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Made in us
Dakka Veteran





I was playing a game yesterday where I had 2 exploding morkanauts, the amount of havoc they caused won me the game because it was a 9" explosion with d6 mortal wounds and I got to thinking. There may be certain situations where you want to guarantee an exploded result and a strategem might be the way to go. I'm thinking 3CP, when an ork vehicle loses its last wound, do not roll for an exploded result. Instead the vehicle automatically explodes. Resolve the damage as usual.

Additionally I thought that there could be a way to add damage too it but didnt want to take it too far.

This message was edited 1 time. Last update was at 2018/07/15 15:07:58


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

3 CP? Good lord, man, what are you on?

1 CP is how much other auto-explode Stratagems cost (in Ad Mech and Death Guard). Admittedly, their vehicles are less boomy than yours, but I feel it's fair to give Orks more boom for the same price.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Longtime Dakkanaut




I would rather the Ork vehicles ALWAYS exploded, and they received a HUGE discount because of that rule would make it more hilarious

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Dakka Veteran





 JNAProductions wrote:
3 CP? Good lord, man, what are you on?

1 CP is how much other auto-explode Stratagems cost (in Ad Mech and Death Guard). Admittedly, their vehicles are less boomy than yours, but I feel it's fair to give Orks more boom for the same price.


Well the problem I think is what if you just ran a stomps straight into the gun lines? It's a 12" explosion iirc. You're gonna wipe so many models for what 1 CP. 1 is too few the other exploding strategems are only like 3 mortal wounds.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

mhalko1 wrote:
 JNAProductions wrote:
3 CP? Good lord, man, what are you on?

1 CP is how much other auto-explode Stratagems cost (in Ad Mech and Death Guard). Admittedly, their vehicles are less boomy than yours, but I feel it's fair to give Orks more boom for the same price.


Well the problem I think is what if you just ran a stomps straight into the gun lines? It's a 12" explosion iirc. You're gonna wipe so many models for what 1 CP. 1 is too few the other exploding strategems are only like 3 mortal wounds.


A Stompa is about 1,000 points. It SHOULD deal a lot of damage!

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Dakka Veteran





 JNAProductions wrote:
mhalko1 wrote:
 JNAProductions wrote:
3 CP? Good lord, man, what are you on?

1 CP is how much other auto-explode Stratagems cost (in Ad Mech and Death Guard). Admittedly, their vehicles are less boomy than yours, but I feel it's fair to give Orks more boom for the same price.


Well the problem I think is what if you just ran a stomps straight into the gun lines? It's a 12" explosion iirc. You're gonna wipe so many models for what 1 CP. 1 is too few the other exploding strategems are only like 3 mortal wounds.


A Stompa is about 1,000 points. It SHOULD deal a lot of damage!


Yes but there's a difference in a chance of it exploding versus it going to explode. For 1 cp the damage it will do is insane which is why I started at 3CP. You wouldn't really use it on a smaller vehicle. Maybe 2 CP that way it could be worth it on other vehicles.
   
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Longtime Dakkanaut




If it's 1 CP it would have to be on a 4+ like the knights strategum.
Making it Auto would have to be 3CP as thats an insane amount of mortal wounds to be able to land for 1CP as its 9inchs around a big model so your going to catch a huge area with auto mortals for 1CP is the most OP suggestion of just auto deleting any marines etc from the middle 2ft by ft of the board.
   
Made in gb
Mekboy on Kustom Deth Kopta






Ice_can wrote:
If it's 1 CP it would have to be on a 4+ like the knights strategum.
Making it Auto would have to be 3CP as thats an insane amount of mortal wounds to be able to land for 1CP as its 9inchs around a big model so your going to catch a huge area with auto mortals for 1CP is the most OP suggestion of just auto deleting any marines etc from the middle 2ft by ft of the board.

Erm, no?
I reference this from JNA earlier in the thread;
 JNAProductions wrote:
3 CP? Good lord, man, what are you on?

1 CP is how much other auto-explode Stratagems cost (in Ad Mech and Death Guard). Admittedly, their vehicles are less boomy than yours, but I feel it's fair to give Orks more boom for the same price.


Perhaps it could be fair and be 1 CP for most vehicles but 1 CP and a 4+ roll or 3 CP for auto for our Stompa.

You can always roll the 1 for that damage with the Orkanaut. 3 CP is far too much.

This message was edited 1 time. Last update was at 2018/07/15 20:54:55


 
   
Made in gb
Lord of the Fleet






London

Could just make it 1CP for Trukks, Battlewagons and the like, and 3CP for Stompas and Gork/Morkanauts.
   
Made in gb
Longtime Dakkanaut




 An Actual Englishman wrote:
Ice_can wrote:
If it's 1 CP it would have to be on a 4+ like the knights strategum.
Making it Auto would have to be 3CP as thats an insane amount of mortal wounds to be able to land for 1CP as its 9inchs around a big model so your going to catch a huge area with auto mortals for 1CP is the most OP suggestion of just auto deleting any marines etc from the middle 2ft by ft of the board.

Erm, no?
I reference this from JNA earlier in the thread;
 JNAProductions wrote:
3 CP? Good lord, man, what are you on?

1 CP is how much other auto-explode Stratagems cost (in Ad Mech and Death Guard). Admittedly, their vehicles are less boomy than yours, but I feel it's fair to give Orks more boom for the same price.


Perhaps it could be fair and be 1 CP for most vehicles but 1 CP and a 4+ roll or 3 CP for auto for our Stompa.

You can always roll the 1 for that damage with the Orkanaut. 3 CP is far too much.

Imperial kinghts the comparable for an stompa size model is 2CP for a 4+ so no 3CP for an auto explosion isn't unfair.

If your going to apply the strategum to things as varied as warbuggies etc to stompas you need to have it scaleable 1CP for a stompa dealing mortal wounds to a 2ft by 2ft section of board is OP.
But 3CP for a truk I'll allow is probably a bit much and just wouldn't be used.
   
Made in gb
Mekboy on Kustom Deth Kopta






Ice_can wrote:
Imperial kinghts the comparable for an stompa size model is 2CP for a 4+ so no 3CP for an auto explosion isn't unfair.

If your going to apply the strategum to things as varied as warbuggies etc to stompas you need to have it scaleable 1CP for a stompa dealing mortal wounds to a 2ft by 2ft section of board is OP.
But 3CP for a truk I'll allow is probably a bit much and just wouldn't be used.

You've gotta remember the cost of the Stompa man, it's a 1k model. It's worth about 300. Even with this stratagem, nobody would take the thing.
   
Made in gb
Longtime Dakkanaut




 An Actual Englishman wrote:
Ice_can wrote:
Imperial kinghts the comparable for an stompa size model is 2CP for a 4+ so no 3CP for an auto explosion isn't unfair.

If your going to apply the strategum to things as varied as warbuggies etc to stompas you need to have it scaleable 1CP for a stompa dealing mortal wounds to a 2ft by 2ft section of board is OP.
But 3CP for a truk I'll allow is probably a bit much and just wouldn't be used.

You've gotta remember the cost of the Stompa man, it's a 1k model. It's worth about 300. Even with this stratagem, nobody would take the thing.

Yeah being an index army means most vehicals are overcosted and don't perform, even with a codex most armies are still carrying some stunningly poorly costed vehicals.
Untill the codex drops in the next couple of months noone knows what orks are going to look like. But if the codex's so far can tell us anything it's that you're probably still going to have some unplayable units but atleast half the units should be viable.

But you can't balance a strategum around oh well it doesn't matter noone playes those models anyway.
Thats the same logic that got Dark reapers a points drop between index and codex.

This message was edited 1 time. Last update was at 2018/07/15 21:46:15


 
   
Made in us
Nurgle Chosen Marine on a Palanquin






mhalko1 wrote:
I was playing a game yesterday where I had 2 exploding morkanauts, the amount of havoc they caused won me the game because it was a 9" explosion with d6 mortal wounds and I got to thinking. There may be certain situations where you want to guarantee an exploded result and a strategem might be the way to go. I'm thinking 3CP, when an ork vehicle loses its last wound, do not roll for an exploded result. Instead the vehicle automatically explodes. Resolve the damage as usual.

Additionally I thought that there could be a way to add damage too it but didnt want to take it too far.


Death guard have this, is is 1CP and works on anything DEATH GUARD, including the Mastodon. It is very useful.

   
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Dakka Veteran





 gwarsh41 wrote:
mhalko1 wrote:
I was playing a game yesterday where I had 2 exploding morkanauts, the amount of havoc they caused won me the game because it was a 9" explosion with d6 mortal wounds and I got to thinking. There may be certain situations where you want to guarantee an exploded result and a strategem might be the way to go. I'm thinking 3CP, when an ork vehicle loses its last wound, do not roll for an exploded result. Instead the vehicle automatically explodes. Resolve the damage as usual.

Additionally I thought that there could be a way to add damage too it but didnt want to take it too far.


Death guard have this, is is 1CP and works on anything DEATH GUARD, including the Mastodon. It is very useful.


1 CP and auto explodes? can you post the full rule for those of us who dont play DG?
   
 
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