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Made in gb
Frenzied Berserker Terminator






Haven't fielded three because I don't normally spam or use cheese over realism, and I get along fine with just fielding one and vertus'. They look extremely OP to me, but I'm just wondering how powerful they actually are (from a custodes player perspective though).

This message was edited 3 times. Last update was at 2018/08/07 18:42:34


 
   
Made in us
Longtime Dakkanaut






 Delvarus Centurion wrote:
Haven't fielded three because I don't normally spam or use cheese over realism, and I get along fine with just fielding one and vertus'. They look extremely OP to me, but I'm just wondering how powerful they actually are (from a custodes player perspective though).


not exactly sure what your intent is here? Your a Custode player so i assume you know how good Shield capts are. You claim you have no intent on playing them....so ?


But ill try to explain.. in a mixed imperial (soup) army they are strong because they fill gaps that other imperial armies lack. Speed, durability, lots of dakka, objective secured, CC punch, and counter offensive strengths among some other things.

A Supreme Command of three of these guys can fit into virtually any Imperial Army and be very effective.

 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




Theyve got a bad reputation right now for being spammy, both from opponents and many Custodes players.

Jetbike captains are certainly undercosted for what they can do, the unfortunate thing is that any mixed Imperium army with 3 of them often gets labelled "Custodes Soup". The reality for players who actually play Custodes is that they are a standout unit for the codex which absolutely needs them to compete in a horde/gunline meta.

As a Custodes only army, theres not a lot of reason to bring heaps of Jetbike Shield Captains, aside from filling some of your mandatory HQ slots. Regular sqauds is where its at.

I would hope and expect the Jetbike captains to get a "1 per detachemnt" rule from the next Chapter Approved, a la Tau Commanders.
   
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 zedsdead wrote:
 Delvarus Centurion wrote:
Haven't fielded three because I don't normally spam or use cheese over realism, and I get along fine with just fielding one and vertus'. They look extremely OP to me, but I'm just wondering how powerful they actually are (from a custodes player perspective though).


not exactly sure what your intent is here? Your a Custode player so i assume you know how good Shield capts are. You claim you have no intent on playing them....so ?


But ill try to explain.. in a mixed imperial (soup) army they are strong because they fill gaps that other imperial armies lack. Speed, durability, lots of dakka, objective secured, CC punch, and counter offensive strengths among some other things.

A Supreme Command of three of these guys can fit into virtually any Imperial Army and be very effective.


Just curious, who cares what my intent is, don't want to answer then don't answer, simple.

This message was edited 1 time. Last update was at 2018/08/07 19:29:11


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

He did answer. He's just curious about your intentions-that's perfectly fine.

To quote someone: "If you don't want to answer then don't answer, simple."

And they're one of the two really good units from the Custodes Codex, and easier to slot in than Vertus Praetors.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Frenzied Berserker Terminator






Spartacus wrote:
Theyve got a bad reputation right now for being spammy, both from opponents and many Custodes players.

Jetbike captains are certainly undercosted for what they can do, the unfortunate thing is that any mixed Imperium army with 3 of them often gets labelled "Custodes Soup". The reality for players who actually play Custodes is that they are a standout unit for the codex which absolutely needs them to compete in a horde/gunline meta.

As a Custodes only army, theres not a lot of reason to bring heaps of Jetbike Shield Captains, aside from filling some of your mandatory HQ slots. Regular sqauds is where its at.

I would hope and expect the Jetbike captains to get a "1 per detachemnt" rule from the next Chapter Approved, a la Tau Commanders.


People moaning about vertus' can suck it, without them the army would be hampered quite badly. Nothing cheesy about using them. Yeah from what I've heard from other players it seems GW will do a 1 per detachment, however I don't think they'll do it soon, its a new army so they'll probably keep the cheese for a while to get people playing custodes.

This message was edited 3 times. Last update was at 2018/08/07 19:33:01


 
   
Made in us
Longtime Dakkanaut






 Delvarus Centurion wrote:
 zedsdead wrote:
 Delvarus Centurion wrote:
Haven't fielded three because I don't normally spam or use cheese over realism, and I get along fine with just fielding one and vertus'. They look extremely OP to me, but I'm just wondering how powerful they actually are (from a custodes player perspective though).


not exactly sure what your intent is here? Your a Custode player so i assume you know how good Shield capts are. You claim you have no intent on playing them....so ?


But ill try to explain.. in a mixed imperial (soup) army they are strong because they fill gaps that other imperial armies lack. Speed, durability, lots of dakka, objective secured, CC punch, and counter offensive strengths among some other things.

A Supreme Command of three of these guys can fit into virtually any Imperial Army and be very effective.


Just curious, who cares what my intent is, don't want to answer then don't answer, simple.


I think its fair to ask the question ... you play them so im assuming you know how they work. You commented on the Cheese aspect of them so i assume you know what all the rage is about them. You posted in an open forum ... so yea i replied.

 
   
Made in gb
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 zedsdead wrote:
 Delvarus Centurion wrote:
 zedsdead wrote:
 Delvarus Centurion wrote:
Haven't fielded three because I don't normally spam or use cheese over realism, and I get along fine with just fielding one and vertus'. They look extremely OP to me, but I'm just wondering how powerful they actually are (from a custodes player perspective though).


not exactly sure what your intent is here? Your a Custode player so i assume you know how good Shield capts are. You claim you have no intent on playing them....so ?


But ill try to explain.. in a mixed imperial (soup) army they are strong because they fill gaps that other imperial armies lack. Speed, durability, lots of dakka, objective secured, CC punch, and counter offensive strengths among some other things.

A Supreme Command of three of these guys can fit into virtually any Imperial Army and be very effective.


Just curious, who cares what my intent is, don't want to answer then don't answer, simple.


I think its fair to ask the question ... you play them so im assuming you know how they work. You commented on the Cheese aspect of them so i assume you know what all the rage is about them. You posted in an open forum ... so yea i replied.


Say you collect SM's, sure you field landraiders from time to time, doesn't mean you know what its like to field 3. I field a shield captain with vertus', so he's backed up I haven't fielded three just scooting about individually. You can look in any codex and see what the powerful units are, but its different from knowing how well they do or dn't do on the board.

This message was edited 2 times. Last update was at 2018/08/07 19:44:47


 
   
Made in gb
Longtime Dakkanaut




Basically take 3 of them and go mad with relics as if you had unlimited CP.

2+, 3++ 6+++ T6 fly with obsec and charictor protection is very difficult for a lot of armies to remove period.

Also their utility changes a bit depending upon the format your playing and faction.

For Guard its a durable fast flying obsec unit that can clear most MSU objective camping units in a single turn.

For knights they add very little, besides ObSec but 1 model Obsec isn't worth it when you dont have CP or points to spare.

For Marines they would be a good unit bar the rest of the dex being uncompetitive enough to warrant it being a main faction.

Custodes are lacking in CP and 4ppm shield units to really abuse them.
   
Made in gb
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Ice_can wrote:
Basically take 3 of them and go mad with relics as if you had unlimited CP.

2+, 3++ 6+++ T6 fly with obsec and charictor protection is very difficult for a lot of armies to remove period.

Also their utility changes a bit depending upon the format your playing and faction.

For Guard its a durable fast flying obsec unit that can clear most MSU objective camping units in a single turn.

For knights they add very little, besides ObSec but 1 model Obsec isn't worth it when you dont have CP or points to spare.

For Marines they would be a good unit bar the rest of the dex being uncompetitive enough to warrant it being a main faction.

Custodes are lacking in CP and 4ppm shield units to really abuse them.


Yeah, I think like in the lore we should be able to take a certain amount of single man units. That would help with the CP's.
   
Made in gb
Longtime Dakkanaut




 Delvarus Centurion wrote:
Ice_can wrote:
Basically take 3 of them and go mad with relics as if you had unlimited CP.

2+, 3++ 6+++ T6 fly with obsec and charictor protection is very difficult for a lot of armies to remove period.

Also their utility changes a bit depending upon the format your playing and faction.

For Guard its a durable fast flying obsec unit that can clear most MSU objective camping units in a single turn.

For knights they add very little, besides ObSec but 1 model Obsec isn't worth it when you dont have CP or points to spare.

For Marines they would be a good unit bar the rest of the dex being uncompetitive enough to warrant it being a main faction.

Custodes are lacking in CP and 4ppm shield units to really abuse them.


Yeah, I think like in the lore we should be able to take a certain amount of single man units. That would help with the CP's.

Even then though that 1 dude is the price of an entire infantry squad of guard and much easier to kill even with 2+,4++ T5 3W.
Having that undercosted meatshield is what makes them untargetable and hence a PITA.

Hence why anyone with a Supreme Comand of them I label as Dawneagle Dbags 2+3++ T6 7W hiding behind 10 5+Sv wounds for 200 points is just pure cheese
   
Made in gb
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Ice_can wrote:
 Delvarus Centurion wrote:
Ice_can wrote:
Basically take 3 of them and go mad with relics as if you had unlimited CP.

2+, 3++ 6+++ T6 fly with obsec and charictor protection is very difficult for a lot of armies to remove period.

Also their utility changes a bit depending upon the format your playing and faction.

For Guard its a durable fast flying obsec unit that can clear most MSU objective camping units in a single turn.

For knights they add very little, besides ObSec but 1 model Obsec isn't worth it when you dont have CP or points to spare.

For Marines they would be a good unit bar the rest of the dex being uncompetitive enough to warrant it being a main faction.

Custodes are lacking in CP and 4ppm shield units to really abuse them.


Yeah, I think like in the lore we should be able to take a certain amount of single man units. That would help with the CP's.

Even then though that 1 dude is the price of an entire infantry squad of guard and much easier to kill even with 2+,4++ T5 3W.
Having that undercosted meatshield is what makes them untargetable and hence a PITA.

Hence why anyone with a Supreme Comand of them I label as Dawneagle Dbags 2+3++ T6 7W hiding behind 10 5+Sv wounds for 200 points is just pure cheese


Not true, I collect SW's, lone wolves can be very useful and people tend to ignore them because they are single model units. They will die but you can get a lot of use out of them until then, you can tar pit small units if you give him a shield, like a distraction, pick up objectives, wipe out weak units etc.

This message was edited 4 times. Last update was at 2018/08/07 20:36:04


 
   
Made in gb
Longtime Dakkanaut




I'm not sure I understand your response, maybe I wasn't clear

I'm not saying solo Custodes wouldn't have a purpose.
More that solo Custode is 40points 10 Guardsmen is 40 points.

Any of my armies are going to have a harder time killing the shiledcaptian hiding behind 40 points of guard than a single custode.

I'm not saying that the custode is useless just easier to kill
   
Made in us
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Dallas area, TX

If it didn't cost so much monetarily and didn't reek of "flavor of the month", I'd love to take an army list with 3 Jetbike Capts, 3 GK DK GMs, and fill the rest of the list with a Knight or 2.
Might end up being terribad, but it seems like it would be super fun.

-

   
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Longtime Dakkanaut




 Galef wrote:
If it didn't cost so much monetarily and didn't reek of "flavor of the month", I'd love to take an army list with 3 Jetbike Capts, 3 GK DK GMs, and fill the rest of the list with a Knight or 2.
Might end up being terribad, but it seems like it would be super fun.

-

Total lack of CP would cripple the effectiveness of that list knights without CP kinda meh with CP now where competitive.
The Dawneagle Dbags need relics for that 2+,3++ I'm not even sure CP's can rescue GK These days.
   
Made in us
Longtime Dakkanaut





Connecticut

They're fine.

People who are crying about them still likely do not understand the game from a competitive standpoint, or simply don't play as such.

They're very easy to use, which means if you have two players who are both very casual and very loosely capable of playing, the one with the easier to use models is likely going to appear "op" to the other player.

That being said, consider toning back on your aggression when openly asking for assistance from people online. Not the best way to get good answers.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
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Ohio

I ran into a guard list this past weekend that had 3 of them. I was able to handle them moderately easily. This was my first time going against them.

This message was edited 1 time. Last update was at 2018/08/07 21:18:12


 
   
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McCragge

They will probably see a point hike soon enough.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
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i play 3 helverins to counter them, each failed save might be 3 wounds, and you fail saves at 3+, they are bit strong considering their cost but no so broken.

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Made in us
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McCragge

I like Smash Captains better for inflicting the most damage into Imperial Knights... one Shield-Captain with 3++ and can switch over to WL when Smash Captain bites the dust.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
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Love how Imperials get Daemon Prince level power with more survivability. Even at my FLGS, lately all I see are Slamguinius Captains and Jetbike Shield captains, backed by Knights.

In the meantime, I've been playing Killteam, or 1500 pt games instead. Never thought I'd want to play smaller games of 40k.

   
Made in gb
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 Nightlord1987 wrote:
Love how Imperials get Daemon Prince level power with more survivability. Even at my FLGS, lately all I see are Slamguinius Captains and Jetbike Shield captains, backed by Knights.

In the meantime, I've been playing Killteam, or 1500 pt games instead. Never thought I'd want to play smaller games of 40k.



Yeah never understood that, whats the point of playing 40k if you have like 10 models on the table. I like to fight with and against armies.

This message was edited 1 time. Last update was at 2018/08/07 23:14:46


 
   
Made in jp
Regular Dakkanaut





I think the shield captains are perfectly fine for tournament play, even with their presence and smash captains imperial players aren't exactly winning all their games. It makes it competitive though. For pick up games maybe they aren't as appropriate.
   
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 Smirrors wrote:
I think the shield captains are perfectly fine for tournament play, even with their presence and smash captains imperial players aren't exactly winning all their games. It makes it competitive though. For pick up games maybe they aren't as appropriate.


Yeah they are obviously a must for tourneys, you'd be stupid not to spam them.

This message was edited 1 time. Last update was at 2018/08/07 23:58:38


 
   
Made in ca
Commander of the Mysterious 2nd Legion





I've never seen complaints about the jetbikes themselves just shield captains on jetbikes. most people won't even blink if you show up with a bike captain escorted by a squad of bikes. in fact they'd proably be relvied you didn't cheese out and run 4 bike captains

Opinions are not facts please don't confuse the two 
   
Made in jp
Regular Dakkanaut





BrianDavion wrote:
I've never seen complaints about the jetbikes themselves just shield captains on jetbikes. most people won't even blink if you show up with a bike captain escorted by a squad of bikes. in fact they'd proably be relvied you didn't cheese out and run 4 bike captains


But people complain about everything these days is seems. Shining spears and alaitoc -1 to hit, 3++ knights, venom spam, slam captains, cheap IG infantry etc. I think the tournament scene is in a healthy space with what appears to be a diverse range of armies at the top. Should you be taking these tournament spec armies at FLGS matches, probably not, but that is a player problem.
   
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 Smirrors wrote:
BrianDavion wrote:
I've never seen complaints about the jetbikes themselves just shield captains on jetbikes. most people won't even blink if you show up with a bike captain escorted by a squad of bikes. in fact they'd proably be relvied you didn't cheese out and run 4 bike captains


But people complain about everything these days is seems. Shining spears and alaitoc -1 to hit, 3++ knights, venom spam, slam captains, cheap IG infantry etc. I think the tournament scene is in a healthy space with what appears to be a diverse range of armies at the top. Should you be taking these tournament spec armies at FLGS matches, probably not, but that is a player problem.


Plus with armies like Custodes/GK's/Harliquins etc. that have low model counts, they need an OP unit. So people take things out of proportions, like Dreadknights in 7th, yeah they had some serious dakka etc. but without them GK's just wouldn't win unless you Draigo'd with Paladins...

This message was edited 1 time. Last update was at 2018/08/08 01:08:39


 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Delvarus Centurion wrote:
 Smirrors wrote:
BrianDavion wrote:
I've never seen complaints about the jetbikes themselves just shield captains on jetbikes. most people won't even blink if you show up with a bike captain escorted by a squad of bikes. in fact they'd proably be relvied you didn't cheese out and run 4 bike captains


But people complain about everything these days is seems. Shining spears and alaitoc -1 to hit, 3++ knights, venom spam, slam captains, cheap IG infantry etc. I think the tournament scene is in a healthy space with what appears to be a diverse range of armies at the top. Should you be taking these tournament spec armies at FLGS matches, probably not, but that is a player problem.


Plus with armies like Custodes/GK's/Harliquins etc. that have low model counts, they need an OP unit. So people take things out of proportions, like Dreadknights in 7th, yeah they had some serious dakka etc. but without them GK's just wouldn't win unless you Draigo'd with Paladins...


I'd not say OP but you need to get what you pay for. and something that costs 40 points a model SHOULD be pretty damn good.

Opinions are not facts please don't confuse the two 
   
Made in gb
Frenzied Berserker Terminator






BrianDavion wrote:
 Delvarus Centurion wrote:
 Smirrors wrote:
BrianDavion wrote:
I've never seen complaints about the jetbikes themselves just shield captains on jetbikes. most people won't even blink if you show up with a bike captain escorted by a squad of bikes. in fact they'd proably be relvied you didn't cheese out and run 4 bike captains


But people complain about everything these days is seems. Shining spears and alaitoc -1 to hit, 3++ knights, venom spam, slam captains, cheap IG infantry etc. I think the tournament scene is in a healthy space with what appears to be a diverse range of armies at the top. Should you be taking these tournament spec armies at FLGS matches, probably not, but that is a player problem.


Plus with armies like Custodes/GK's/Harliquins etc. that have low model counts, they need an OP unit. So people take things out of proportions, like Dreadknights in 7th, yeah they had some serious dakka etc. but without them GK's just wouldn't win unless you Draigo'd with Paladins...


I'd not say OP but you need to get what you pay for. and something that costs 40 points a model SHOULD be pretty damn good.


Well they have to perform better than their points to bring up the slack in a lot of cases.

This message was edited 1 time. Last update was at 2018/08/08 01:36:39


 
   
Made in us
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Ohio

 Delvarus Centurion wrote:
 Nightlord1987 wrote:
Love how Imperials get Daemon Prince level power with more survivability. Even at my FLGS, lately all I see are Slamguinius Captains and Jetbike Shield captains, backed by Knights.

In the meantime, I've been playing Killteam, or 1500 pt games instead. Never thought I'd want to play smaller games of 40k.



Yeah never understood that, whats the point of playing 40k if you have like 10 models on the table. I like to fight with and against armies.

I've had a knight player tell me he only brought knights because he wanted to field as little as possible......that doesn't seem fun.
   
 
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