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Made in pl
Fresh-Faced New User




Okay. Hey guys, as I'm almost a total newbie here I have few questions I couldn't find answers to. I mean. I'm about to start collecting Age of Sigmar, but have some dillemas about army.
If there are any players that understand characteristics of which army I would type.

I cannot decide between:

-Daughters of Khaine (I'm really into Dark Elf typish staff and love models, fluff-wise it's not so intriguing to me, cause even though I know they're dark type of army and is not really on good terms with almost no one, but the thing that they're not even loyal to each other and are betraying each other of their own kind is kind of putting me of).
But what I'm asking gameplay-wise. What is their type of tactics? Do they have strong magic? If I'm about to collect them, do I have to be limited to only some competitive models or any of their units are good overall in game?

-Idoneth Deepkin - I love their story. When I've heard about them stealing other people's souls I was really intrigued. They have beautiful models. But Again, what is their overall gamestyle?


-Disciples of Tzeentch - This one has a love/hate reaction of mine. I love some of their units (like Tzaangors, Acolytes, simply every models that are painted blue on official Games Workshop website) but I'm totally not fond of Pink Horrors and Blue Horrors and here's my question if I can build a competitive army without those units, basing only on Tzaangors, Acolytes etc.?
I've heard that this army is also the most magical one, which is a good thing to me, cause I love magic.

This message was edited 1 time. Last update was at 2018/07/25 16:29:27


 
   
Made in pl
Fresh-Faced New User




Anyone?
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Can't help with Disciples and am only passingly familiar with Daughters, but Idoneth are my go to army now.

So it's going to depend wildly upon what Enclave and 'style' of play you go for. A Mor'phann Namarti Horde is going to be vastly different in playstyle to, say, a Fue'thain Akhelian list.

STOP! What does this all mean, you ask?

It means that the different, effectively, 'empires' of the Idoneth have what amount to iconic units and playstyles. By and large though, you're going to be a bit of a glass cannon with a few units(Ishlaen Guard most notably) being extremely survivable.

Couple that with your "Forgotten Nightmares"(only the nearest visible unit can be fired upon by ranged units) ability and you are effectively able to control who/what/when your units start taking fire.

Everything in an Idoneth army has to work in harmony for it all to really go your way, there isn't really a "spam this unit for victory" button.
   
Made in us
Clousseau




The answer is any army you pick short of stormcast are going to be very limited to the number of competitive builds you can create.

If tournaments are your goal, the tzeentch faction will be your best bet of those three.
   
Made in nl
Wondering Why the Emperor Left




The Hague (NL)

DoK have different styles, fron serpent lists to more witch oriented styles. The witch ones tend to be horde like lists with overlapping aura buffs. There's a lot of synergies in the army that are dependent on their characters. I read they're a lot of fun to play.
There are some DoK subfactions that are a bit more cohesive and less prone to inside backstabbery.
   
Made in gb
Decrepit Dakkanaut




UK

Daughters in general are a glass cannon close combat focused army.

Their ranged units are all essentially skirmishers who can do well in close combat or lurk near to a fight darting in and out with ranged weapons. So they have no real "gun line" unit to speak of in their range.

Furthermore they have a lot of buffs both defensive and offensive through their leaders (hag and slaughter queens). This means that even their leaders want to be keeping close to the troops as they charge across the battlefield.

So you can expect to get into close combat pretty fast and you want to be the one using your speed and tricks to get into combat and make the charge first; to be hitting hard. They are not as durable as many armies, though with the right buffs they can be pretty tough; but they are not going to hold a line like dwarves would.


They also have few mages, but those they have are good plus their leaders can cast prayers. These are like spells but work from a different table and as such can't be counter-spelled by your opponent - making them far more reliable to cast.



As for the lore their loyalty to each other is based on strength. They are essentially a blood warrior coven focused around the idea (at its most basic) of survival of the fittest. So they compete and fight a lot, both with each other and with their enemies and their allies. In fact I'd say that whilst they can betray each other, they are far more a risk to allies when in the joyous throws of battle where any opponent that is not an aelf might be a good sport to test ones metal and strength against and to harvest their beating heart in the name of Khaine to prove that strength.


They can also draw in some neat allies from basically the entire old Dark Elf range; so if you want you can pull in some archers from Darkling Covens; or a sourceress for more magic; or you can pull in an assassin from Shadowblades (Assassin hiding in a group of khinerai gives you an assassin you can basically put anywhere on the table you want!).




Army style there's a few forms; a generalist take most things approach; Morathi (she's near 500 points so a very dominant powerhouse) who shifts from a magic heavy aelf form to a huge close combat beast; serpents (basically a lot of blood sisters which strikes hard and very fast and works well); Witch Aelf heavy which is basically a swarm of aelves.


The honest only downside is the price of basic troops; Witch aelves are priced (in £/$) at the old price of an elite unit. In fact they are the most expensive troop in the range despite being the battleline warrior. Many are hoping for a getting started box or other deal. Note that the Blood Coven boxed set is stil out there in 3rd party stores - it gives you a cauldron and a set of witches at discount and is a great thing to pick up a couple if you can

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Made in ca
Preacher of the Emperor






The backstabby nature of the Daughters of Khaine only really applies to the upper echilons and even then the extent of it is up for interpretation; some percentage of Bloodwrack Medusae are people Morathi considered dangerous and only a percentage of that actually were plotting against her. Presumably there's some unspoken distinction between those who worship Khaine first and foremost and those who secretly complete fealty to Morathi instead, but by and large that doesn't bubble up until someone moves to the highest ranks they can hope to achieve within that organization.

Personally, when I picture my DoK army I liken them to the war boys from Fury Road. Throwing themselves into the fray selflessly, demanding to be witnessed as they pick themselves up after a near fatal wound and throw themselves face-first back at the foe.

   
Made in gb
Decrepit Dakkanaut




UK

I'd certainly say they are more sensible and smart and cunning and less likely to just backstab all the time - the backstab all the time faction is Skaven!


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Made in us
Shas'ui with Bonding Knife






OK, so this is a little off topic. But, I never understood why Daughters of Khaine aren't considered Destruction. They seem like they'd fit there A LOT better than Order.

SG

Edit: On Topic... the prices of Daughters of Khaine and Idoneth Deepkin are outrageously high by comparison to other armies in the same game (even some that were just introduced/reintroduced not long ago). That said, out of those, if you have any concern about money, definitely go with Tzeentch. The Start Collecting Tzeentch box is an excellent and inexpensive way to get started with Tzeentch.

Hopefully, they'll come out with a Start Collecting box for Daughters or Deepkin in the not too distant future that don't come with crappy units (since they are so expensive).

This message was edited 1 time. Last update was at 2018/09/06 19:44:49


40K - T'au Empire
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*** I only play for fun. I do not play competitively. *** 
   
Made in gb
Decrepit Dakkanaut




UK

 ServiceGames wrote:
OK, so this is a little off topic. But, I never understood why Daughters of Khaine aren't considered Destruction. They seem like they'd fit there A LOT better than Order.

SG

Edit: On Topic... the prices of Daughters of Khaine and Idoneth Deepkin are outrageously high by comparison to other armies in the same game (even some that were just introduced/reintroduced not long ago). That said, out of those, if you have any concern about money, definitely go with Tzeentch. The Start Collecting Tzeentch box is an excellent and inexpensive way to get started with Tzeentch.

Hopefully, they'll come out with a Start Collecting box for Daughters or Deepkin in the not too distant future that don't come with crappy units (since they are so expensive).


Grand Orders are part lore based and are linked to the alliances within the world in relation to Sigmar.
Originally Order, Destruction and Death were all allied together against Chaos; all the armies of the world fought alongside each other (though not always shoulder to shoulder) to battle Chaos.

Over time Destruction broke away because of the nature of the orks and such creatures as are drawn to destruction and its godly patrons. They were raiders and fighters not builders of civilizations and settlements. They couldn't adapt to a settled sedentary life and thus broke away. They still fight Chaos, but they also have no problem raiding and carving a chunk out of Order.

Death are patrons of Nagash and his undead and as such broke away when Nagash formally left the alliance over disagreements regarding Souls - specifically those souls he considered his property that Sigmar was harvesting for his Stormcast.

Order are those factions who are both allied to Sigmar and his Stormcast, and who also generally build civilizations. They build towns and cities, raise temples and develop and work the land. They are essentially the building blocks of great nations and peoples.



However there the similarities end. Within the Grand Alliance there are many groups and Daughters of Khaine are one of those "alliance of convenience" in so much as they are very good fighters and also dead set against Chaos in all its forms. So they make a fantastic ally against Chaos, even if they are fickle, capable of betrayal and have their own agendas.



It's best to think of Grand Alliances as casual alliances where each party is sort of able to and will go its own way, but will also share trade and major settlements. Daughters of Khaine have many temples (fighting pits) in big urban areas where people might gamble on the fighters or come to prove themselves in the arenas. That these also serve to worship Khaine and help provide hearts and blood is a bonus to the Daughters.



Daughters wouldn't fit into Destruction because they don't Woreship Gork nor do they live a nomadic raiders life; they are civilized in even if they are bloody

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Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

It’s kind of like the Chaos gods; they all have their own schemes, but are one faction. Stormcast are to Daughters as Nurgle is to Khorne. Quickest/easiest way for a breakdown.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Nimble Ellyrian Reaver



Longmont, Co

As far as needing daemons to play tzeentch the answer is yes and no.

You can build a whole army out of nothing but the arcanites but the only thing you can summon with their summoning mechanics is daemons. (Every time you or the enemy cast a spell you get a point, 10 points and you get a unit of blue horrors, 14 gets you a unit of flamers, 30 gets you a lord of change, all daemon units are on the list.)

So you don’t HAVE to have daemons but your deliberately gimping yourself if you’re trying to be pure arcanites. At a minimum you’d want a unit of blue horrors (which turn into the brimstone horrors, which also come in the blue horrors box.)

It’s a pretty fun army. Tons of utility, tons of magic. Works extremely well with the endless spells because depending on how you build your list you can cast more spells than you know.

A max unit of tzaangors does rediculous work. A cool feature of the army is that any unit marked tzeentch can be straight up part of the army, as aposed to being an ally. So any of the new beasts of chaos stuff (that can be marked) or any of the old slaves to darkness range (which I believe is getting redone after beasts) can just a part of your “Tzeentch” army.

Hope this helps!

All of the things. Most of the time. 
   
 
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