The kids wanted to play some
40K, I dusted off some models and we threw down for a 1500 point match. With my friends I get the occasional game of 5th in, that is what I know, so that is what we are playing
. Simple scenario of capture the most objectives, any infantry unit within 3 inches can hold an objective. The kids are still learning so no super cheesy
lists or anything, more fun than competition.
These Imperial power stations will be out objectives, there are 3 spread out across the table.
The lists:
We have my trusty Arbites (used as Witch Hunters)
DA BOYZ!
Set Up
Orks Turn 1
Boys move up, not much else happens.
Arbites Turn 1
Arbites rattle off a few shots and take out a few Boyz, nothing major, cover and Kustom Force Field hold strong.
Orks Turn 2
The Battle Wagon wrecks the Inquisitor’s Chimera in the center. Tank Bustaks destroy a weapon the a Rhino and the stunningly the Boyz on the left hit and destroy a weapon on the other Rhino. You can also see the “Dice Fortress” my youngest is building in the background.
Arbites Turn 2
Arco Flagellants charge the Boyz on the left side. They lose all but 1, however they tear through a lot of Boyz.
Elsewhere the Arbites plink away at the rest of the Green Horde.
Ork Turn 3
The Boyz on the left finish off the Arco Flagellants. The Ork now hold two objectives, on the left and the center. The Battle Wagon decimates the Storm Troopers advancing on the left and they break.
Arbites Turn 3
The Arbites gun down what was left of the Boyz to the right. Cover is very kind to the Boyz on the left.
Orks Turn 4
Boss Snikrot and his Kammandos show up behind the Arbite line.
Shooting from the Boyz to the left wipes out the Battle Sister Squad in the building. The Battle Wagon take out a few of the Inquisitor’s Retinue. The Kammandos take out the other Battle Sister Squad and advance into the building. The Grots secure the objective to the right.
Arbites Turn 4
The fleeing Storm Troopers on the left rally. Between shooting from the Strom Troopers and the assault of the Inquisitor, the Tank Bustas are destroyed. The inquisitor and his Retinue take cover in the center building.
Orks Turn 5
Kommandos advance on the Storm Troopers and take them out. The Gorts thoroughly entrench themselves on the right objective. The Trukk and the Battle Wagon cannot shake the Inquisitor.
Arbites Turn 5
Everyone forgot about the Dominion Squad. They hit the Boyz on the left with a double dose of flamer. The Warboss’ leadership keeps them in the game. A heavy hit from the Exorcist and storm bolters reduces the Kammandos. The Inquisitor and friends finishes them off.
Ork Turn 6
The Warboss makes quick work of the Dominion Squad, they break. Again Ork shooting cannot shake the Inquisitor.
Arbites Turn 6
Victory is out, playing for a tie now. However combined shooting cannot take out the Boyz on the left. They hold with 4 models.
Result
Orks - 2
Arbites – 1
Green victory
. Oh well, you can't keep the Law down
.
Hope you had fun reading, we had fun playing