Switch Theme:

Free Summoning BROKE Daemons :'( Stormcast vs Daemons.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in be
Fresh-Faced New User





Hi guys, first topic here, usually iam on Facebook.

Anyway, just wanted to talk about my findings as an experience 40k player (over 10 years) that went into AoS 2nd Edition and played two battles with Daemons only.

At first i was excited about the free Summoning news, then i opened the book the first time to calculate my points, let me tell you: Whatever you think, IT'S NOT FREE. My Bloodletters were already overcosted at 10pts each, now they went up to 12. Pinkies went from 12 to 20 pts.

To give you an idea about my two battles so far (both vs the new Stormcast models): my Khorne Daemons charged turn 2 with 5 units (after losing 10 Bloodletters, Skulltaker and 8 Doggies in the 1st turn). My DP, BT, Bloodletters, Doggies and Bloodcrushers got in there. All together killed 3 Stormcast models, THREE STORMCAST MODELS with a Greater Daemon and a Daemon Prince and 2 cavalry unit?!!!! Next turn i was wiped. Ow and i only summon 1 unit after 8 Blood Tithe points (kill or lose 8 units), i had 5 points by the time i forfeited, all 5 points were of losing my own units.

Then i tried Tzeentch with 2 Pinky units, 6 Flamers, 6 Screamers, a DP, Changeling and Fateweaver. If i didn't play with objectives, i'd get wiped off the table AGAIN. Luckily i scored a bit more. To give you an idea: a unit of 5 Evocators (4 attacks, 3+ to hit, 3+ to wound, -1 rend, 4+ save, 2 wounds) cost 200 pts, same as my Pinkies (1 attack, 5+ to hit, 4+ to wound, no rend, 5+ save, 1 wound). Both are wizard. 5 Evocators can wipe 3 Pinky units before i get them down, while i can summon only 1 unit per 2 turns, if iam lucky.

Then there's buffs where they can boost the saves to a 3+ with a model on a Griffin that somehow doesn't count as a Monster, so it's -1 to hit vs him, he can heal his Stormcast models. Most of them can do D3 damage or 2 Mortal wounds on 6's vs Daemons too.

So my question: HOW DO YOU WIN vs Stormcast as a Daemon player? If they play smarter than my last 2 opponents, i'd never reach the objectives anyway.

This message was edited 1 time. Last update was at 2018/07/06 11:27:18


 
   
Made in ca
Unhealthy Competition With Other Legions






See my reply about sylvaneth. It is free for them. Some armies not as much; biggest offenders were never speculated to be chaos, but seraphon and lon

5,000 Raven Guard
3,000 Night Lords  
   
Made in us
Clousseau




Stormcast are one of the top tier armies in the game. There's your first issue when playing against them if you yourself are not rocking up to the table with a tier 1 list.
   
Made in us
Longtime Dakkanaut




Plus the Sacrosanct are geared as holy paladins to take down ghosts and daemons so it's an uphill battle.

Check the TGA forum thread here, they'll probably have some good tips.
http://www.tga.community/forums/topic/18221-aos-2-blades-of-khorne-discussion/?page=12
   
Made in be
Dakka Veteran






For Khorne:

Pure daemons is difficult to stop Stormcast. As they have access to negative hit modifiers, which basically puts khorne into the fridge.

Also khorne is not an army that rushes just forward and smashes things to smithereens like in 40k. It is strangely enough an army that is about positioning and timing and combos.

To defeat stormcast there are a few tricks that can work. None of them are pure daemon though.

Mortal wounds and rend are your best friend.

Some combos:
A few slaughterpriests that give +1 to hit via killing frenzy. Get this to go off a few times on a unit of 30 bloodletters an suddenly you are mortal wounding on a 3+/4+or 5+.
I had a unit of 30 bloodletters arrive hitting on 2+ re-rolling 1's mortal wounding on 3+ arrive turn 1. with a row of 3 thirsters to boost and back them up next turn=> Weeping stormcast player complaing the game is broken...
WOK thirster and bloodstoker can make a unit arrive turn 1 in combat.
Bloodthirster of IR + (i think it is) slaughterborn for re-roll to hit. one slaughter priest giving it +1 to hit. If you roll 6's to wound you do 3 mortal wounds on every enemy unit within 8". That can break a stormcast bastion if you get lucky. But it will most likely kill anything it touches...
Skarbrand: Get stuff that gets you +1 attack like secrator or wrathmongers. get him +1 to hit ( or get it twice). Now he is almost unbeatable and will utterly destroy in 1 turn almost anything he touches.

Hope this helps and still have friends afterward.
   
Made in be
Fresh-Faced New User





 minisnatcher wrote:
For Khorne:

Pure daemons is difficult to stop Stormcast. As they have access to negative hit modifiers, which basically puts khorne into the fridge.

Also khorne is not an army that rushes just forward and smashes things to smithereens like in 40k. It is strangely enough an army that is about positioning and timing and combos.

To defeat stormcast there are a few tricks that can work. None of them are pure daemon though.

Mortal wounds and rend are your best friend.

Some combos:
A few slaughterpriests that give +1 to hit via killing frenzy. Get this to go off a few times on a unit of 30 bloodletters an suddenly you are mortal wounding on a 3+/4+or 5+.
I had a unit of 30 bloodletters arrive hitting on 2+ re-rolling 1's mortal wounding on 3+ arrive turn 1. with a row of 3 thirsters to boost and back them up next turn=> Weeping stormcast player complaing the game is broken...
WOK thirster and bloodstoker can make a unit arrive turn 1 in combat.
Bloodthirster of IR + (i think it is) slaughterborn for re-roll to hit. one slaughter priest giving it +1 to hit. If you roll 6's to wound you do 3 mortal wounds on every enemy unit within 8". That can break a stormcast bastion if you get lucky. But it will most likely kill anything it touches...
Skarbrand: Get stuff that gets you +1 attack like secrator or wrathmongers. get him +1 to hit ( or get it twice). Now he is almost unbeatable and will utterly destroy in 1 turn almost anything he touches.

Hope this helps and still have friends afterward.


Yeah i get that. But in AoS and 40k is seems impossible to do anything unless you combine Marines or Mortals with them... first of all: that's silly AF, it's like Daemons are lesser beings than a Marauder. Secondly: it really feels like GW saying: "Haha, you wanna play a cross-over army? First spend more money for each game system you use them in, because alone THEY SUCK! Muhahaha"
   
Made in us
Fresh-Faced New User




Also, the trend is that mortal/extra attacks/ etc. will be triggering on NATURAL 6's not modified. Once that change rolls out to FAQs on all the books, those bloodletter won't be causing nearly as many mortals. Maybe they'll leave it as is for some books.
   
Made in be
Fresh-Faced New User





And having your enemy possibly go 2 turns in a row is not fun either... it takes away any kind of planning!
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

It means you have to plan for two different outcomes, so it's more nuanced...

Khorne aren't in the best place generally. Having to choose between our allegiance ability and our summoning and always having to spend all our tithe at once definitely puts us at the bottom of the summoning pile.
   
Made in be
Dakka Veteran






 Dreamon666 wrote:
And having your enemy possibly go 2 turns in a row is not fun either... it takes away any kind of planning!


No it does not. You can use your blood tithe in the enemies hero phase too. So Khorne is in fact one of the armies that has one of the best ways to respond to a double turn.

Yeah i get that. But in AoS and 40k is seems impossible to do anything unless you combine Marines or Mortals with them... first of all: that's silly AF, it's like Daemons are lesser beings than a Marauder. Secondly: it really feels like GW saying: "Haha, you wanna play a cross-over army? First spend more money for each game system you use them in, because alone THEY SUCK! Muhahaha"

Well daemons need the mortals to sustain in this reality. And gw doing stuff to make you spend more money on different game systems and making rules that you need extra models. Who would have thought a company selling rules and models would ever do something like that...

Also, the trend is that mortal/extra attacks/ etc. will be triggering on NATURAL 6's not modified. Once that change rolls out to FAQs on all the books, those bloodletter won't be causing nearly as many mortals. Maybe they'll leave it as is for some books.
We will have to see. I do not think that will come to bloodletters. They had plenty of opportunities to do so so far.

   
Made in us
Humming Great Unclean One of Nurgle






Generally speaking I haven't seen people saying daemon summoning is OP, barring Nurgle scaling by game size but that's a different issue.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: