BFG Rules, stats for Blackstone Fortresses, Ramilies-class Star Forts and other space installations
Having had some new ideas for variations and new uses of Blackstones and Ramilies for some time now, I had been hitting the lore hard for some time now, to better understand these behemoths and their context (among other things).
Some of you are probably familiar with my explorations & extrapolations, trying to better define the sizes of these two juggernauts, and having to settle for an improved concept of their relative scale.
I regret that I based my initial thinking off of the stats published and the relative sizes of the models. (I have 2 Blackstones and scratch-built a 6" pyramid for my Ramilies).
The LORE however, disproves my early notions as FALSE. I was mistaken in thinking the Ramilies as bigger than the Blackstone, but I had thought that for years.
I was going to export the images of the full rules from my pdf of the rules by Andy Chambers, but Adobe Reader is not allowing me to do that. So here are the short version copied from Planet Killer #1 and the
BFG Rulebook for the units I am concerned with, minus the pages of Special Rules for the Ramilies.
From Battlefleet Gothic Rule Book, p.145 (1999?)
SPACE STATION....................................150 pts
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Defence/8 0 0 2 5+ 4
ARMAMENT RANGE/SPEED FIREPOWER/
STR FIRE ARC
Weapons battery 60cm 12 All round
Lance battery 30cm 3 All round
Launch bays Fighters 30cm
Bombers 20cm 4 squadrons -
BLACKSTONE FORTRESS....................................400 pts
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Defence/16 0 0 6 5+ 6
ARMAMENT RANGE/SPEED FIREPOWER/
STR FIRE ARC
Weapons battery 60cm 20 All round
Lance battery 60cm 4 All round
Launch bays Fighters 30cm
Bombers 20cm 8 squadrons -
From Battlefleet Gothic Rule Book, p.127
ACTIVATED BLACKSTONE FORTRESS...........................750 pts
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Defence/16 10cm Special 6 6 0
ARMAMENT RANGE/SPEED FIREPOWER/
STR FIRE ARC
Warp cannons 90cm 8 All round
Special Rules: A Blackstone Fortress cannot go onto special orders but is assumed to automatically pass all other Leadership tests it is required to
make. The Blackstone Fortress can move up to 10cm in any direction in the movement phase: it does not turn like a normal ship. It has no crew and so
does not add a
D6 to its boarding score during a boarding action. A Blackstone Fortress' warp cannons roll 1 dice per point of Strength and require a
4+ to hit, like a lance. However, a warp cannon shot ignores shields, holofields or similar mechanisms; all hits will affect a ship directly.
Designer's note: At the moment, we're leaving the Blackstone Fortress' 'super-mega-death' shot out of these rules, but maybe we'll introduce them, along
with rules for combining Blackstone Fortress together, in an issue of White Dwarf magazine. If you've got any ideas in the mean time, we'd like to
hear them!
Planet Killer/Battlefleet Gothic Magazine, p.12-17 (in the year 2000)
Ramilies class Star Fort
RAMILIES CLASS STAR FORT...............................875 pts
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Defence/12 per quadrant 10cm Special 4 per quadrant 5+ 4 per quadrant
ARMAMENT RANGE/SPEED FIREPOWER/
STR FIRE ARC
Quadrant Batteries
Weapons battery 60cm 12 quadrant
Lance battery 60cm 5 quadrant
Launch bays Fighters 30cm
Bombers 20cm 8 squadrons quadrant
Special Rules: (there are a few sites that have the original, official pdf files as posted by
GW/Specialist Games; I will check with Admins on IF I may post a link)
So as I see it, my options are:
(1) Treat the Blackstone Stats as published are in fact for Quadrants of the structure, and quadruple the Blackstone's Point Costs, to 1600 and 2800 respectively, making them prohibitively expensive.
(2) Rework the Ramilies and rework the Blackstones on a curve, with new Special Rules and balanced Points Costs.
What are the
BFG community's thoughts and/or suggestions?
https://warhammer40k.wikia.com/wiki/Ramilies-class_Starfort