Switch Theme:

Do summoned units count toward the force org chart?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Krazed Killa Kan





Denver, Colorado

Question in the title - I can't find anything about this in my thousand boyz codex.

But if I have 2 units of rubrics and a unit of pink horrors I decide to summon, can I have a battalion?

I'm a bit concerned because, I suppose, I could theoretically change my mind and summon something like screamers or flamers instead of horrors, and therefore wouldn't have 3x troops choices anymore.


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Fixture of Dakka





AFAIK, no - you do not add summoned units to your list.

You must set aside points to use for summoning, but you needn't specify what you are going to spend them on.
   
Made in ca
Longtime Dakkanaut





No. Reinforcement points can't be "promised" to a certain role prior to the battle in order to fill up Force Org slots. Before the battle, your (presumably Battle-Forged) force must be organized into detachments. Any points not used can be considered Reinforcement Points. When you summon a unit, it may have a battlefield role, but it is not a part of any detachment (since nothing in the rules says that it joins any detachment).

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Krazed Killa Kan





Denver, Colorado

Yeah, I suspect you're right. It's a little annoying, because I'd like to be able to use those points in my FOC. Guess that's the cost of summoning.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in gb
Horrific Hive Tyrant





 Kap'n Krump wrote:
Yeah, I suspect you're right. It's a little annoying, because I'd like to be able to use those points in my FOC. Guess that's the cost of summoning.


Summoning is a very poor mechanic this edition. The fact you have to put aside points, and then you still have to roll and might not be able to summon makes it pretty terrible.

You'd be better off taking a Daemons detachment and using their stratagem to teleport them into battle instead.
   
Made in us
Krazed Killa Kan





Denver, Colorado

Eh, I can do the same with a thousand sons stratagem, and I kind of do like dropping in with 20 pinkies, especially if I can get flickering flames off.

I kind of like summoning flamers or screamers, though. Easy to summon, cheap, fast little objective scorers.

It's kind of fluffy too.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in ca
Longtime Dakkanaut





Without getting too deep into it; there are reasons to consider summoning. Getting around force org cough: limitations :cough is one such use. I had a tourney list, legal by ITC standards, but not by the standards of a tourney that a friend was going to (you couldn't have multiple copies of a detachment type, and I had two Supreme Command detachments). I changed one to a Super Heavy Auxiliary detachment, then used summoning to bring in my three Poxbringers. You could also do something similar to bring in "the right tool for the job", so to speak, by having unaligned CSM's bring in either Slaanesh, Tzeentch, or Nurgle psykers with specific powers as required.

This message was edited 1 time. Last update was at 2018/08/21 19:31:25


 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in au
Frenzied Berserker Terminator






 Kap'n Krump wrote:
Eh, I can do the same with a thousand sons stratagem, and I kind of do like dropping in with 20 pinkies, especially if I can get flickering flames off.

I kind of like summoning flamers or screamers, though. Easy to summon, cheap, fast little objective scorers.

It's kind of fluffy too.

Doesn't that Thousand Sons stratagem only affect THOUSAND SONS units? Horrors do not have that keyword. Plus, since Horrors lack the THOUSAND SONS Faction Keyword, your TZEENTCH detachment would not qualify to access Thousand Sons stratagems anyway.
   
Made in gb
Mekboy on Kustom Deth Kopta






Does this mean that summonable units are also immune to the dreaded "rule of 3"?
   
Made in md
Incorporating Wet-Blending




U.k

In non matched play you don’t need to set aside anything.
   
Made in gb
Longtime Dakkanaut




 An Actual Englishman wrote:
Does this mean that summonable units are also immune to the dreaded "rule of 3"?

Absolutely

DFTT 
   
Made in gb
Deadly Dire Avenger




 Cheexsta wrote:
 Kap'n Krump wrote:
Eh, I can do the same with a thousand sons stratagem, and I kind of do like dropping in with 20 pinkies, especially if I can get flickering flames off.

I kind of like summoning flamers or screamers, though. Easy to summon, cheap, fast little objective scorers.

It's kind of fluffy too.

Doesn't that Thousand Sons stratagem only affect THOUSAND SONS units? Horrors do not have that keyword. Plus, since Horrors lack the THOUSAND SONS Faction Keyword, your TZEENTCH detachment would not qualify to access Thousand Sons stratagems anyway.


As Cheeksta says, if you put the Horrors in your main detachment, you'll lose all the Thousand Sons rules, because Horrors do not have the THOUSAND SONS keyword. You'll need a separate detachment.

Battlescribe data author for:
All things Chaos in 40k, Kill Team, Apocalypse

Report issues with the data here:
https://www.github.com/bsdata/

Join us on Discord: https://discord.gg/UrrPB3T 
   
Made in ch
The Dread Evil Lord Varlak





Actually how does summoning work when you play with points.
Do you still roll 3d6 and then compare that to the powerlevel? After you set aside the pts of course.
I am asking because i'd like to summon some bloodletters with my R&H army.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in au
Frenzied Berserker Terminator






Not Online!!! wrote:
Actually how does summoning work when you play with points.
Do you still roll 3d6 and then compare that to the powerlevel? After you set aside the pts of course.
I am asking because i'd like to summon some bloodletters with my R&H army.

Yes, you still roll for summoning and then pick a unit with a PL up to that result. The actual points cost of the unit still comes out of your Reserve Points, though.
   
Made in ch
The Dread Evil Lord Varlak





 Cheexsta wrote:
Not Online!!! wrote:
Actually how does summoning work when you play with points.
Do you still roll 3d6 and then compare that to the powerlevel? After you set aside the pts of course.
I am asking because i'd like to summon some bloodletters with my R&H army.

Yes, you still roll for summoning and then pick a unit with a PL up to that result. The actual points cost of the unit still comes out of your Reserve Points, though.


So in other words i require to know 2 diffrent matched play counters and it seems counter intuitive since i need to put aside points for summoning ?

I mean why make it sensible and easy to understand and NOT random when you can do it that way......
Miss the old days where you could summon via Icons and payed for lower or upper daemons and you knew what you would get.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

GW gives you two options for Daemon Summoning:
1) Take a Daemon Detachment and use Stratagem to put the units in the Warp (aka deep strike them).
2) Use the summoning rules, giving you flexibility over what you summon. Have 200 points of summoning available? You can summon any daemon unit you choose based on your summoning rule. You don't need to decide until you actually start summoning.
   
Made in us
Lieutenant General





Florence, KY

Captyn_Bob wrote:
 An Actual Englishman wrote:
Does this mean that summonable units are also immune to the dreaded "rule of 3"?

Absolutely

Yes. It's even explicitly noted on the chart that it doesn't apply to units that cost reinforcement points.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Krazed Killa Kan





Denver, Colorado

MadSpy wrote:
 Cheexsta wrote:
 Kap'n Krump wrote:
Eh, I can do the same with a thousand sons stratagem, and I kind of do like dropping in with 20 pinkies, especially if I can get flickering flames off.

I kind of like summoning flamers or screamers, though. Easy to summon, cheap, fast little objective scorers.

It's kind of fluffy too.

Doesn't that Thousand Sons stratagem only affect THOUSAND SONS units? Horrors do not have that keyword. Plus, since Horrors lack the THOUSAND SONS Faction Keyword, your TZEENTCH detachment would not qualify to access Thousand Sons stratagems anyway.


As Cheeksta says, if you put the Horrors in your main detachment, you'll lose all the Thousand Sons rules, because Horrors do not have the THOUSAND SONS keyword. You'll need a separate detachment.


I don't have my codex in front of me, but I'm about 90% certain horrors have the thousand sons keyword, if taken as a troops choice out of the thousand boyz codex. Not if you take a demons detachment, but I don't.


Automatically Appended Next Post:
 alextroy wrote:
GW gives you two options for Daemon Summoning:
You can summon any daemon unit you choose based on your summoning rule. .


IIRC, aren't you limited to summoning demons with your same demonic alignment - i.e. Thousand boyz can only summon tzeench demons, Death guard can only summon nurgle demons, etc?

This message was edited 2 times. Last update was at 2018/08/22 15:38:05


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Lieutenant General





Florence, KY

 Kap'n Krump wrote:
I don't have my codex in front of me, but I'm about 90% certain horrors have the thousand sons keyword, if taken as a troops choice out of the thousand boyz codex.

You'd be wrong. Horrors do not have the THOUSAND SONS keyword even in Codex Thousand Sons.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Krazed Killa Kan





Denver, Colorado

I will check, otherwise my princes/exalted sorcerers don't give them rerolls of 1s.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in ca
Longtime Dakkanaut





You will be disappointed

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Krazed Killa Kan





Denver, Colorado

 Yarium wrote:
You will be disappointed


My main army is orks, so I'm used to disappointment!

What I am unused to is this much nuance when building an army. I guess I kind of thought if it was in your codex you........just use it, but it seems that's not the case.

This message was edited 2 times. Last update was at 2018/08/22 16:58:35


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Lieutenant General





Florence, KY

You can use them. You do so by summoning them and not needing to purchase Codex Daemons to do so.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

And I believe Princes will still be able to buff them as they also buff Daemons with the same alignment (Tzeentch in this case).
At least Princes from the CSM codex, which can also be Tsons.

   
Made in au
Furious Raptor




Sydney, Australia

 Kap'n Krump wrote:
 alextroy wrote:
GW gives you two options for Daemon Summoning:
You can summon any daemon unit you choose based on your summoning rule. .


IIRC, aren't you limited to summoning demons with your same demonic alignment - i.e. Thousand boyz can only summon tzeench demons, Death guard can only summon nurgle demons, etc?


This is indeed correct, so if you're summoning units from your Thousand Sons, you'll only be summoning Tzeentch daemons. That being said, if you had an unmarked chaos character for summoning, he could summon whichever daemons he wanted.

About the only advantage to summoning I can see is tailoring your daemon selection to your opponent - given a full unit of plaguebearers costs the same as daemonettes, which costs the same as bloodletters (and horrors cost less), you can choose what feels right for the battle, as opposed to having a fixed selection in your army that might be sub-optimal.

However I think the RULES for summoning more than remove this advantage by requiring your character to remain stationary in the movement phase. This requires you to get the character into position for the summoning the turn before, really limiting how well you can use summoned daemons as a reactionary force. I dunno, maybe I was doing it wrong, but that's how I played Death Guard back in 4th edition, my troops would move around objectives, and I summoned in units of plaguebearers to support areas where I was coming under fire and/or needed an assault unit to countercharge.
   
Made in au
Frenzied Berserker Terminator






 Kap'n Krump wrote:
 Yarium wrote:
You will be disappointed


My main army is orks, so I'm used to disappointment!

What I am unused to is this much nuance when building an army. I guess I kind of thought if it was in your codex you........just use it, but it seems that's not the case.

You need to get out of the idea that "Codex = Army". This seems to be the way that 8th edition isgoing: it's all about Faction Keywords, but the actual publication the unit is found in has absolutely no bearing over Detachments.
   
Made in gb
Norn Queen






 Cheexsta wrote:
 Kap'n Krump wrote:
 Yarium wrote:
You will be disappointed


My main army is orks, so I'm used to disappointment!

What I am unused to is this much nuance when building an army. I guess I kind of thought if it was in your codex you........just use it, but it seems that's not the case.

You need to get out of the idea that "Codex = Army". This seems to be the way that 8th edition isgoing: it's all about Faction Keywords, but the actual publication the unit is found in has absolutely no bearing over Detachments.
This is only true for IMPERIUM, CHAOS, AELDRARI SPESS ELVES, and TYRANIDS. For ORKS, T'AU EMPIRE, and NECRONS you can slap together whatever you want with narry a care in the world as to whether the detachments will work out keyword wise, because they will.

But otherwise, you're right. Gone are the days of a single FoC chart using units from but a single codex. 8th edition took the allies system of previous editions and said "lol what limits". Can't convince you to buy more £110 models if you "can't" use them in "proper" games now!

This message was edited 1 time. Last update was at 2018/08/23 01:23:17


 
   
Made in au
Frenzied Berserker Terminator






 BaconCatBug wrote:
This is only true for IMPERIUM, CHAOS, AELDRARI SPESS ELVES, and TYRANIDS. For ORKS, T'AU EMPIRE, and NECRONS you can slap together whatever you want with narry a care in the world as to whether the detachments will work out keyword wise, because they will.

So far, yeah. I fully expect publications to come out later in the 8th edition cycle to contain datasheets for other (or perhaps multiple) factions. Campaign books, Chapter Approved, stuff like that.

But the point was more that: just because it's in your codex, doesn't mean it's got all the same Faction Keywords.
   
 
Forum Index » 40K You Make Da Call
Go to: