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Made in us
Raging Ravener




East Orange

Hey dakka-folk im not 100% positive but i think this might be the write forum to post this.

Im going to a new shop soon and the guys who run things there gave me permission to host a new kill team campaign which is super awesome of them and im hoping its a great community. I was just asked to write a rules packet for the modifications I had in mind (pretty simple and straightforward stuff) but ive never written one before. Especially not knowing this community yet im curious can anyone help me with what I should include (outside of the obvious modifications), how a rules packet might be best formatted and anything else someone more experienced than I can offer.

Just for reference on the depth of the changes:


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This is going to be an out of the book campaign with the following exceptions/modifications, unless specified please refer to the kill team (2018) rulebook or ask the TO for any clarifications.

We will be using a modified level up system in this campaign, each player will be supplied with any number of sheets they require to keep track of their rosters. (These will be the mordheim roster sheets updated to reflect kill team information, the important information is the experience chart for heroes/minions) fire teams will be different than the kill team rules. In this campaign a fireteams is a group of non-specialized models that share a dataslate (as per norm) but you may have any number of fireteams appropriate that share a dataslate as long as all models in a fire team are not a part of any other fire team. Please keep track of which models belong in each team and name them appropriately. Adding new models to any fire team is the same as in the book, but at any time during team construction you may bring in a new fire team of warriors to fight in that battle starting at 0 experience. This allows groups of non-specialists to potentially level up differently and grow their own personalities during the campaign.

Level ups will be handled according to the listed charts (mordheim level up charts, hero for specialist and fire teams get the minion chart, replacing initiative for movement and maintaining the current skill trees). If you roll a new skill you must select a skill from your specialization tree that you can access from unlocking the previous skill.

Example
1
/\
2. 3
/\ /\
4 5 6 7

To select skill 5 you would first need 1 and 2, to select skill 7 you would need skills 1 and 3.

You gain access to Lvl 2 and 3 specialty tactics when you have unlocked your second and third skills, not by the number of level ups you have achieved with that model. Disregard additional points costs for leveling up in this campaign. (Gonna run one campaign without costs if it proves too burdensome I will change this but it will be a small group playing 1 day a month so no one should get ridiculous in that time)

The final 2 changes to the rules as written are as follows. Each player will assign scores to their resources using a single 8, 7, 6, and 5. Each resource will have an associated bonus. If a player has a higher score in a resource than their opponent they may use that bonus for this game. In multiplayer games only the player with the highest score may use that bonus. A tie would result in no bonus. Each player may only select one of these bonuses each battle even if multiple are available.

Intelligence - +1 to initiative rolls
Morale - reroll broken tests
Materiel - a once per battle bonus of 1cp at the start of the game.
Territory - you may reroll who decides the mission roll this battle.

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Any thoughts or feedback appreciated. Ive run other game systems before including a small 40k tournament, magic events and an entire heroclix community for multiple years so im not a complete scrub but ive never dived this deep into anything 40k related before.


Thanks for the help
   
 
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