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Made in us
Lieutenant General





Florence, KY

Warhammer Age of Sigmar Designer's Commentary

Warhammer Age of Sigmar Errata

The General's Handbook 2018 Errata

The General's Handbook 2018 Designer's Commentary

Battletome Stormcast Eternals Errata

Battletome Stormcast Eternals Designer's Commentary

Battletome Nighthaunt Designer's Commentary

This message was edited 4 times. Last update was at 2018/07/23 15:42:02


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Clousseau




So now we know that

* everchosen battalions are indeed allies.

* sylvaneth woods are indeed citadel woods and get the same rules as the citadel woods

* units that have the ability to say "my model isn't slain, it comes back with a wound" can't do that if they take more damage than what that one wound can bring back.

All three things hotly debated on the interwebz.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

"Page 69 – Chaos Allies, Slaves to Darkness
Add ‘Monsters of Chaos’ to the list of Slaves to
Darkness allies."

AT LAST. AT LAST THIS HAPPEN. F*** YEAH!

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Longtime Dakkanaut




Northridge, CA

I love how the doomsayers were calling 2.0 basically dead due to all the crazy Grot and Kroak bs.

Also RIP Aspiring Deathbringer, went from a maybe to a nope pretty fast. Restricted to combat phase and units wholly within. QQ

Spoiler:
Page 141 – Aspiring Deathbringer (both warscrolls), Slaughter IncarnateChange to:‘You can use this command ability at the start of the combat phase. If you do so, pick a friendly model with this command ability. Until the end of that phase, add 1 to the Attacks characteristic of melee weapons used by friendly Khorne Mortal units while they are wholly within 10" of any friendly models using this command ability.’
   
Made in us
Fixture of Dakka





I am not seeing anywhere near the number of changes that this thread seems to be implying exist. Where are the Kroak and Wyldwood entries?
   
Made in us
Clousseau




You have to refresh your cache. Or sort by A-Z. Otherwise it shows you the old links.
   
Made in us
Dakka Veteran





Some personally big changes:

-Lens of Refraction, pretty significant nerf to once per battle round

-Umbral Spell Portal - once per phase (either an endless spell OR a normal spell as well)

-Geminids - can't be affected by both geminds at the same time (so down to D3 mortal wounds and 1 debuff per unit)
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Wow, what a shocking interpretation of Sylvaneth Wyldwoods being composed of Citadel Woods!

I'm surprised by the Lens of Refraction change.
   
Made in us
Dakka Veteran





 Kanluwen wrote:
Wow, what a shocking interpretation of Sylvaneth Wyldwoods being composed of Citadel Woods!

I'm surprised by the Lens of Refraction change.


I'm not - I think it was too good for where it was. That said I figured they'd add a 'ton a minimum of 1' caveat as opposed to the once per battle round change.
   
Made in us
Dakka Veteran




Seattle, WA USA

auticus wrote:
So now we know that

* everchosen battalions are indeed allies.

* sylvaneth woods are indeed citadel woods and get the same rules as the citadel woods

* units that have the ability to say "my model isn't slain, it comes back with a wound" can't do that if they take more damage than what that one wound can bring back.

All three things hotly debated on the interwebz.
These, and a lot of other things I've seen so far, are great. The Wyldwoods one in particular had arguments that made me want to kick puppies (and I'm sure there will still be a lot of whinging about it).

Also good to see them addressing Kroak at least a little.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I really liked what they did for Idoneth.

Page 94
– The Ethersea
Change the final paragraph to:
‘An Idoneth Deepkin army can include up to 2
Gloomtide Shipwreck terrain features. After territories
have been chosen but before armies are set up, you
can set up the Gloomtide Shipwrecks anywhere on the
battlefield, more than 1” from any other terrain features,
more than 6” from any other Gloomtide Shipwrecks, and
more than 6” from where any objectives will be located
at the start of the first battle round. If both players can
set up a terrain feature before armies are set up, they
must roll-off, and the winner can choose the order in
which the terrain features are set up.’
   
Made in us
Humming Great Unclean One of Nurgle






auticus wrote:
So now we know that

* everchosen battalions are indeed allies.

* sylvaneth woods are indeed citadel woods and get the same rules as the citadel woods

* units that have the ability to say "my model isn't slain, it comes back with a wound" can't do that if they take more damage than what that one wound can bring back.

All three things hotly debated on the interwebz.
On the last one, they can still do it to cancel outone wound. So if a liberator unit takes 3 wounds and the second one kills a guy it can still be cancelled, the third one will kill him but there won't be a 'floating' wound afterward.

I am glad for an answer on the Everchosen battalions; now we know those are RAI not part of the specific armies.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

It was also nice to see that Enclaves and the like don't get their special rules when taken as Allies.
   
Made in us
Clousseau




Right it cancels out a wound. No argument from me there.

This came up in a recent game where my chaos mammoth killed a stardrake and did like 12 wounds and he only had 5 or so remaining.

The argument was that he was then brought back with just one wound left. I let him have that one since I could rules lawyer it both ways so for me just give it to your opponent until FAQ says otherwise.

This message was edited 1 time. Last update was at 2018/07/23 17:30:33


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Wow, Endless Spells can't benefit from range buffs, nor can they measure range from any point except the caster itself.

That's a Morathi and Seraphon nerf...

This message was edited 1 time. Last update was at 2018/07/23 18:51:34


 
   
Made in us
Auspicious Aspiring Champion of Chaos






Galas wrote:"Page 69 – Chaos Allies, Slaves to Darkness
Add ‘Monsters of Chaos’ to the list of Slaves to
Darkness allies."

AT LAST. AT LAST THIS HAPPEN. F*** YEAH!


My Darkoath Chieftain is happy. So is his pet Slaughterbrute.

Unit1126PLL wrote:Wow, Endless Spells can't benefit from range buffs, nor can they measure range from any point except the caster itself.

That's a Morathi and Seraphon nerf...


Happy to see those nerf. Endless Spells are already pretty strong. I also note that unbind buffs (or debuffs) don't apply to the dispel check.


Automatically Appended Next Post:
 andysonic1 wrote:
I love how the doomsayers were calling 2.0 basically dead due to all the crazy Grot and Kroak bs.

Also RIP Aspiring Deathbringer, went from a maybe to a nope pretty fast. Restricted to combat phase and units wholly within. QQ

Spoiler:
Page 141 – Aspiring Deathbringer (both warscrolls), Slaughter IncarnateChange to:‘You can use this command ability at the start of the combat phase. If you do so, pick a friendly model with this command ability. Until the end of that phase, add 1 to the Attacks characteristic of melee weapons used by friendly Khorne Mortal units while they are wholly within 10" of any friendly models using this command ability.’


I can understand why people were freaking out about Kroak. I'm just glad to see GW was as quick to respond to the issue as I thought they would be.

This message was edited 2 times. Last update was at 2018/07/23 19:24:56


2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Interestingly, Slaanesh's Feed on Depravity rule no longer counts mortal wounds, which kinda hurts me a bit.
   
Made in us
Humming Great Unclean One of Nurgle






Surprised no one has mentioned the confirmation that being base to base with multiple models essentially locks down your pile ins; you have to end at least as close to all of them.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 NinthMusketeer wrote:
Surprised no one has mentioned the confirmation that being base to base with multiple models essentially locks down your pile ins; you have to end at least as close to all of them.


I don't think this ruling was that surprising really. It's just the logical, normal application of the rule, imo.
   
Made in us
Longtime Dakkanaut




Northridge, CA

 Unit1126PLL wrote:
 NinthMusketeer wrote:
Surprised no one has mentioned the confirmation that being base to base with multiple models essentially locks down your pile ins; you have to end at least as close to all of them.
I don't think this ruling was that surprising really. It's just the logical, normal application of the rule, imo.
This makes big chaff units a lot "better" since you can hug a scary unit and prevent them from "sliding" from model to model to get around a wall.
   
Made in us
Humming Great Unclean One of Nurgle






 Unit1126PLL wrote:
 NinthMusketeer wrote:
Surprised no one has mentioned the confirmation that being base to base with multiple models essentially locks down your pile ins; you have to end at least as close to all of them.


I don't think this ruling was that surprising really. It's just the logical, normal application of the rule, imo.
Locally we honestly didn't know; one of our guys had played with playtesters for AoS 2 and different playtesters did it different ways.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 andysonic1 wrote:
 Unit1126PLL wrote:
 NinthMusketeer wrote:
Surprised no one has mentioned the confirmation that being base to base with multiple models essentially locks down your pile ins; you have to end at least as close to all of them.
I don't think this ruling was that surprising really. It's just the logical, normal application of the rule, imo.
This makes big chaff units a lot "better" since you can hug a scary unit and prevent them from "sliding" from model to model to get around a wall.


Right, that's what it does, but you don't think sliding 24" across 40 clanrats spaced in two ranks just with pile ins was a bit silly?
   
Made in us
Longtime Dakkanaut




Northridge, CA

 Unit1126PLL wrote:
 andysonic1 wrote:
 Unit1126PLL wrote:
 NinthMusketeer wrote:
Surprised no one has mentioned the confirmation that being base to base with multiple models essentially locks down your pile ins; you have to end at least as close to all of them.
I don't think this ruling was that surprising really. It's just the logical, normal application of the rule, imo.
This makes big chaff units a lot "better" since you can hug a scary unit and prevent them from "sliding" from model to model to get around a wall.
Right, that's what it does, but you don't think sliding 24" across 40 clanrats spaced in two ranks just with pile ins was a bit silly?
I mean I came from 40k and I used every melee trick in the book because I ran World Eaters. There it wasn't silly, it was required. In Age of Sigmar yeah I can see that it's a bit silly.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 andysonic1 wrote:
 Unit1126PLL wrote:
 andysonic1 wrote:
 Unit1126PLL wrote:
 NinthMusketeer wrote:
Surprised no one has mentioned the confirmation that being base to base with multiple models essentially locks down your pile ins; you have to end at least as close to all of them.
I don't think this ruling was that surprising really. It's just the logical, normal application of the rule, imo.
This makes big chaff units a lot "better" since you can hug a scary unit and prevent them from "sliding" from model to model to get around a wall.
Right, that's what it does, but you don't think sliding 24" across 40 clanrats spaced in two ranks just with pile ins was a bit silly?
I mean I came from 40k and I used every melee trick in the book because I ran World Eaters. There it wasn't silly, it was required. In Age of Sigmar yeah I can see that it's a bit silly.


I play Slaanesh Daemons in both systems, and in 40k you can't even pile-in move at all if you're in Base to Base with anything, not to mention multiple models.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

 NinthMusketeer wrote:
Surprised no one has mentioned the confirmation that being base to base with multiple models essentially locks down your pile ins; you have to end at least as close to all of them.


I'm a bit confused by this, I know in 1.0 if you were base to base, you couldn't maneuver like around a model to behind them, to get another model in. 2.0 seemingly removed this to work the way everyone I knew already played it (that you COULD do the above). Does the FAQ go back and state you cannot, or only if you're by two models, you can't move around the back to one model, because you were by two and need to be closer to both?

- Wayne
Formerly WayneTheGame 
   
Made in us
Dakka Veteran





Wayniac wrote:
 NinthMusketeer wrote:
Surprised no one has mentioned the confirmation that being base to base with multiple models essentially locks down your pile ins; you have to end at least as close to all of them.


I'm a bit confused by this, I know in 1.0 if you were base to base, you couldn't maneuver like around a model to behind them, to get another model in. 2.0 seemingly removed this to work the way everyone I knew already played it (that you COULD do the above). Does the FAQ go back and state you cannot, or only if you're by two models, you can't move around the back to one model, because you were by two and need to be closer to both?


Only if you're in B2B with 2 models. B2B with one you can still slide around all day long.
   
Made in us
Lieutenant General





Florence, KY

From the Designer's Commentary:

Q: When one of my models piles in, if it is equally close to two different enemy models, do I have to finish the move as close or closer to each of those models? For example, if my model is in base contact with two enemy models, does it have to finish a pile-in move in base contact with both those models?

A: Yes to both questions – if this is impossible the model cannot move.

So it is possible (but not very probable) for a model to pile-in even if it's in base contact with two enemy models, but only if the model ends it's pile-in move in base contact with those same two enemy models.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Auspicious Aspiring Champion of Chaos






So you could still do it if the model piling in could fly or otherwise move over enemy models.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Dakka Veteran





 EnTyme wrote:
So you could still do it if the model piling in could fly or otherwise move over enemy models.


I personally don't see why you couldn't - as long as you can adhere to the letter of the law.
   
Made in us
Auspicious Aspiring Champion of Chaos






Yep. Model can move over enemy models, so as long as you end in base to base with the same models, it should be a legal move.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
 
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