Switch Theme:

FootAeldari fast CC tips/concept  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




Trying to come up with some neat tactics for a fast CC Aeldari army. Sorry for the untidiness, typing this without the codex/ as a concept currently.
Havent done points yet, but essentially planning for
Succubus, 3x6 reavers, 2x5 mandrakes, 10-20 hellions, a squad of shining spears, 2or3x5ishwarpspiders, backed up by some 2x5 rangers (currently only have 2 squads) and 9? dark reapers, 2-3 autarch (one for reapers, warpspiders, maybe shining spears? or should i just cast guide after my first aurchon) and maybe farseers+warlocks with extra points...

For what else I could add:
Wanting to use the Yncarne, and so it seems to be beneficial to have some sacrificial troops...
Considering a mob of 10-30 gaurdians with platforms with and a few warlocks. DS them in with a CP, they might pair well with a DS of Dskyth wraith (or maybe a squad of 10 WB?) (would only cost me 2 cp for both as DE and Eldar have different strat names!)

Another option for less points would be 12 ravenwing crows (the DE bird beast) which amounts to about 150 points and 48 wounds. Would look cool in my opinion haha but not sure of its legitimacy tbh
I could also use a Banshee + avatar of Khaine deathstar

For extra shooting could add an Archon + warriors in venoms.

Any thoughts on this? Looking for ways to improve the strategy (which is essentially to tie up the important things in CC first turn and then just drown everything in death) or possible units i might add. My worry is it is almost too close up of any army, so I might be squashed forward too much (ive got reapers, rangers, maybe kalbite warriors) and that I dont have enough Anti tank(no dedicated units)...

Also concerned about my lack of CP and numerous detachments (probably looking at 2-3 maybe?)... i could easily run an eldar batallion, but am almost leaning towards a brigade (though id have to get more rangers and/or break up the gaurdian squads...

This message was edited 2 times. Last update was at 2018/08/02 01:25:30


 
   
Made in ca
Regular Dakkanaut




i don't really know DE but wave serpents are fantastic transports with loads of damage mitigation and mobility. Run triple shuriken cannons. Rush up, and dump something scary like D-scythe wraithguard, wraithblades, Banshees, or fire dragons with relevant hqs in desired location, then use fire and fade to retreat into cover behind the serpent or terrain.

I personally prefer CWE as mid to short range firefight units. (except wraithguard) as opposed to melee combat due to str3 but I have heard respectable things about autarch and farseer buffed howling banshees.




 
   
Made in ca
Wicked Wych With a Whip




How fast is fast? If you want a t1 charge you need bikes, all bikes, jedi, sith, and jokero, varieties can hit t1. There isn't much else that can make it t1. Hellions can in the right cult.

Of if you want t2, load up your boats with anything you want, web way strike. T2 is easy.

Not really sure what your plan is.
   
 
Forum Index » 40K General Discussion
Go to: