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Made in us
Thunderhawk Pilot Dropping From Orbit




AZ

I’m trying to make a militia type combined army and want to symbolize a rag tag group of dudes with improvised armor and poor stats. I was thinking conscripts but they have flak armor 5+ and I want to portray a bunch of lightly armored gang of milita with autoguns. I want a specific 6+ t-shirt save for them.

I want them to fight alongside imperial guard troops (5+ and lasguns).

I was thinking I could do cultists but I really don’t want to do that....




 
   
Made in gb
Horrific Hive Tyrant





I don't think that exists within the Imperium.

Thematically, what you describe is conscripts. But they do have a 5+ as you say.

You could run your Imperial Guard as Renegades and Heretics instead and then legally ally in Cultists.

Obviously power is clearly not a big concern to you, but I should at least mention that Renegade Infantry, Cultists, and Conscripts are all pretty terrible choices in game as they are the exact point cost of Guardsmen but worse.
   
Made in us
Thunderhawk Pilot Dropping From Orbit




AZ

I was thinking about running cultists with Imperial Guard and not doing the whole battle forged thing.

I know it wouldn’t be competitive at all but it would be kinda fun.

This message was edited 1 time. Last update was at 2018/07/13 23:24:45




 
   
Made in us
Fixture of Dakka





I’m sure your opponent won’t argue if you just say your conscripts die on 5’s
   
Made in gb
Horrific Hive Tyrant





 LunarSol wrote:
I’m sure your opponent won’t argue if you just say your conscripts die on 5’s


Yeah, I mean they're still better than Cultists even if you do that! They can sometimes receive orders :p

Well... To be fair to Cultists, Tide of Traitors is a thing.

This message was edited 1 time. Last update was at 2018/07/14 00:37:18


 
   
Made in gb
Boom! Leman Russ Commander





Well, if you ever decide to dip into the Horus Heresy then the Imperialis Militia list is exactly what you want.

For 8th Edition 40k however... I'm afraid not.

This message was edited 1 time. Last update was at 2018/07/14 01:10:58


 
   
Made in jp
Longtime Dakkanaut





You could stick with the 5+ and model it as 'heavy improvised armor', as opposed to the 'improvised armor' used by cultists.
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

 Mmmpi wrote:
You could stick with the 5+ and model it as 'heavy improvised armor', as opposed to the 'improvised armor' used by cultists.

The Genestealer Cult Neophytes are wearing heavy mining gear that gives them a 5+ save. They are basically Imperial civilians, and just need some of the more genestealery bits shaved off. You could mix in some of the more heavily armored Necromunda gang members.

I had been planning for a long time to pick up some GSC models to use as Iron Warriors Chaos Cultists. They seemed like a good fit for the slaves that Iron Warriors would use to dig earthworks and then as fodder during assaults. I recently got to thinking that if I magnetized them it would only take a simple head-swap to go back and forth between Chaos Cultists, GSC Neophytes and Imperial civilians (Conscripts). The only bummer is that I also wanted to model the Iron Warriors ones with shovels and mattocks for weapons, and the other two units don't have those options. I guess I could magnetize those too, but that's an awful lot of magnetizing for chaff infantry.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in gb
Witch Hunter in the Shadows





Fluff wise - zealots / frateris militia of the ministorum.

Rules-wise - none that I am aware of.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Just say they're wearing two T-shirts.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Thunderhawk Pilot Dropping From Orbit




AZ

 mrhappyface wrote:
Just say they're wearing two T-shirts.


That’s way to constricting, I want them to be comfortable.



 
   
Made in gb
Horrific Hive Tyrant





usmcmidn wrote:
 mrhappyface wrote:
Just say they're wearing two T-shirts.


That’s way to constricting, I want them to be comfortable.


Catachans literally wear T-shirts, and they still get a 5+!
   
Made in cz
Mysterious Techpriest






Fortress world of Ostrakan

It's simple. Make a bunch of rag-tag bunglers with t-shirts, literal cardboard armor and with metal buckets on their heads as helmets and call it an "improvised armor" which gives 6+ armor.
BUT!
They all gain rule "Blind belief" that say they all believe in Emperor's protection so much it actually gives them +1 to armor save.
Same outcome, different path. I'd call it a problem solved.

This message was edited 1 time. Last update was at 2018/07/14 22:18:05



Neutran Panzergrenadiers, Ostrakan Skitarii Legions, Order of the Silver Hand
My fan-lore: Europan Planetary federation. Hot topic: Help with Minotaurs chapter Killteam






 
   
Made in jp
Longtime Dakkanaut





Stux wrote:
usmcmidn wrote:
 mrhappyface wrote:
Just say they're wearing two T-shirts.


That’s way to constricting, I want them to be comfortable.


Catachans literally wear T-shirts, and they still get a 5+!


They get the other 6+ from abs you could grind a grox burger on. Actual answer from GW.
   
Made in vn
Dakka Veteran




I believe some Inquisition henchmen have 6+ saves, but they have better invulnerable saves or Ignoring Wound.
   
Made in au
Deadly Dark Eldar Warrior





Have you considered home brewing? If you’re playing with friends and people you know, they’re probably open to the idea. The DnD community talks about homebrew narratives a lot, but less here.

If you said “they’re guardsman, except 1 point cheaper, 6+ save, can’t take orders, and 5+ to hit in combat” then I would accept that. Hell, that might even be too restrictive.
   
Made in ca
Junior Officer with Laspistol





London, Ontario

If you aren't averse to using Muties, then running Ork Boys with human heads can be a thing. File the nails down on the finger tips and you've got "Goliathized" humans. Take off the Orkish markings from the gubbinz and maybe replace with aquilas.

Give them human flesh tones and away you go.
   
Made in vn
Dakka Veteran




Sorcererbob wrote:
Have you considered home brewing? If you’re playing with friends and people you know, they’re probably open to the idea. The DnD community talks about homebrew narratives a lot, but less here.

If you said “they’re guardsman, except 1 point cheaper, 6+ save, can’t take orders, and 5+ to hit in combat” then I would accept that. Hell, that might even be too restrictive.


For 1 less point, that is a terrible unit, completely inefficient compared to Termagants. I would just take the 6+ save and inability to take special weapons for a 3 point model.
   
Made in gb
Horrific Hive Tyrant





bibotot wrote:
Sorcererbob wrote:
Have you considered home brewing? If you’re playing with friends and people you know, they’re probably open to the idea. The DnD community talks about homebrew narratives a lot, but less here.

If you said “they’re guardsman, except 1 point cheaper, 6+ save, can’t take orders, and 5+ to hit in combat” then I would accept that. Hell, that might even be too restrictive.


For 1 less point, that is a terrible unit, completely inefficient compared to Termagants. I would just take the 6+ save and inability to take special weapons for a 3 point model.


It's funny how you say this is a terrible unit at 3pts, when it's basically just Conscripts except they are 4pts!

Not saying you're wrong, it's just funny how bad Conscripts are
   
Made in ch
The Dread Evil Lord Varlak





usmcmidn wrote:
I’m trying to make a militia type combined army and want to symbolize a rag tag group of dudes with improvised armor and poor stats. I was thinking conscripts but they have flak armor 5+ and I want to portray a bunch of lightly armored gang of milita with autoguns. I want a specific 6+ t-shirt save for them.

I want them to fight alongside imperial guard troops (5+ and lasguns).

I was thinking I could do cultists but I really don’t want to do that....


Technically you could take the R&H rules, fit the narrative and the playstlye, lot's of mobs, mixed equipment of autoguns, stubguns, flakarmor, improvised armor, Heavy stubbers etc.
Random Leadership, that can only really be managed, Aresnal units like Malcadors, Salamanders, somewhat restricted acess to IG vehicles, no tank aces for obvious reasons.
No orders btw.
HOWEVER: DON'T EXPECT WINS WITH THAT RULESET.
the Militia squad (yes the mainline IG guardsmen wannabee) costs 4 pts for a conscript profile with less armor and a random LD.
The whole codex is like that except some hired mercenaries and better Veterans (melee und bs of 3+ for the same price)



Automatically Appended Next Post:
Stux wrote:
bibotot wrote:
Sorcererbob wrote:
Have you considered home brewing? If you’re playing with friends and people you know, they’re probably open to the idea. The DnD community talks about homebrew narratives a lot, but less here.

If you said “they’re guardsman, except 1 point cheaper, 6+ save, can’t take orders, and 5+ to hit in combat” then I would accept that. Hell, that might even be too restrictive.


For 1 less point, that is a terrible unit, completely inefficient compared to Termagants. I would just take the 6+ save and inability to take special weapons for a 3 point model.


It's funny how you say this is a terrible unit at 3pts, when it's basically just Conscripts except they are 4pts!

Not saying you're wrong, it's just funny how bad Conscripts are


I know that feeling.

This message was edited 2 times. Last update was at 2018/07/16 09:46:18


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A Mostly Renegades and Heretics blog.
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