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Made in ca
Fresh-Faced New User





I'm playing admech right now and I want to try a more aggressive army. Nobody in my local meta afaik plays DE. I'm thinking wych cults. Thoughts?
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I'll let MJ say it for me:

Spoiler:

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in ca
Fresh-Faced New User





 Galas wrote:
I'll let MJ say it for me:

Spoiler:


That good huh?
   
Made in ca
Gargantuan Gargant






Yeah, Galas sums it up pretty well. They have a great amount of variety in their builds, with some damn good stratagems and being able to mix and match covens, wych cults, and kabalites pretty effectively without having to give up too much. They have a very standout stratagem with Agents of Vect if you go with the Kabal of the Black Heart which allows you to cock-block/negate an opponent's stratagem which is unprecedented so far and incredibly powerful.

I'd say their main weakpoint right now is that their HQ's are still pretty sub-par for the most part, and feel more like a tax rather than something that contributes to the list.
   
Made in ca
Longtime Dakkanaut





Dark Eldar remain a glass cannon - they can kill a metric TON of stuff each and every turn, while not really being able to take it. Except, in this edition, they made it that each and every unit gets two chances to save, so while they're easy to wound, a bunch of stuff still bounces off of them. Also, unlike most other armies, they have multiple chapter tactics that are really, really great, and so exceedingly benefit from mix and matching forces. Much like the Craftworld Eldar, there's not much in their codex that is "bad", merely "not as ridiculously good as other stuff, so why take it?". Finally, they are Aeldari, and greatly add to an Aeldari Soup competitive list.

All said and done, there's few ways to go wrong with Dark Eldar right now. Enjoy!

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Willing Inquisitorial Excruciator




One of the very best armies.
   
Made in ca
Wicked Wych With a Whip




Very aggressive, especially the witch cults. Lots of fun.
   
Made in gb
Deadshot Weapon Moderati





South Lakes

You'll quickly find 8th edition rewards the Agents of Vect

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I think that the DE codex is one of the best in the game.
Wych Cult is very fragile while Kabal seems to be the best choice.
Here you have decent shooting and cc.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Lethal Lhamean




Birmingham

Quite probably the singel best codex in the game, though soup trumps all at the moment.

Wych Cults are probably the weakest part of the codex, though by no means bad. Wyches themselves are quite good, Reavers can have their uses but are fairly fragile and don't hit particualrly hard in combat, best uses are either as min squads used to tie up vehicles/grab objectives or big squads flying around trying to use the Eviscerating Flyby stratagem. Hellions sadly are useless still, 14ppm for T3, 1W, 5+Sv is ridiculous. Beasts suffer from their annoying restrictions of only ever being able to take 3 units per detachment and don't take up slots in the force org whilst the Beastmaster only lets you re-roll 1's to hit (used to be re-roll everything in the index, that made Clawed Fiends pretty good in combat). Your heavy firepower will come from the flyers, both are good.

 Yarium wrote:
Dark Eldar remain a glass cannon - they can kill a metric TON of stuff each and every turn, while not really being able to take it. Except, in this edition, they made it that each and every unit gets two chances to save, so while they're easy to wound, a bunch of stuff still bounces off of them. Also, unlike most other armies, they have multiple chapter tactics that are really, really great, and so exceedingly benefit from mix and matching forces. Much like the Craftworld Eldar, there's not much in their codex that is "bad", merely "not as ridiculously good as other stuff, so why take it?". Finally, they are Aeldari, and greatly add to an Aeldari Soup competitive list.

All said and done, there's few ways to go wrong with Dark Eldar right now. Enjoy!

I'm not sure what your on about, 2/3rds of the Carftworlds codex is completely useless. When was the last time you saw aspect warriors other than Dark Reapers, Shinning Spears and the occasional Swooping Hawk unit? Or vehicles other than Wave Serpents, Hemlocks and Fire Prism (the latter taken only because of a stratagem that makes them good, without it they are rubbish)?

This message was edited 1 time. Last update was at 2018/08/13 11:01:13


 
   
Made in us
Shadowy Grot Kommittee Memba






Basically, wych cults: Solidly middle of the road. Kabals and Haemonculus: tippity top top tier army.

If your meta is pretty casual, bring the wych cults, see how you do and if you find things are too competitive for you to win as you build up your army, branch out and bring in some Kabal allies to get the Agents of Vect stratagem, and you'll have yourself a very powerful army.

Bonus of wych cults is that they're probably the least likely of the three to be seeing nerfs, except probably their transports.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Locked in the Tower of Amareo




 Yarium wrote:
Dark Eldar remain a glass cannon - they can kill a metric TON of stuff each and every turn, while not really being able to take it. Except, in this edition, they made it that each and every unit gets two chances to save, so while they're easy to wound, a bunch of stuff still bounces off of them. Also, unlike most other armies, they have multiple chapter tactics that are really, really great, and so exceedingly benefit from mix and matching forces. Much like the Craftworld Eldar, there's not much in their codex that is "bad", merely "not as ridiculously good as other stuff, so why take it?". Finally, they are Aeldari, and greatly add to an Aeldari Soup competitive list.

All said and done, there's few ways to go wrong with Dark Eldar right now. Enjoy!


They are not a glass cannon at all. In fact, their units are quite durable/pt.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Martel732 wrote:
 Yarium wrote:
Dark Eldar remain a glass cannon - they can kill a metric TON of stuff each and every turn, while not really being able to take it. Except, in this edition, they made it that each and every unit gets two chances to save, so while they're easy to wound, a bunch of stuff still bounces off of them. Also, unlike most other armies, they have multiple chapter tactics that are really, really great, and so exceedingly benefit from mix and matching forces. Much like the Craftworld Eldar, there's not much in their codex that is "bad", merely "not as ridiculously good as other stuff, so why take it?". Finally, they are Aeldari, and greatly add to an Aeldari Soup competitive list.

All said and done, there's few ways to go wrong with Dark Eldar right now. Enjoy!


They are not a glass cannon at all. In fact, their units are quite durable/pt.
I have to agree. DE really cannot be considered glass cannons anymore due to the various special rules and nature of vehicles in this edition.
Played correctly, DE will take very little damage before wiping most of the enemy.

-

   
Made in us
Shas'ui with Bonding Knife






From what I can gather, the Drukhari (new name for DE in 8th) are one of the very top tier armies right now. We still have two or there codices still left to come out for 8th. But, unless large nerfs are made, I think we'll see Drukhari somewhere in the top tier of armies throughout 8th edition.

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrekā€™s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Longtime Dakkanaut





I think drukhari are mid tier, combining them with craftowrlds/ynnari is top tier currently.

   
Made in gb
Longtime Dakkanaut




Nerf the Pointy ears equality for no pointy ears.
   
Made in gb
Lethal Lhamean




Birmingham

 Galef wrote:
Martel732 wrote:
 Yarium wrote:
Dark Eldar remain a glass cannon - they can kill a metric TON of stuff each and every turn, while not really being able to take it. Except, in this edition, they made it that each and every unit gets two chances to save, so while they're easy to wound, a bunch of stuff still bounces off of them. Also, unlike most other armies, they have multiple chapter tactics that are really, really great, and so exceedingly benefit from mix and matching forces. Much like the Craftworld Eldar, there's not much in their codex that is "bad", merely "not as ridiculously good as other stuff, so why take it?". Finally, they are Aeldari, and greatly add to an Aeldari Soup competitive list.

All said and done, there's few ways to go wrong with Dark Eldar right now. Enjoy!


They are not a glass cannon at all. In fact, their units are quite durable/pt.
I have to agree. DE really cannot be considered glass cannons anymore due to the various special rules and nature of vehicles in this edition.
Played correctly, DE will take very little damage before wiping most of the enemy.

-

Not entirely true. Our vehicles are far more resiliant against traditional anti vehicle weapons like lascannons thanks to having a 5++ invuln, but mid strength, mid rate of fire weapons like the wide variety of autocannons are extremely effective against them due to being only T5/6 and having a 4+ Sv. Basically anything that puts out a few shots in the S6/7/8 region with AP-1 and D1/2/3/D3 is the perfect weapon against us.
   
Made in us
Regular Dakkanaut





Ice_can wrote:
Nerf the Pointy ears equality for no pointy ears.


Why do you want orks nerfed? They haven't even got their codex yet.
   
Made in gb
Longtime Dakkanaut




IronBrand wrote:
Ice_can wrote:
Nerf the Pointy ears equality for no pointy ears.


Why do you want orks nerfed? They haven't even got their codex yet.
Because i mentally had an image of a Gretchen protest,but do orks have pointy ears? They always looked kinda square to me.
   
Made in us
Omnipotent Necron Overlord






troll thread is troll.

This message was edited 1 time. Last update was at 2018/08/13 15:31:47


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Regular Dakkanaut





Ice_can wrote:
IronBrand wrote:
Ice_can wrote:
Nerf the Pointy ears equality for no pointy ears.


Why do you want orks nerfed? They haven't even got their codex yet.
Because i mentally had an image of a Gretchen protest,but do orks have pointy ears? They always looked kinda square to me.


Yeah they do, it stands out most on models like Snikrot with big ears.
   
 
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