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Made in se
Growlin' Guntrukk Driver with Killacannon





Sweden

Imagine if you could build a unit with whatever statline, guns and keywords possible and then try to point cost it accordingly. What would be the ultimate unit in 8th ed?

My idea would be infantry with fly keyword (obviously) that is spammable, some dakka and no cc.
It would have m12, ws6+, bs3+, 1a, s1, t4, 1w, 5+sv, ld8 and a storm bolter. Probably worth about 8 pts. No points wasted in cc ability or too much durability, just cheap, fast, shooty space monkeys flying around being annoying. Maybe they can take like 2 meltaguns per squad just to make them threatening to more targets

Msu seems best so it would probably be a 7 man squad or something

This message was edited 1 time. Last update was at 2018/07/18 12:45:26


Brutal, but kunning!  
   
Made in us
Fixture of Dakka





So, Corsairs, but min/maxxed for shooting? And super cheap?

Vespid, but not terrible?


Automatically Appended Next Post:
(Corsairs with jetpacks and have standard Elf A, S, WS, and T, but cost a lot more points, and cost 1CP per unit. Otherwise, exactly what you described.)

This message was edited 2 times. Last update was at 2018/07/18 12:51:56


 
   
Made in us
Guarded Grey Knight Terminator






Grey Knight purifers are the epitome of the perfect unit.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Bharring wrote:
So, Corsairs, but min/maxxed for shooting? And super cheap?

Vespid, but not terrible?


Automatically Appended Next Post:
(Corsairs with jetpacks and have standard Elf A, S, WS, and T, but cost a lot more points, and cost 1CP per unit. Otherwise, exactly what you described.)


Vespids are GREAT this edition.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Perfect at what? Being overpowered? I'd make a unit with a statline of all 1s, with the following 3 special rules:

"Unreality: Enemy units suffer -7 to rolls to hit this unit. Furthermore, any misses, or hits from weapons that hit automatically, instead inflict 3d3 Mortal Wounds on the attacking unit. Every Mortal Wound the enemy inflicts to this unit is instead allocated to the enemy unit that inflicted it."

"Vigilant Guardian: Any attacks made by enemy units that target friendly units within 240" of this unit must instead choose this unit as a target."

"Taunt: Enemy units that can attack any friendly unit with either a ranged or melee weapon must do so."

This message was edited 1 time. Last update was at 2018/07/18 16:16:45


 
   
Made in gb
Furious Fire Dragon





Midlands, UK

 Unit1126PLL wrote:
Perfect at what? Being overpowered? I'd make a unit with a statline of all 1s, with the following 3 special rules:

"Unreality: Enemy units suffer -7 to rolls to hit this unit. Furthermore, any misses, or hits from weapons that hit automatically, instead inflict 3d3 Mortal Wounds on the attacking unit. Every Mortal Wound the enemy inflicts to this unit is instead allocated to the enemy unit that inflicted it."

"Vigilant Guardian: Any attacks made by enemy units that target friendly units within 240" of this unit must instead choose this unit as a target."

"Taunt: Enemy units that can attack any friendly unit with either a ranged or melee weapon must do so."


I think the OP's idea is to create the best unit where the point cost is a fair reflection of its stats and abilities. Hence giving it awful stats in the things that it doesn't need (CC in this case) in order to make it as points-efficient as possible.

   
Made in us
Locked in the Tower of Amareo




1 pt, 8" move, all other stats 1's no armor, but infinite morale. No attacks, no gun. Just gets in the way.
   
Made in us
Shadowy Grot Kommittee Memba






 Smotejob wrote:
Grey Knight purifers are the epitome of the perfect unit.


Aight well at least the obligatory marine/grey knights are bad mmkay complaint is out of the way, we can now have a thread.

I guess the perfect unit would be 1 point, infinite wounds, infinite strength, toughness, etc, with a single attack with infinite range and ignores LOS that causes infinite mortal wounds to the target unit, but only rolls a single die so you can actually make the attack.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

How about a fast moving melee unit with some low strength shooting thrown in?

Maybe M14" with a tough statline like T6, 7W, 2+/3++/5++. Then have it do a modest amount of attacks on the charge, let's say 5, but make them hit on a 2+, be S6 and re-roll to hit and wound at AP-3 Dd3. Then give it some shooting by strapping 6 bolters to the front. On top of all that, make it a character so it can't be targeted and make it obsec.

Something like that at around ~180pts would be pretty good I think.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Fixture of Dakka





You're asking to optimize the points-per-stats equations vs how OP their output would be.

Doing so requires knowing those equations.

Everything else is just a proxy for what the poster imagines those equations to be.
   
Made in gb
Norn Queen






BS/WS/Sv 1+ with 99 in every other stat. For 4pmm

This message was edited 1 time. Last update was at 2018/07/18 20:20:25


 
   
Made in us
Douglas Bader






Nonsense question. The ideal unit, in 8th or in any other edition, is one where the point cost is too cheap for its power. By requiring accurate point costs the premise of the OP is "if you made a bad unit what rules would everyone ignore because they never take it?". If you want the ultimate unit just lower the point cost on anything sufficiently, it doesn't really matter what its rules are as long as the point cost is too cheap.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Longtime Dakkanaut





Leman Russ Conqueror with a co-axial stubber for longer range and the fly keyword. Oh and give it a 5++.

This message was edited 1 time. Last update was at 2018/07/18 20:31:57


 
   
Made in us
Fixture of Dakka






12pt Space Marine

   
Made in us
Monster-Slaying Daemonhunter





I'd take a melee unit [CCW+Pistol, maybe Inferno Pistols], with a lot of low-mid attacks, that can move really fast and reliably expect to make charges on the first turn without 1/army/turn special abilities.

So Death Company, basically, but with Forlorn Charge baked in [or even better, the ability to use Acts of Faith]

Melee is technically stronger than shooting, and it locks out the opponent from shooting [for the most part], the problem is that you have to get to the thing you want to kill to kill it, which is a major drawback.

This message was edited 1 time. Last update was at 2018/07/18 21:06:44


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Clousseau





East Bay, Ca, US

The perfect 40k unit:

Strength 3, Toughness 3, BS4+, 5+ Save. Equipped with a 24" rapid fire 1 strength 3, AP- gun. They also get special rules, we'll call them FancyArmy tactics, and can receive "Commands" from HQ/Elite units capable of issuing commands. They would cost 4 points per model, and fill a troops slot. You could bring them in squads of 9 with a heavy weapon that counts as a separate unit for scoring purposes so they don't reward a reaper point.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Monster-Slaying Daemonhunter





 Marmatag wrote:
The perfect 40k unit:

Strength 3, Toughness 3, BS4+, 5+ Save. Equipped with a 24" rapid fire 1 strength 3, AP- gun. They also get special rules, we'll call them FancyArmy tactics, and can receive "Commands" from HQ/Elite units capable of issuing commands. They would cost 4 points per model, and fill a troops slot. You could bring them in squads of 9 with a heavy weapon that counts as a separate unit for scoring purposes so they don't reward a reaper point.


The sarcasm is strong with this one.

How about S3, T3, BS5+, WS5+, Sv 5+, Equipped with a Lasgun, Leadership 5 but only takes one loss to morale a turn as long as they're near a leader, and 3ppm.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Powerful Phoenix Lord





How close would something like Custodes bikes be?

Fast, tough, armed to the teeth, shooty, and great in close combat. I don't know what their points cost is, but they're tough to argue with.
   
Made in ca
Commander of the Mysterious 2nd Legion





 Elbows wrote:
How close would something like Custodes bikes be?

Fast, tough, armed to the teeth, shooty, and great in close combat. I don't know what their points cost is, but they're tough to argue with.


see Misterhappyface's comment


Guard with a jet pack for 1 more point would be pretty awesome

Opinions are not facts please don't confuse the two 
   
Made in us
Oozing Plague Marine Terminator





The perfect unit is Ork, cuz we always da best at every ding.
   
Made in us
Blood-Drenched Death Company Marine




19 posts in and no dick jokes. SAD.
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Custodes

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 Crimson Devil wrote:
19 posts in and no dick jokes. SAD.

Well to be fair, there's been a few references to the flying banana that is currently giving 8th ed a good seeing to.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Perect Unit:

Reroll to hit, to wound

+2 to all saves

-4 AP weapons

Denies the witch on a 2

Generates 2D6 attacks

+2 Armour Save, +2 Inv Save

and that would be Batman.
   
 
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