Switch Theme:

[1500] - Harlequins/Craftworld - List advice  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ie
Deranged Necron Destroyer





Hey all,

My club is running a 6 week tournament in which everyone plays twice a week with a 1500pt army.

Rules are that we can use a max of 2 detachments, Can't go past 12CPs, Beta rules in check

With thee above I have put together a Harlequins/Craftworld list that I think looks good on paper but not sure how it will preform. I think it needs some tuning but I don't have the eye to see the issues I am ignoring.

The list;
Spoiler:

++ Battalion Detachment +5CP (Aeldari - Harlequins) [59 PL, 1218pts] ++

+ No Force Org Slot +

Masque Form: The Soaring Spite: Serpent's Blood

+ HQ +

Shadowseer [7 PL, 125pts]: Shuriken Pistol, Veil of Tears, Webway Dance

Shadowseer [7 PL, 125pts]: Fog of Dreams, Shuriken Pistol, Twilight Pathways

+ Troops +

Troupe [6 PL, 132pts]
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade

Troupe [6 PL, 132pts]
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade

Troupe [10 PL, 200pts]
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol

+ Fast Attack +

Skyweavers [13 PL, 306pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

+ Dedicated Transport +

Starweaver [5 PL, 99pts]: 2x Shuriken Cannon

Starweaver [5 PL, 99pts]: 2x Shuriken Cannon

++ Supreme Command Detachment +1CP (Aeldari - Craftworlds) [15 PL, 275pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ +

Farseer Skyrunner [7 PL, 135pts]: 2. Doom, 4. Executioner, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

Warlock Skyrunner [4 PL, 70pts]: 4. Protect/Jinx, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

Warlock Skyrunner [4 PL, 70pts]: 3. Enhance/Drain, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

++ Total: [74 PL, 1493pts] ++



Idea with the list is too have the 2 6-man troupe units in the Starweavers, Shadowseer w/ Twilight Pathways is in DS until the right moment. Other Shadowseer and 10-man troupe unit will rush up the field with Shadowseer casting -1 to hit and 6+ FnP. Will also use 2 stratagems to make them 3+ invul and an extra-1 to hit if needed to make sure the unit survive. Once they are in a good charge range the 2nd Shadowseer will DS near them and use Twilight Pathways to make the unit move again and definitely get the charge. Also, the potential to make the Troupe unit -3 to hit with Veil of Tears.

Skywevaers are to target anything with Vehicle keyword and to charge elite type units.

Craftworld Supreme detach is to use the Farseer to grant Doom on a unit the Skyweavers want to attack as well as Executioner to make sure multi-units die fast. Drain Warlock will make one enemy unit -1 in the fight phase until the next Pysker phase ( 10 man-troupe unit could now be -3/-4 to hit in CC) and the Jinx Warlock is there to make sure an enemy unit gets deleted.

So, while the list looks good on paper. I am not sure it will hold up well. I also have not decide on Relics or Warlord Traits. So, what would you guys do and pick for this kind of list? Do you think it will br any good to play? Thanks in advance for the help.

This message was edited 1 time. Last update was at 2018/07/22 01:06:46


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Too less bodies for a very fragile army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ie
Deranged Necron Destroyer





 wuestenfux wrote:
Too less bodies for a very fragile army.


Do explain? Quins are an Elite Glass Cannon so they are fragile anyway. Plus with being able to move through terrain I can hide them until my turn 1. Also, my idea is to make the bigger Troupe -2/-3 to hit so that my opponent won't be able to shoot at them.

How do I fix it from being "fragile"?

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in ca
Lethal Lhamean






Venice, Florida

What's your plan for Overwatch with your big squad? I somewhat question how well they'll survive footslogging up, but they're assuredly set up to eat some crow on an assault and you have limited vehicle options to absorb said Overwatch for them, and those options might not even be nearby since they'll be trying to be anti-mech.

I also worry about your anti-vehicle tools (he says of the list with basically 12 melta shots in it) because your range is actually really limited with so many points worth of your shooting. If your opponent is fielding 2+ vehicles with semi-decent shooting capabilities (which seems pretty easy to do at 1500 to my mind) you're really going to be struggling to oppose them much without cramming your gunboats literally up in his face first turn - feels like a decent gunline would run rampant on this list by just deploying along the back edge with a mild screening option.

If it were me, I'd devote less time and effort to trying to make the footslogging squad work, and instead bring an extra transport (or two) and spread out the squads and special weapons so there are multiple threats all with some fusion and some assault boost, that would complicate your opponent's target priority, allow you more freedom to risk boats getting up close (and have better anti-assault tools if they gang jump you after popping your boat) give you more anti infantry shooting to clear paths in screening units, and free up your psyker support to generally protect the army rather than trying to guard something that could suffer hard from Overwatch and/or flamers from most basic 10+ infantry mobs.

I do find your core idea interesting, and if you go for it anyways I'd be curious to hear how it did and what armies and setups it faced, but I think it's combining fragility with an 'eggs-in-one-basket' setup, allowing your opponent far too much ease in target priority and ability to frag what concerns him.

My thoughts,
Thor.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Been Around the Block




In pretty much all cases, I would redistribute your weapons. In general its better to have a few fully kitted with fusions and caresses and a few naked ones rather than them all with some upgrades as you have done. Gives you bodies to remove that don't decrease the value of the squad.

Drop 1-2 fusion pistols from each mounted squad. 5 should be enough. It also gives you a few bodies to die to overwatch when you inevitably end up trying to fight in CC.

Next, move 4-6 of the caresses from the foot squad to the mounted squad. Gives them some CC punch and also gives the big foot squad a few easy ablative wounds.

Finally drop an additional member from at least 1 of your mounted squads. Some games you may want to put him in a transport, and may not need to deepstrike it so it gives you the option.

If this saves you any extra points, consider buying more naked harlequins with blades. As you mention, they are somewhat sturdy in the right situations if next to a shadowseer, but definitely not if they are all 20-30ppm. @13ppm, with a shadowseer and at least 1 power in support and 1 strategem they are comparable to a marine. Which isn't great for a CC unit, but it is almost passable.
   
Made in ie
Deranged Necron Destroyer





Thanks for the advice above. In regards to what you guys said is this list any better?


++ Battalion Detachment +5CP (Aeldari - Harlequins) [59 PL, 1225pts] ++

+ No Force Org Slot +

Masque Form: The Soaring Spite: Serpent's Blood

+ HQ +

Shadowseer [7 PL, 125pts]: Shuriken Pistol, Twilight Pathways, Webway Dance

Shadowseer [7 PL, 125pts]: Fog of Dreams, Shuriken Pistol, Veil of Tears

+ Troops +

Troupe [5 PL, 124pts]
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade

Troupe [12 PL, 223pts]
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol

Troupe [5 PL, 124pts]
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade

+ Fast Attack +

Skyweavers [13 PL, 306pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

+ Dedicated Transport +

Starweaver [5 PL, 99pts]: 2x Shuriken Cannon

Starweaver [5 PL, 99pts]: 2x Shuriken Cannon

++ Supreme Command Detachment +1CP (Aeldari - Craftworlds) [15 PL, 275pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ +

Farseer Skyrunner [7 PL, 135pts]: 2. Doom, 4. Executioner, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

Warlock Skyrunner [4 PL, 70pts]: 4. Protect/Jinx, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

Warlock Skyrunner [4 PL, 70pts]: 3. Enhance/Drain, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

++ Total: [74 PL, 1500pts] ++

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Furious Fire Dragon




USA

You want to go soaring spite, which means the foot troops are not a great idea. Cut that squad down and go with a 3rd mounted squad:

++ Battalion Detachment +5CP (Aeldari - Harlequins) [59 PL, 1219pts] ++

+ No Force Org Slot +

Masque Form: The Soaring Spite: Serpent's Blood

+ HQ +

Shadowseer [7 PL, 125pts]: Shuriken Pistol, Twilight Pathways, Webway Dance
- This seer should get a Starmist Raiment in order to eat up overwatch

Shadowseer [7 PL, 125pts]: Shuriken Pistol, Shards of Light, Mirror of Minds
- Shards of Light is huge. It is a targetable smite, and the -1 leadership buffs the Hallucinagenic Grenade Launchers for both of your Seers.
- I prefer to be offensive with these guys, so Mirror of Minds gives me a shot to deal a ton of mortal wounds with some luck. You can swap this out for a defensive power if you like though.
- Warlord: Player of Twighlight for command point farming and Faolchu's Talon for increased movement and protection

+ Troops +

Troupe [5 PL, 122pts]
Player: Fusion Pistol, Harlequin's Caress
Player: Fusion Pistol, Harlequin's Caress
Player: Fusion Pistol, Harlequin's Caress
Player: Fusion Pistol, Harlequin's Blade
Player: Shuriken Pistol, Harlequin's Blade

Troupe [5 PL, 122pts]
Player: Fusion Pistol, Harlequin's Caress
Player: Fusion Pistol, Harlequin's Caress
Player: Fusion Pistol, Harlequin's Caress
Player: Fusion Pistol, Harlequin's Blade
Player: Shuriken Pistol, Harlequin's Blade

Troupe [5 PL, 122pts]
Player: Fusion Pistol, Harlequin's Caress
Player: Fusion Pistol, Harlequin's Caress
Player: Fusion Pistol, Harlequin's Caress
Player: Fusion Pistol, Harlequin's Blade
Player: Shuriken Pistol, Harlequin's Blade

+ Fast Attack +

Skyweavers [13 PL, 306pts]
Skyweaver: Haywire Cannon, Zephyrglaive
Skyweaver: Haywire Cannon, Zephyrglaive
Skyweaver: Haywire Cannon, Zephyrglaive
Skyweaver: Haywire Cannon, Zephyrglaive
Skyweaver: Haywire Cannon, Zephyrglaive
Skyweaver: Haywire Cannon, Zephyrglaive

+ Dedicated Transport +

Starweaver [5 PL, 99pts]: 2x Shuriken Cannon
Starweaver [5 PL, 99pts]: 2x Shuriken Cannon
Starweaver [5 PL, 99pts]: 2x Shuriken Cannon

++ Supreme Command Detachment +1CP (Aeldari - Craftworlds) [15 PL, 280pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ +

Farseer Skyrunner [7 PL, 135pts]: 2. Doom, 4. Executioner, Shuriken Pistol, Twin Shuriken Catapult, Singing Spear

Warlock Skyrunner [4 PL, 70pts]: 4. Protect/Jinx, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

Warlock Skyrunner [4 PL, 70pts]: 3. Enhance/Drain, Shuriken Pistol, Twin Shuriken Catapult, Witchblade


Automatically Appended Next Post:
Additionally, I'd replace a squad of Caress players for Kiss players. Having the D3 damage is good for low invuln character hunting and other multi wound models.
Also, with the Faolchu's Talon you could change the squad loadout slightly to overload the Warlords transport as you wouldn't have to worry about any of the models inside dying.

This message was edited 1 time. Last update was at 2018/07/24 18:45:13


We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
 
Forum Index » 40K Army Lists
Go to: