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Made in us
Imperial Agent Provocateur





Los Angeles

I have some building/ruins terrain sets sitting in the closet that i'm hoping to get to soon + i've ordered Kill Team, so there's now more on the way!

Was wondering if magnetizing terrain was a thing people do - it would seem great for (a) being able to transport it (i don't have space to play 40k in my small studio apartment, so being able to take it to friends houses is important) and (b) the new kill team terrain ranges are apparently modular, so it would seem even more advantageous in that case! Mix it up between games and campaigns.

Curious if many people do that/see any issues. Any magnet size suggestions?

This message was edited 1 time. Last update was at 2018/07/18 21:51:58



 
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




Bump. I am in a similar situation, thinking about the feasibility.

Have just put together a bunch of MDF corner ruins and was about to attach them to bases, but I am cognisant of how much extra space they will take up once that is done. They currently stack on top of each other quite well.

I was thinking 3 or 4x 3mm/0.125inch magnets each should be plenty, as the magnet doesn't actually need to hold any weight while the ruin is sitting on the table, just keep it in place. Would also be keen to hear from someone with past experience.
   
Made in gb
Leader of the Sept







I've magnetized a couple of pieces recently.

One is a plant building with lots of pipes. Magnets to permit the pipe.layout to be changed and to east storage. This one works well in my mind.







The othernl is a multi storey building where the top level is magnetised to keep it in place or it can be used as 2no. 1 storey buildings. This one hasn't worked quite so well as the magnet positions aren't quite straight between pieces, but it certainly does the job.




I've also used magnets for a lift.mechanism on a taller building. Smugly pleased about this one



As you say, if you place the magnets carefully they don't need to be too powerful. Just enough to keep the upper bits in place rather than needing to carry any load as such.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in fi
Dakka Veteran





I haven't magnetized terrain previously but yesterday I started adding magnets to my Sector Mechanicus bits (roughly 3 boxed sets worth). I started with the easy bits and now all my pipe connectors fit each other. I am going to figure out how to magnetize the floor levels and special bits later.

That place is the harsh dark future far left with only war left. 
   
Made in us
Daemonic Dreadnought





Eye of Terror

The only terrain I magnetize is large bases and dioramas.

In general, the size of terrain pieces makes them hard to store, so it's a good idea to keep them in pieces. But you don't get a real benefit from sticking magnets on the ends, they always get set up the same way and have enough weight to stay in place.

Looking at some of the photos in this thread inspires me to want to do more, but I really think investing that much thought into terrain pieces requires some buy in. I would do it if I was doing an entire tabletop, not just a single piece.

   
Made in us
Preacher of the Emperor





Denver, CO, USA

I plan on magnetizing trees for my cover/rubble/forest bases. With the basic value of the terrain clearly defined in game terms, the tress can come and go as needed when they're cumbersome in terms of placing troops. I'm just going to build each tree on a recycled slottabase, mount a magnet undreneath, and bury some thin steel washers in my terrain.

   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

I've been thinking about doing this to my future terrain. I really like stuff "locking" together and with all the new stuff being modular, magnetizing sounds like a really good idea.
   
 
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