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Made in us
Longtime Dakkanaut





I got invited at the last minute to the Warzone Giga Bites tourney, and I couldn't find my destroyer bases, so I decided to try out a different kind of Neron army from my usual Mephit stuff.

2k Army: Necrons

Novokh Battalion
Catacomb Command Barge [Warlord]
-Tesla Cannon
-Warscythe
-Lightning Field [RELIC]
-Crimson Haze [Warlord Trait[

Overlord
-Warscythe
-Veil of Darkness [RELIC]

10 Immortals
-Tesla Carbines

10 Immortals
-Tesla Carbines

10 Immortals
-Tesla Carbines

10 Lychguard
-Warscythes

10 Lychguard
-Warscythes

10 Lychguard
-Warscythes

6 Wraiths


Round 1:

Vs. Shooty Eldar/Harlequins/Dark Eldar

Enemy List:

1 Troupe Master
4 psykers (2 harlequins, Eldrad and his caddy)
Dark Eldar Archon w/reroll 1's on wounding thingy
3 venoms w/harlequin units inside them, each carrying max fusion pistols
3 Ranger units
2 Ravagers w/Dark Lances
1 Ravager w/Disintegrators


Mission
Primary : Progressive Objectives
Secondary: Marked For Death

Game:

I chose to Mark for Death his 3 venoms, figuring that to shoot the fusion guns of the crew he'd get up close. He picked out two units of Immortals and my Catacomb Command Barge, which struck me as wrong.

The game progressed in the basic way that it always goes when you are a melee army vs. a shooting army in a progressive objective mission. He can't run away as much as he'd like, because he'll lose the primary, so the attrition is much more equal than it would normally be. We both get ground down something awful.

The game's turning point comes when my CCB charges into a unit of Rangers to take an objectives, and he counters by sending up a pair of his fusion wagons, which fire everything into it and fail to kill it, then charge him to try and take the last points off, and ultimately die to my CCB. That gives me Marked For Death complete, while he doesn't quite get his because I retreat one of the immortal units as the game winds down.

Ultimately, at the end of the game, I have 2 immortal units left, he has 2 ravagers his archon and a unit of rangers. I won a minor victory on objectives thanks to my CCB's alamo moment, and I got all 3 MFD while he only got 2. All told I think it was like a 22-7 sort of situation.



Round 2:

Vs. Shooting Necrons

Shooting Necrons (Nihilahk)
3 Doomsday Barges
3 Max Destroyer units
3 scarab units
Destroyer Lord
Cryptek

Primary: Kill Points
Secondary: Carry Football (You have to run your objectve into the enemy's DZ and cluster around it, while stopping them from doing likewise and also surrounding theirs)


Game:

This was a daunting matchup, but not so bad once I got down to it. I got the 9 to charge one of his Destroyer units with the Cloak moving some Lychguard, and gunned down his screening scarabs with immortals. On his turn he killed the lychguard I'd warped over, and shot down a second unit of Lychguard as well. I countered by hitting his arks with wraiths and my last unit of Lychguard, while my Immortals gunned down a unit of destroyers withe the help of a charge from the CCB, who had jumped the screen. His next round of fire was mostly unpersuasive, with just one destroyer unit and 2 barges left to shoot. They went after the wraiths and only got about half. After that I had the attrition advantage, and just traded units til game's end.

I got a minor on KP, but took basically all the secondary points because I'd dragged my objective into his zone, and his hadn't moved. Another 24-7 ish win.

Round 3:

Vs. Jetbike Eldar

2 autarchs on bikes
2 psykers on bikes
2 big units of fighting lance bike eldar
1 wave serpent
2 units of melee wraith guys
1 unit of warp spiders
3 units of rangers


Primary: 6 progressive objectives w/weird scoring
Secondary: KP race

I gave him first turn in this one, and he messed up really bad. He threw his bike units up in my face and did some damage, but left them fully exposed to my countercharge, instead of nibbling round the edges of an army like bike eldar usually do. The Novohk Lychguard countercharge went about like it usually does, and his bike squads and wraith dudes got merked. Thereafter it was just me chasing his dudes around and mopping stuff up. He played well after first round though, and was able to hold the progressive objectives to a minor loss ($*&*#$ Rangers!)

Yet another 23 to 7 ish result.

Round 4:

Vs. Shooting Dark Eldar w/Eldar psykers

2 eldar psyers
3 ranger units (FFS)
2 DE Archons
1 Haemonculus w/reroll wound thing (or maybe archon? Whatever the DE dude is everybody stands in the middle of the three disintegrators)
4 venoms w/ min units of DE w/ a blaster in em
3 Ravagers w/ disintegrators
1 Raider with 2 units of blaster trueborn


Primary: Dig up objectives
Secondary:Kill Points

Game:

This goes a lot like game one, except his army is much better suited to taking mine out without getting hit back, due to longer ranged mobile guns. I get out to a lead on objective points, but he pulls even as the game comes to a close. I never really kill anything, and he tables me on top 5. I basically got wrecked. First game of the tourney where my dice was notably not average (worse, in this case), though, so I have that as an excuse at least. I dunno. Even if I'd rolled better I think the best I could have done was to turn a loss into a more minor loss. Army just too slow to handle this list.

This time I was on the wrong side of the 24-7 outcome. Did my best though.

Round 5:

Vs. Shooting Tyranids

3 Flying Hive Tyrants w/guns
3 Ripper swarm units (min)
1 Gaunt unit (small, chump guns)
6 Hive guard (1 unit)
2 Tyrannofexes w/Rupture Cannons
1 Exocrine
That character bug from forge world that gives -1 to hit for everything around it
2 Zoey's (the upgarded kind, neorothropes)

Primary: Objectives w/Doomsday Bomb
Secondary: KP Race

Game:
Another match, another shooting army. I ran my dudes across the board towards the nids, and they let rip into the Lychguard. This was my second game where my dice were notably off average, only this time in a positive direction. My opponent also rolled terribly, and ultimately my army made it through the firestorm and reached his lines. He got slaughtered wholesale at that point.

I dunno how much to blame him. His dice were really wretched, but I also think he made a few mistakes (I let him take first turn and he sent the Hive Tyrants out front where I could get extra movement from killing them, tried to tie up Wraiths, etc). I definitely felt for him. It sucks when your opponent rolls well, twice as much when you roll poorly at the same time.

Final score was like a 30ish to 4ish score.

Tourney Result:
I ended up getting 14th out of 64, (highest of any Necron player, woot woot!) with 4 wins one loss. Very fun tournament, can't wait for the next Warzone in a few months

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

That's a great report! I'm surprised that the army worked as well as it did, is that a typical result for you? Lych guard with scythes over sword and board every time? Were you ever hoping for more mobility?
I recently played a game with 5 man lych guard squads dropping out of night scythes to support my more shooty elements which I found to be pretty effective. The night scythes zoomed around all game after and all three shot all six turns, doing some real work.
I think you've inspired me to give Novok a try.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Longtime Dakkanaut





It isn't a super uncommon result. I had Lychguard for multi wound stuff, immortals for single wound work. It is a workaday army. I was impressed with how well the CCB worked, but everything else was pretty much as per usual.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in no
Grisly Ghost Ark Driver





Very interesting read! Thanks for the write-up.

Is this a hard tactics to pull off? (You sound like a quite capable player)

T.
   
Made in us
Loyal Necron Lychguard





Cool batrep. Scytheguard are one of my favorite units aesthetic wise so it's really cool to see them working out for someone.
   
Made in ru
!!Goffik Rocker!!






That's great. Love gow it worked out. Damn eldar tho.
   
Made in us
Longtime Dakkanaut





@torblind:

There aren't really any special tactics here. Just move forward and charge things with lychguard. Veil does its deal, Wraiths do their thing, etc.

@Arach

Thanks man. They do as much damage as destroyers, though it is harder to pull it off.

@Kooaei:

Thanks, I know right? Sooo many Eldar.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

40kenthusiast wrote:


@Arach

Thanks man. They do as much damage as destroyers, though it is harder to pull it off.
.


They don't though.
I mean, they aren't bad units, but they don't deal as much damage as destroyers. A 3 man unit of destroyers can deal up to 27 points of damage to a target.
5 Scytheguard (same points cost as 3 destroyers) can deal up to 20 points.
What the scythes can do that gauss cannons can't is reliably hurt T7+ targets due to its higher strength and armor pen characteristic.

How did you get your guard into combat though? Whenever I ran guard they were so slow that by the time they entered combat (if they were lucky) the game was already over.
I don't see any transports in your list, except for the veil. Did you really just run them across the board?

This message was edited 3 times. Last update was at 2018/08/21 15:51:25


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Longtime Dakkanaut





"They don't though.
I mean, they aren't bad units, but they don't deal as much damage as destroyers. A 3 man unit of destroyers can deal up to 27 points of damage to a target.
5 Scytheguard (same points cost as 3 destroyers) can deal up to 20 points.
What the scythes can do that gauss cannons can't is reliably hurt T7+ targets due to its higher strength and armor pen characteristic."

*eyeroll*

Right, right, and an immortal unit does 60 wounds, for half the points! I never realized that when someone says something 'does damage' they mean 'compare the maximum amount of damage that can possibly be done'. You sure showed me.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in no
Grisly Ghost Ark Driver





um.. you did specifically say destroyers?


Anyway, the goal is to get a unit up towards the enemy, you could well compare the full unit size of 10 vs the full unit size of 6, because you are limited by unit sizes and that's what you have to work with. Could you bring more than 6 destroyers in a unit, you would, but you can't. Could you have 20 lychguard in a unit and veil it up, you would, though you can only 10.

   
 
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