First post ever!
Forgive me if any of what I'm about to say can be solved/furthered by reading the full blown 40K rules. I stepped away from 40K during 3rd edition but Kill Team has managed to get me back into the fold.
I think the Kill Team rulebook is fair well written, but like a few other folks I think the whole Charge section needs a FAQ to address questions that have arisen. While reading and cross referencing rules to figure out other issues with the Charge rules, I came across another interesting item that I don't think has been brought up yet.
Falling Back and Retreating are two different types of movement in the game. Falling Back is the (only) movement you do if in melee and you get to move your entire movement away from the enemy in melee.
Retreating you do as a reaction to being Charged and you only get to move 3" regardless of your actual movement stat.
The rulebook instructs you to place Fallback tokens on a model that either FellBack or Retreated.
However under the Retreated section it states a model can not Shoot or React once it Retreats. While in the Fall Back Section it says it can't Advance, Ready, Shoot, Charge, or React.
So let's have an example.
We're on turn 3. I've got two space marines, you've got two orks. One of my SM is in melee with one of your orks. The other SM is say 7" away from your other ork. I won initiative, I get to move first.
1. I leave my SM in melee with your ork.
2. I charge my other SM at your ork. You retreat with it, mark it with a Fallback token, and manage to stay out of melee
Now it's your turn to move.
1. You Fallback out of melee with your ork that's in combat. You mark him with a Fallback token.
2. At this point, you have two orks, both with Fallback tokens. But each of them have different restrictions.
a.) You have your ork that actually Fellback out of melee. This ork can not Advance, Charge, Ready, Shoot, or React. (not that React matters anymore, you moved second)
b.) You have your second ork that retreated. However by a strict reading of the rules, this ork could Advance, Charge, or just move normally.
My question is, is this actually intended? Are models that retreated capable of movement during their move phase? My gut says a solid "maybe?" simply because an actual Fallback uses your entire move while a Retreat is an arbitrary 3" regardless of your move stat. If this is intended, how are we suppose to tell apart those models because they're all marked with the same token? Move all the retreated models first THEN move models out of melee? At least that way you wouldn't have mixed restriction tokens on the board at the same time. (I know model count isn't high and you could possibly just remember everything without tokens, I'm just trying to parse the rules as written.)
Thoughts?
|