++ **Pitched Battle** 2,000 (Chaos - Slaves to Darkness) [1490pts] ++
+ Leader +
Chaos Sorcerer Lord [160pts]: Chaos Runesword, Chaos Steed, Slaanesh
+ Behemoth +
Chaos Warshrine [160pts]: Slaanesh
+ Battleline +
Chaos Marauders [200pts]: 2x 20 Chaos Marauders, Barbarian Axes, Darkwood Shields, Drummer, Slaanesh
. Icon Bearer: Damned Icon
Chaos Warriors [180pts]: 2x 5 Chaos Warriors, Chaos Halberds and Chaos Runeshields, Hornblower, Slaanesh, Standard Bearer
Chaos Warriors [180pts]: 2x 5 Chaos Warriors, Chaos Halberds and Chaos Runeshields, Hornblower, Slaanesh, Standard Bearer
+ Other +
Chaos Gorebeast Chariots [100pts]: Slaanesh
. Chaos Gorebeast Chariot: Chaos War-flail
Chaos Gorebeast Chariots [100pts]: Slaanesh
. Chaos Gorebeast Chariot: Chaos War-flail
Chaos Gorebeast Chariots [100pts]: Slaanesh
. Chaos Gorebeast Chariot: Chaos War-flail
Chaos Gorebeast Chariots [100pts]: Slaanesh
. Chaos Gorebeast Chariot: Chaos War-flail
Chaos Gorebeast Chariots [100pts]: Slaanesh
. Chaos Gorebeast Chariot: Chaos War-flail
+ Allegiance +
Allegiance: Slaanesh
+ Game Options +
Game Type: 2000 Points - Battlehost
+ Malign Sorcery +
Endless Spells [60pts]: Chronomatic Cogs
+ Command Points +
Purchased Command Points [50pts]: 1 Command Point
++ **Pitched Battle** (Chaos - Slaanesh) [500pts] ++
+ Leader +
Chaos Lord of Slaanesh [100pts]
Herald of Slaanesh [60pts]: Steed of Slaanesh
Lord of Slaanesh on Demonic Mount [140pts]: 4. Enrapturing, 5. Allure of Slaanesh, General
+ Battleline +
Hellstriders of Slaanesh [200pts]: 2x 5 Hellstriders, Chaos Runeshield, Claw-spear, Hornblower
. Icon Bearer: Enrapturing Banner
+ Allegiance +
Allegiance: Slaanesh
++ Total: [1990pts] ++
Created with
BattleScribe
basically making a mortal chaos slaanesh army. i would use seekers host to get the plus for movement and charges. the gorbeast will be moving 11 inches and doing a charge of
2d6+3.
the hellstriders and lord on steed will be zooming in the backfield turn one. they have move of 16 + 2 for cogs+2 for seekers host= 20 inch move and the striders have a 21 because of the horn. then both have a
2d6+4 for the charge. the lord will sit next to the striders so he can have a total of -3 to hit him in combat. the marauders hunker down the middle with the sorcerer and lord of slaanesh on foot. the warshrine will follow them. warriors either objective camp or move forward on other objectives supported by the gorebeast chariots. i know i dont have a way to cause many mortal wounds or that one unit that will do alot of damage., those are my primary weakness. im a fast moving army with elements in it to get objectives in matched play. the fast moving parts allow me to be versatile.