines. the 10th company is the scout company. Note the Codex does not say how many marines are IN the 10th company, and some chapters are noted as having "fairly large" 10th companies (raven guard and ultramarines are cited as examples) in addition the codex does not state numbers of librarians, tech marines, apocatharies, chaplains and chapter honor guard. thus when a chapter starts to fill out it's companies you start to see them focus on the specializations and this is often when a chapters unique character comes into play one chapter might opt to send a large number of their members to mars to become tech marines (iron hands for example) another might have a large and impressive honor guard (Ultramarines) one may keep their scout comopanies big so they can make heavy use of scout tactics (raven guard) etc.

Opinions are not facts please don't confuse the two 
   
Made in ca
Stormin' Stompa






Ottawa, ON

 Kelligula wrote:
What's wrong with the Charcharodons?


Their parent chapter is a mystery and has been forgotten. There are few chapters with unknown origins. If only there was an ancient dreadnought constantly bugging them with 'back in my day..."

Ask yourself: have you rated a gallery image today? 
   
Made in gb
Frenzied Berserker Terminator






 Apple Peel wrote:
So what happens to the Dreadnoughts of a chapter when the chapter reaches critical mass, and it must form a new chapter? How many does the old chapter retain, and how many does the successor get?


A dreadnought is not going to join a new chapter, he'll fight and die in the chapter he was born into, unless he agreed to go into a new chapter which I don't buy happening. The new chapter will only get empty dreadnoughts but they are so much of a rare and valued commodity that they will always be piloted, they only pass hands when the pilot is dead. I really doubt they have 'any' lying about unused.

This message was edited 1 time. Last update was at 2018/07/04 22:18:47


 
   
Made in gb
Fixture of Dakka






New Chapters are usually founded with a cadre of veterans from the parent Chapter. I don't see any reason why a Dreadnought might not be one of those veterans.
   
 
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