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Made in gb
Deranged Necron Destroyer





Leicester, England

I am going to be playing a 4000 points Blitz game against a Space Marine opponent soon. Due to the nature of the Defender deployment in that mission type, as well as liberal use of Scouts, he is going to have a lot of board control from deployment onwards with regards to deep striking units. I need to get a unit of Lychguard with an Overlord as deep behind the line as possible, in his back zone, and I'm trying to work out the best way to do it. Monoliths wouldn't work because he can deploy across his entire half of the board, then he'll use Scouts to come as far forward to my line as possible, prohibiting and meaningful deep strike. I considered a Night Scythe to use Enhanced Invasion Beams to drop them off turn 1, but I realised the disembark has to happen BEFORE movement, not after, so I'm no longer confident that that is viable.

Does anyone have any suggestions?

Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts  
   
Made in fi
Locked in the Tower of Amareo





Not much you can probably do except night scythe as fast as possible and come up on turn 2. Do night scythes work like normal transport that you need to specify which flyer the unit are or could you bring multiples and have it come from the one that survives?

2024 painted/bought: 109/109 
   
Made in gb
Deranged Necron Destroyer





Leicester, England

You don't need to specialise what is in each one, but I do only own one the one model (technically a Doom Scythe but I'm trying to get hold of the Night Scythe part to swap it). There is a strat that would mean even if the Scythe pops turn 1 I can still disembark one unit, but that seems like a bit of a waste of a model really.

Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts  
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I played a game the other day with three night scythes and Lych guard squads, all three night scythes lived and were able to drop 5 man squads that charged into combat right away turn 2, I was pleased.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Only other option I can think of is the VoD, which gives you the ability to deep strike the lychguard and overlord to 9inches out. With MWBD giving a +1 to charges, that means you have to make an 8 inch charge with rerolls. But it relies on having a space to put them. If you can clear the scout screens, you could also do that turn 2 instead of 1 otherwise.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, Night scythes are probably your best bet if his screening is that good.

This message was edited 2 times. Last update was at 2018/08/16 22:20:06


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

That, or honestly, perhaps this isn't a great game to use Lychguard. They tend to shine in games where the enemy is trying to get into your face, like blood angels or tyranids.

This message was edited 1 time. Last update was at 2018/08/16 19:51:04


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 iGuy91 wrote:
That, or honestly, perhaps this isn't a great game to use Lychguard. They tend to shine in games where the enemy is trying to get into your face, like blood angels or tyranids.


Yeah, there's that too. They are more of an anti-charge unit than an assault unit. In higher point games it might be a good idea to take a unit to defend your backline. Just don't go overboard.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Longtime Dakkanaut





Cryptek with veil of darkness
Obyron
Zhandrek

BTW you have to play sautekh for this to work....

You veil the cryptek and zhandrek 9" from the enemy.

Then you ghostwalk Obyron and Max lychguard with shields, or 20 Flayed ones. They have to be placed within 6" of zhandrek, but more than 1" from the enemy. This results in you being 3" from the enemy...your best bet is to try and charge everything within 12" that you can.

As long as you roll a 3 or higher (2 or high with mwbd) you will get into assault.

You can do this turn one even

This message was edited 1 time. Last update was at 2018/08/16 23:02:39


 
   
 
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