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Made in gb
Ancient Space Wolves Venerable Dreadnought





A couple of questions that came up while I was reading the AT rules yesterday so I thought I’d ask you guys if you had any answers:

1. Princeps Seniores Personal Trait #3 ‘Swift Killer’ (p.55): when it says ‘before you make an attack’ does that mean before a specific weapon attacks, or when the unit is activated to attack?

2. Legio Gryphonicus, Legion Specific Wargear: Gravatus Plating: when it says to add one to its armour, I’m assuming that means increase the values needed to deal damage, so effectively applying a -1 modifier to all incoming attacks, rather than adding an extra hole on the command terminal?

Thanks for any answers.

Also, if anyone else has questions please feel free to add them to this thread but try to keep up the numbering sequence.

This message was edited 1 time. Last update was at 2018/08/27 23:54:25


"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Crafty Goblin




Nottingham, UK

1) When the unit is activated to attack. Admittedly this could have been worded more clearly!

2) Well, there's one for the errata. It's effectively a -1 modifier.
   
Made in us
Fresh-Faced New User




Hopefully this is the right thread to ask this, but I bought the big AT box and I'm wondering if I should just wait till more information comes out before I pick a Legio and Maniple.
I don't want to paint this whole thing up and decide I want to change it later and it's too expensive to have multiple Maniples for me. Any thoughts?
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





This was intended for rules questions principally so in that spirit I should note that you don’t have to stick to the same Maniple type across games. Two Warlords, a Reaver, and a pair of Warhounds should cover the minimum for all the ones in the book and will probably be good for many others.

As for the paint scheme, outside of a tournament I don’t think anyone will care too much if you use the “wrong” Legio tactics etc. as long as you don’t start trying to mix and match from multiple Legios. You can also come up with your own heraldry and Legio and use whichever set of rules best suits you in any context.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in nl
Regular Dakkanaut





Netherlands

Two clarifications I've received on Reddit from James Hewitt:

1. A blast weapon fired at a target beyond its maximum range does not scatter as described in the Blast rules, but simply goes unresolved as per the normal Combat rules.

2. Ranged weapons can be fired in close combat, ie. when within 2" of the enemy. They then use WS instead of BS and get only a -1 modifier for targeted attacks as per the close combat rules. So, for example, Knights are not limited to just their melee weapons in close combat!

   
Made in gb
Towering Hierophant Bio-Titan






 General Helstrom wrote:
Two clarifications I've received on Reddit from James Hewitt:


In case anyone is still building their knights, I also asked him to clarify the rule phrasing that prevents two of them same weapon being used on a Knight:
https://www.reddit.com/r/adeptustitanicus/comments/96gbwu/i_designed_the_new_edition_of_adeptus_titanicus/e4i99lk

He said that wasn't intended behaviour, and it should give full benefit.

   
Made in gb
Revving Ravenwing Biker



Wrexham, North Wales

 General Helstrom wrote:
Two clarifications I've received on Reddit from James Hewitt:

1. A blast weapon fired at a target beyond its maximum range does not scatter as described in the Blast rules, but simply goes unresolved as per the normal Combat rules.

2. Ranged weapons can be fired in close combat, ie. when within 2" of the enemy. They then use WS instead of BS and get only a -1 modifier for targeted attacks as per the close combat rules. So, for example, Knights are not limited to just their melee weapons in close combat!


Yeah - there is no 40k style 'close combat'.
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





On the ranged weapon thing; I’m honestly surprised it needed clarification? That was the basic gist I got from the rule in the first place… nice to know I wasn’t seeing things though.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in us
Fresh-Faced New User




 Mr_Rose wrote:
This was intended for rules questions principally so in that spirit I should note that you don’t have to stick to the same Maniple type across games. Two Warlords, a Reaver, and a pair of Warhounds should cover the minimum for all the ones in the book and will probably be good for many others.

As for the paint scheme, outside of a tournament I don’t think anyone will care too much if you use the “wrong” Legio tactics etc. as long as you don’t start trying to mix and match from multiple Legios. You can also come up with your own heraldry and Legio and use whichever set of rules best suits you in any context.


Thanks for the info.
   
Made in nl
Regular Dakkanaut





Netherlands

 Mr_Rose wrote:
On the ranged weapon thing; I’m honestly surprised it needed clarification? That was the basic gist I got from the rule in the first place… nice to know I wasn’t seeing things though.


Yeah me too... I asked because I saw some Let's Plays where they only used the melee weapons in melee.

   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

puzzledust wrote:
Hopefully this is the right thread to ask this, but I bought the big AT box and I'm wondering if I should just wait till more information comes out before I pick a Legio and Maniple.
I don't want to paint this whole thing up and decide I want to change it later and it's too expensive to have multiple Maniples for me. Any thoughts?

You can do quite a bit of testing already.

All the statistics exist, just not the models yet, so you should be able to get a feel for your own play style with proxy figures.

Will other Maniples / Legions come out in the future - yes - but you can probably get pretty close with what exists now.
   
Made in us
Fresh-Faced New User




The rules state "A Titan can step over terrain if it's hight in inches is no more than half the scale value and the width of the terrain is less than the width of the base. The real problem comes when you realies a Warlord is scale 10 but only 5 or so inches high."

Does this mean it has to meet both conditions? I'm assuming yes it does.

So can you step up onto higher ground that is wider than your base but say only a half inch above ground level?

I'm asking this because the terrain tiles being made by Forgeworld have a lot of slightly elevated 1 story buildings that are very large.
   
Made in gb
Lethal Lhamean




Birmingham

puzzledust wrote:
The rules state "A Titan can step over terrain if it's hight in inches is no more than half the scale value and the width of the terrain is less than the width of the base. The real problem comes when you realies a Warlord is scale 10 but only 5 or so inches high."

Does this mean it has to meet both conditions? I'm assuming yes it does.

So can you step up onto higher ground that is wider than your base but say only a half inch above ground level?

I'm asking this because the terrain tiles being made by Forgeworld have a lot of slightly elevated 1 story buildings that are very large.

Yes, the use of the word "and" in that sentence would mean you need to meet both requirement.

The game sets out specific types of terrain and tells you to agree with your opponent before hand what everything will count as. Blocking terrain is the only thing you can't finish your movement on, so no Titans standing on top of buildings in a city scape, but you can destroy buildings and leave them as rubble which will then count as Difficult terrain which can be moved through. I've yet to see anything in the rules that covers elevation changes in terrain, but I imagine Difficult Terrain and wobbly model syndrome (could the Titan reasonably be expected to stand there if it wasn't for the large base) would cover it.
   
Made in us
Fresh-Faced New User




 Imateria wrote:
puzzledust wrote:

Yes, the use of the word "and" in that sentence would mean you need to meet both requirement.

The game sets out specific types of terrain and tells you to agree with your opponent before hand what everything will count as. Blocking terrain is the only thing you can't finish your movement on, so no Titans standing on top of buildings in a city scape, but you can destroy buildings and leave them as rubble which will then count as Difficult terrain which can be moved through. I've yet to see anything in the rules that covers elevation changes in terrain, but I imagine Difficult Terrain and wobbly model syndrome (could the Titan reasonably be expected to stand there if it wasn't for the large base) would cover it.


Thanks for the definition of "and". Although I am an American, I do have a firm grasp of conjunctions. That wasn't the point of confusion as much as why you couldn't stop on terrain that comes up to your ankles, but I should have worded that better. I didn't understand why it had to be less than the size of your base. Now I see that they have other rules for landing on terrain and that was only for stepping over terrain. Thanks for clarifying that.

This message was edited 2 times. Last update was at 2018/08/21 16:24:14


 
   
Made in us
Been Around the Block





Split fire states a unit cannot turn in the movement phase. A knight banner with split fire can't turn around any corners. This is the take we had last night when this came up. Has anyone seen any other clarification?

The scenario was my knights were behind a building and the only way to get targets was to weave between some other buildings with at least one 90 degree turn. So we just played it that the knights with split fire could move in a straight line in any direction since their front arc is 360 degrees.


   
Made in us
Fiery Bright Wizard





California

What do you guys think the normal points level for games is going to be, something like 1500 points? I'm probably gonna use battlescribe to draft up a couple lists. Seeing as how the game is new and I haven't had any experience with it i'm not 100% sure what loadouts are good/bad.

 
   
Made in ca
Commander of the Mysterious 2nd Legion





nevermind found it.

So here's a question that's been bugging me. ok I take a Legion Gryphonicus Venator Maniple, and opt to replace a warhound with another reaver, does that reaver count as a reaver per the maniple rules, or a warhound?

This message was edited 1 time. Last update was at 2018/08/27 23:10:47


Opinions are not facts please don't confuse the two 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Hmm… good point. I can see it going both ways. I mean it is a Reaver… but it’s clearly ‘supposed’ to be used in a light(ish) role given the manoeuvre boost.
I’d say it counts as a Warhound for all maniple purposes but remains a Reaver for everything else, such as forming a squadron.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in fr
Fresh-Faced New User




 Thargrim wrote:
What do you guys think the normal points level for games is going to be, something like 1500 points? I'm probably gonna use battlescribe to draft up a couple lists. Seeing as how the game is new and I haven't had any experience with it i'm not 100% sure what loadouts are good/bad.


1500 is a good maniple sized force for most lists I think.

Re: loadouts, you're going to want a solid mix of shield breakers (high dice) and armour cracking (low dice, high damage) weapons. Spread them out so when you lose a titan you don't lose the ability to bust voids or something. Reaver apocalypse launchers are going to be great because of their all round view. Things like the quake cannon will be interesting for their ability to control the movement of enemy titans a little, especially the big ones.

I think vulcans are going to be fun too.
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





And even if you think they (slightly ironically) aren’t the best for Titan killing, always bring at least one Knight Deleter, sorry, Bellicosa Volcano Cannon.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Mr_Rose wrote:
Hmm… good point. I can see it going both ways. I mean it is a Reaver… but it’s clearly ‘supposed’ to be used in a light(ish) role given the manoeuvre boost.
I’d say it counts as a Warhound for all maniple purposes but remains a Reaver for everything else, such as forming a squadron.


Yeah, I definatly think we should ask this for FAQ

Opinions are not facts please don't confuse the two 
   
Made in hr
Been Around the Block




Croatia/Zagreb

So, I watched some battle report online and people seem to remove their weapons after they suffer detonation. But I can't seem to find that in the rulebook...
   
Made in us
Mekboy Hammerin' Somethin'






 crnaguja wrote:
So, I watched some battle report online and people seem to remove their weapons after they suffer detonation. But I can't seem to find that in the rulebook...
There is no such rule. card stays there. This means you could see TONS of detonatins. Also makes targeted Gatlings from Knights dangerous in 2" at the back



Automatically Appended Next Post:
My question is on Engage and Destroy. Does both players actually get points off of this?

This message was edited 1 time. Last update was at 2018/08/28 22:15:40


 
   
Made in gb
Longtime Dakkanaut




Couple of rules points.

Does anyone else feel the random roll-off to see who chooses 1st player should actually just be alternating each turn?

Secondly, no pre-measuring... I have no idea what the designers are smoking, this is a terrible rule and so abusable, there is a reason we haven't seen awful mechanics like this in most tabletop wargames in the last 20 years.

Other than a few obvious errors, ruleset seems tight, anyone spotted anything broken?
   
Made in us
Mekboy Hammerin' Somethin'






zerosignal wrote:
Couple of rules points.

Does anyone else feel the random roll-off to see who chooses 1st player should actually just be alternating each turn?

Page 29 Step 1 of a Turn right under "Determine First Player" which is done EVERY turn


zerosignal wrote:

Secondly, no pre-measuring... I have no idea what the designers are smoking, this is a terrible rule and so abusable, there is a reason we haven't seen awful mechanics like this in most tabletop wargames in the last 20 years.


How is this broken? As far as I can see, all it means is that there is LESS time of people wasting their turns by figuring out EVERY SINGLE possible iteration of a move. Its refreshing because I dont have to wait 15 minutes for a player to figure out their move. Especially when Warhound Squadrons are here.

zerosignal wrote:

Other than a few obvious errors, ruleset seems tight, anyone spotted anything broken?

So far? Nope. Everything is designed to expand and its wide open to a ton of other races.
   
Made in hr
Been Around the Block




Croatia/Zagreb

 Lysenis wrote:
 crnaguja wrote:
So, I watched some battle report online and people seem to remove their weapons after they suffer detonation. But I can't seem to find that in the rulebook...
There is no such rule. card stays there. This means you could see TONS of detonatins. Also makes targeted Gatlings from Knights dangerous in 2" at the back



Automatically Appended Next Post:
My question is on Engage and Destroy. Does both players actually get points off of this?


Tnx.
About Engage and Destroy, it would seem (RAW) that secondary objective (Minimise loses) is indeed scored by both players. Strange, but I don't think its a typo because other secondary objectives leave no doubt that only one player scores. But maybe it's a case of bad proof reading. (because it makes no sense to me that opponent scores your objectives, but then again, what do I know? )
   
Made in gb
Longtime Dakkanaut




Anyone else think that 'merge void shields' is missing a paragraph?

The fluff description seems to suggest it risks both titan's void shields, but there is nothing in the rule which supports that.

Perhaps a burnout on one titan should drop the shields on both?
   
Made in hr
Been Around the Block




Croatia/Zagreb

Not really a rules question, but do we have any idea which legions are going to get rules? Aside of gryphonicus and tempestus? I want to chose a color scheme (for a reaver )
   
Made in us
Mekboy Hammerin' Somethin'






 crnaguja wrote:
Not really a rules question, but do we have any idea which legions are going to get rules? Aside of gryphonicus and tempestus? I want to chose a color scheme (for a reaver )


Likely most of the scondary named ones. I could see Astorum getting rules for instance
   
Made in us
Jealous that Horus is Warmaster



Boston

A couple of maniple/squadron questions:

Does/can a squadron of 'hounds occupy one "slot" in a maniple organization chart? For example if I have a Gryphonicus Axiom maniple of a Warlord, a regular Reaver and a Reaver subbed for a Warhound (to get the go fast wargear), can I get a squadron of Warhounds for the remaining (single) Warhound slot?

If not, can "reinforcement" Warhounds be combined with a Warhound that is part of a maniple in a squadron? (Since squadron designation happens during deployment, I would think this answer would be "yes").

If they can be combined, does the "extra" 'hound benefit from the maniple rules (i.e. continuing orders after a failed roll for an Axiom)? To me, it would seem fair that squadron orders would/could benefit, but an individual order to the non-maniple 'hound would not...

Any insight would be greatly appreciated
   
 
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