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Made in gb
Longtime Dakkanaut




UK


For those who haven't yet heard, there will be two new ... I mean they're marketed as 'Codex' but they're more like supplement books I guess.

Elucidian Starstriders are the new Rogue Trader group. Which could -almost- be considered original, or at least new for 8th edition, except that they are yet another Imperium-only supplement force of characters. So basically it's another Inquisition, or Assassins. Which would be great, if every other army also had multiple sources of powerful character units to draw upon, but considering that literally no other army has this, it's more of a slap in the face to any non-Imperium player out there.

Oh, well, there's also the other army. Gellerpox Infected. No official word on the army alliance, but they're Nurgle so it seems that it's just another group on the bloat bus. I may be alone on this, but the bloated corpse look isn't that interesting after the 20th different 'unit' that looks the same as all the others. I can only assume someone on the design team has a fetish.

So ok, Chaos -might- be getting their own selection of new units... as long as they play Death Guard or Nurgle Daemons. Otherwise they won't really fit.


I dunno, maybe I'm just jaded and cynical, but I saw the Rogue Trader models and thought "awesome, GW could release these as a new codex supplement of mercenaries, and have them available to every army! That would be amazing and original!".

And then they made them yet another chunky piece of flotsam in the turgid pool of Imperial Soup.

I think, personally, that I would have been way more excited if the Gellerpox were just something... better. An evil cultist version of the Rogue Traders maybe, with a variety of interesting and fluffy character choices. Instead they're just... nothing we don't already have. Just a line up of interchangable ugly monsters that have no character or personality at all.

Just my opinion of course, I'm sure anyone who plays Imperium or Death Guard is very happy right now (which is unfortunately a pretty large percentage of the playing population). Would be interested to hear other peoples opinions on these.
   
Made in au
Towering Hierophant Bio-Titan





Niiru wrote:

I dunno, maybe I'm just jaded and cynical, but I saw the Rogue Trader models and thought "awesome, GW could release these as a new codex supplement of mercenaries, and have them available to every army! That would be amazing and original!".

Tyranids hiring Rogue Trader mercenaries. That WOULD be original, and uh... amazing.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Minidex for the Rogue Trader could be interesting (even more interesting if they could ally with Xenos since Rogue Traders tend to play fast and loose with a lot of laws).
   
Made in us
Dakka Veteran





Allowing Xenos to take Rogue Trader allies is a cool idea. You could also do it with the Inquisition, assuming a radical Inquisitor.

Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




If you don't like it whenever GW releases something for Imperium or Nurgle/DeathGuard, I don't think 8th edition is for you...

Joking of course, but seriously, I think they look sweet, nice throwback to the origins of the game. Not being available to every faction in no way takes away from the originality.
   
Made in gb
Longtime Dakkanaut




UK

 SHUPPET wrote:
Niiru wrote:

I dunno, maybe I'm just jaded and cynical, but I saw the Rogue Trader models and thought "awesome, GW could release these as a new codex supplement of mercenaries, and have them available to every army! That would be amazing and original!".

Tyranids hiring Rogue Trader mercenaries. That WOULD be original, and uh... amazing.


Haha, well could say the same for Orks too, the idea isn't perfect. But it's 999% more perfect than GW's plan of just releasing nothing but new Imperial units for eternity.


Automatically Appended Next Post:
Spartacus wrote:
If you don't like it whenever GW releases something for Imperium or Nurgle/DeathGuard, I don't think 8th edition is for you...

Joking of course, but seriously, I think they look sweet, nice throwback to the origins of the game. Not being available to every faction in no way takes away from the originality.



I think adding Rogue Traders was a great thing to do. I just wish they were more even handed.

Instead of the Nurgle boringness, they SHOULD have released a mercenary pirate band.

The killteam becomes "Rogue Traders vs Pirates" which is way better than "Traders vs Maggots".

And the Mercenary Pirates can be an unaligned supplement, similar to the Rogue Traders in options but accessible to multiple different factions/races.

Job done, money in the bank.

This message was edited 1 time. Last update was at 2018/09/04 03:16:30


 
   
Made in us
Regular Dakkanaut



Right Behind You

I think it is widely agreed that anything Xenos would have been better than the Nurgle mutants. They almost feel like they were lying around for another project that fell through so they slapped them into Rogue trader so they didn't have to spend development time on a Xenos foe.
   
Made in us
Blood-Drenched Death Company Marine




Why are you upset about Killteam getting more factions?
   
Made in fi
Locked in the Tower of Amareo





Niiru wrote:

Haha, well could say the same for Orks too, the idea isn't perfect. But it's 999% more perfect than GW's plan of just releasing nothing but new Imperial units for eternity.




Actually orks fighting for humans(mercenaries) is time honoured part of 40k fluff. But gamewise last thing we need is add more soup elements to imperium

2024 painted/bought: 109/109 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Umm, they aren't upset about two more Kill Team factions. They are upset at what they expect to be yet another Imperium Faction and yet another Nurgle Faction for 40K.

This message was edited 1 time. Last update was at 2018/09/04 03:55:13


 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Crimson Devil wrote:
Why are you upset about Killteam getting more factions?


He's not, he's upset that to further sales from people who don't play kill team, that these are also avaliable for 40k games as allies. thing is, chaos is pretty much one of the few factions other then IoM that can support a wide varity of differant armies with differant looks based around a shared general aestetic patron.

that said the Tau could support as much depth as the IoM and chaos, I'd LOOOVE to see that expanded.

Opinions are not facts please don't confuse the two 
   
Made in gb
Longtime Dakkanaut




UK

BrianDavion wrote:
 Crimson Devil wrote:
Why are you upset about Killteam getting more factions?


He's not, he's upset that to further sales from people who don't play kill team, that these are also avaliable for 40k games as allies. thing is, chaos is pretty much one of the few factions other then IoM that can support a wide varity of differant armies with differant looks based around a shared general aestetic patron.

that said the Tau could support as much depth as the IoM and chaos, I'd LOOOVE to see that expanded.



Chaos *could be* one of the alternative factions to Imperium, that allows for interesting and fluffy armies with a variety of aesthetics. But it isn't, really, because all the options being made for it have been Nurgle.

I'd have much preferred Mercenaries (as I've said already), but if it had to be a Chaos-only option ... why not dark mechanicus? So many other better options out there than another set of nurgle models.
   
Made in ca
Commander of the Mysterious 2nd Legion





Niiru wrote:
BrianDavion wrote:
 Crimson Devil wrote:
Why are you upset about Killteam getting more factions?


He's not, he's upset that to further sales from people who don't play kill team, that these are also avaliable for 40k games as allies. thing is, chaos is pretty much one of the few factions other then IoM that can support a wide varity of differant armies with differant looks based around a shared general aestetic patron.

that said the Tau could support as much depth as the IoM and chaos, I'd LOOOVE to see that expanded.



Chaos *could be* one of the alternative factions to Imperium, that allows for interesting and fluffy armies with a variety of aesthetics. But it isn't, really, because all the options being made for it have been Nurgle.

I'd have much preferred Mercenaries (as I've said already), but if it had to be a Chaos-only option ... why not dark mechanicus? So many other better options out there than another set of nurgle models.


the Thousand Sons are Nurgle now are they? right now chaos has 4 (well 5 if you include renegade knights) distinct armies, Chaos Deamons, which supports all 4, chaos space marines, 1 thousand Sons (Tzeetch) and Death Guard. and many people are assuming that we're going to get a world eaters and emperor;s children codex down the road. even if we count this codex as anything distinct beyond a "hey you know what would be awesome? ZOMBIES!" (which TBH I don't) GW's hardly focusing only on nurgle, especially given we KNOW a biiiig slaanish focus is coming

Opinions are not facts please don't confuse the two 
   
Made in us
Dakka Veteran




edit: delete me please

This message was edited 1 time. Last update was at 2018/09/04 04:31:16


 
   
Made in gb
Longtime Dakkanaut




UK

BrianDavion wrote:
Niiru wrote:
BrianDavion wrote:
 Crimson Devil wrote:
Why are you upset about Killteam getting more factions?


He's not, he's upset that to further sales from people who don't play kill team, that these are also avaliable for 40k games as allies. thing is, chaos is pretty much one of the few factions other then IoM that can support a wide varity of differant armies with differant looks based around a shared general aestetic patron.

that said the Tau could support as much depth as the IoM and chaos, I'd LOOOVE to see that expanded.


Chaos *could be* one of the alternative factions to Imperium, that allows for interesting and fluffy armies with a variety of aesthetics. But it isn't, really, because all the options being made for it have been Nurgle.

I'd have much preferred Mercenaries (as I've said already), but if it had to be a Chaos-only option ... why not dark mechanicus? So many other better options out there than another set of nurgle models.


the Thousand Sons are Nurgle now are they? right now chaos has 4 (well 5 if you include renegade knights) distinct armies, Chaos Deamons, which supports all 4, chaos space marines, 1 thousand Sons (Tzeetch) and Death Guard. and many people are assuming that we're going to get a world eaters and emperor;s children codex down the road. even if we count this codex as anything distinct beyond a "hey you know what would be awesome? ZOMBIES!" (which TBH I don't) GW's hardly focusing only on nurgle, especially given we KNOW a biiiig slaanish focus is coming



Nurgle got mortarian, bliiightbringers, Lords of contagion, plague casters, blights pawn, putrifiers, tally man, deathshroud and blight Lords, bloat drones, blight haulers, plague bursts, scriveners, bilepipers,... I'm sure there's a couple more im forgetting, probably blight or plague something or another.

Thousand sons got Magnus, and tzaangors, and tzaangors on disks, and the vortex beast. I think that's basically it.

So Yeh, not really comparable.

I'll admit though that I hadn't heard any rumours about a big Slaanesh lineup coming soon. The only rumours I'd heard is that Gw is actually phasing out the Slaanesh line because it's not family friendly enough to have half naked hermaphrodites.

World eaters and angron will come eventually, but I imagine it'll be more like the thousand sons book. Angron plus a couple new units to back up berserkers...maybe a berserker terminator squad. (were scarab occult terminators new? I can't remember)

Nurgle have definitely had a big big push by Gw in the last year. Maybe it's the most popular God?
   
Made in ca
Commander of the Mysterious 2nd Legion





1K sons also got Rubric Marines and Rubric Terminators, (which came out at the same time as Magnus)

and yeah there's some confirmed info about Slaanish coming out, eneugh to strongly suggest that we'll see a massive release of Slaanish demons, and if past precidance is anything to go by, p[lastic noise marines and fulgrim.

A lotta the last year or so has focused on Nurgle, with the focus Battlezone being the Plague war, I suspect 2019 will see A focus on Slaanish in a big way, the core book describes inital pushes to carve out a realm by Khorne, Nurgle and Tzeetch to varying degrees of sucess, Slaanish has yet to make his/hers/its move. and I suspect that move is coming.


GW seems to have focused on a differant god each half year or so. Khrone got the first focus, with Traitor's hate, and the AOS release, which saw Kharn get a new mini etc. then we had Tzeetch get some love that saw Magnus return, a buncha new AOS and 40k Tzeetch related minis. next up nurgle got some love.. Slaaanish is due.

This message was edited 2 times. Last update was at 2018/09/04 05:03:13


Opinions are not facts please don't confuse the two 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





I'm also not impressed with the continued Nurgle minis, really, enough is enough. It could have been practically anything else. How about the crew infected by a form of the techno virus that affects Obliterators? Still chaos, still great leeway for models, just not Nurgle.
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Niiru wrote:
 SHUPPET wrote:
Niiru wrote:

I dunno, maybe I'm just jaded and cynical, but I saw the Rogue Trader models and thought "awesome, GW could release these as a new codex supplement of mercenaries, and have them available to every army! That would be amazing and original!".

Tyranids hiring Rogue Trader mercenaries. That WOULD be original, and uh... amazing.


Haha, well could say the same for Orks too, the idea isn't perfect. But it's 999% more perfect than GW's plan of just releasing nothing but new Imperial units for eternity.



Imperium is the largest and most diverse faction in the universe of 40k and their histories and departments are extensively recorded. Continually releasing imperials is because there are so many un-explored sub-sub-factions of Imperials.

Tyranids are all one faction and granted Genestealer Cults.
Orks are all the same, because they are conformists. One Warboss is the exact same as another Warboss in the history books unless something truly spectacular marks them as special, both to the Ork and to the Imperium, such as the Beast or Ghazghkul. However, a Bad Moons warband is pretty much the same as the next Bad Moons warband, and a Speed Kult is pretty much like every Kult - they drive red things fast.
Eldar have many key players however they come under several sub-factions, but each mini-group in the SF is pretty much the same and can built using the main codexes - Craftworlds covers ALL craftworlds. Drukhari covers ALL Deldar because they follow Vect's rules. Ynnari covers all Ynnari because there isn't much of them. Harlequins same.
Tau are uniform conformists whose only differences lie in specific tactics of various Septs. We don't need to see Codex Water Caste or Earth Caste as they don't apply to war, and we already have rules to cover Fire, Air and Ethereal Castes.
Necrons again are a somewhat uniform army with little diversity between their various Tomb Worlds, as all Necron Warriors are the same. Sure, one might be more focused on Immortals, but really very little difference.

The main thing with all the Xenos is that even though they have sub-factions, those Sub-factions are not big enough or diverse enough to warrant a seperate book for 1-3 units with little options.

On the other hand, Rogue Traders don't have any current codex that current does them justice and has the diversity to represent them accurately. Inquisition are in a similar situation. Sure, these could surely be condensed into a singular "Imperial Forces" book, but then GW can't sell them as seperate - and they do sell well.

I agree that another Nurgle army is pointless and can be easily rolled into a Death Guard or Nurgle Daemonkin style book, but GW does GW.

This message was edited 1 time. Last update was at 2018/09/04 08:46:22


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Made in fi
Locked in the Tower of Amareo





Xenos not having subfactions is because GW hasn't bothered to write those...There's nothing inheritent why xenos can't have just as rich factions if writers put their mind to it.

2024 painted/bought: 109/109 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

tneva82 wrote:
Xenos not having subfactions is because GW hasn't bothered to write those...There's nothing inheritent why xenos can't have just as rich factions if writers put their mind to it.

This is what I was gona say. For example, with how fast Tau developt, and the 200 years move to 8th edition, Farsight Enclaves should have diverged enough from the Tau Empire to have many different units, much better fluff explained difference than DA or BA vs codex marines. GWs wiling.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Longtime Dakkanaut






It’s incredible. GW are releasing stuff at a rate we’ve literally never seen before and people are still finding ways to complain that not every single release is catering exclusively to their individual tastes.
   
Made in ca
Commander of the Mysterious 2nd Legion





tneva82 wrote:
Xenos not having subfactions is because GW hasn't bothered to write those...There's nothing inheritent why xenos can't have just as rich factions if writers put their mind to it.


thing is the current crop of writers aren't "putting their minds" to new factions for the IoM. they're just fleshing out and adding ones that have existed for, in most cases, decades. Custodes, Admech, Deathwatch, Imperial Knights, Harliquins, Genestealer cults, Rogue Traders, NONE of these are new, they're all things that existed in the fluff and often ahd Minis back in the old rogue trader days (or during epic in the case of Knights) it's pretty clear to me that GW's market stragety is to expand 40k by mining it's past. which makes perfect sense as it's a lot safer then introducing entirely new factions, consider the resistance to Primaris Marines and even the minority these days who think the Tau just don't fit the setting. By going with stuff that has always existed GW ensure minmium chance of resistance or backlash to new things.

So the best thing to do would be to comb through old lore, find some stuff for various factions and mention them high, loud and frequently to GW through social media etc. The Tau have a whole mess of servitor races who could get their own codex, A Kroot Mercenaries 'dex for example may be just what Nirru seems to want.

Off the top of my head here are some fun ideas taken from Lore.

1: Kroot Mercenaries.
2: Traitor Guard (seriously we NEED a new lost and damned codex)
3: Ork Freebooters (I am of the opinion Freebooters are distinct eneugh from a normal Ork Waagh to be justified having their own codex)
4: Squats (with the number of things that have already been dusted off can squats really be far behind?)
5: emperor's children and world eaters

I'm sure plenty of other ideas are otu there too

Opinions are not facts please don't confuse the two 
   
Made in au
Towering Hierophant Bio-Titan





 Nazrak wrote:
It’s incredible. GW are releasing stuff at a rate we’ve literally never seen before and people are still finding ways to complain that not every single release is catering exclusively to their individual tastes.


^^

couldn't have said it better.

There is so much awesome stuff coming out this month alone that I literally can't list it all without searching it up. Who even knows what else next month will bring, on top of GSC release just around the corner.

It's never been a more diverse time to play 40k, there has never been this many different ways to play the game and different games to play in the 40k universe.






And this god awful community still throws tantrums about it.

If people can find a way to complain about rogue trader's finally getting models as has been requested countless times for multiple decades, then they will complain about literally anything.

This message was edited 1 time. Last update was at 2018/09/04 09:35:46


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in fi
Locked in the Tower of Amareo





They will release tons of factions for Imperium. But do you see much Ork soup? Tau soup? Necron soup?

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut






The core focus, both narrative- and setting-wise, of 40K, has always been the Imperium, and the galaxy it occupies. I can’t see this changing any time soon; it’s our window into the 40K setting, from a human perspective.

I wouldn’t be surprised to see the other factions get expanded further in the future, but to be honest, I’m quite pleased that I’ll be able to get all the rules I need for my Orks in one Codex, rather than spread out across several.
   
Made in ca
Commander of the Mysterious 2nd Legion





tneva82 wrote:
They will release tons of factions for Imperium. But do you see much Ork soup? Tau soup? Necron soup?




thats because the Imperium has a ton of factions. none of the factions added to 40k have been newly invented.

Opinions are not facts please don't confuse the two 
   
Made in gb
Horrific Hive Tyrant





Nothing original? When was the last time we had a legitimate Rogue Trader we could run in a game?

It's a huge part of the historic lore of the setting that's been almost untouched for decades. That's really exciting!

I understand that not every Chaos player likes the Nurgle aesthetic though, and they've had a lot of attention over the last year. That's fair. But it has been the year that Death Guard got the most attention in their history ever too. And it will stop, it just hasn't yet!

I so get that Xenos fans would rather it be some Xenos. That's always brought up with every release. But let's be honest here. 40k is really about Imperium Vs Chaos. That's the heart of it. So yeah, a few more Xenos focused releases would be nice, but I don't really get why anyone is surprised that most kits focus on the protagonist and primary antagonist factions.
   
Made in gb
Dakka Veteran




Stux wrote:
Nothing original? When was the last time we had a legitimate Rogue Trader we could run in a game?

It's a huge part of the historic lore of the setting that's been almost untouched for decades. That's really exciting!

I understand that not every Chaos player likes the Nurgle aesthetic though, and they've had a lot of attention over the last year. That's fair. But it has been the year that Death Guard got the most attention in their history ever too. And it will stop, it just hasn't yet!

I so get that Xenos fans would rather it be some Xenos. That's always brought up with every release. But let's be honest here. 40k is really about Imperium Vs Chaos. That's the heart of it. So yeah, a few more Xenos focused releases would be nice, but I don't really get why anyone is surprised that most kits focus on the protagonist and primary antagonist factions.


Yeah. As a Xenos player at heart, I'm not expecting anything new for my armies any time soon. Instead, I'm looking to Chapter Approved and the September FAQ for changes to allow the current stuff to work first. As Games Workshop continues to release new models and codexes on sub-factions in the Imperium and Chaos, it's in my own interest to just not buy the new stuff to showcase where my own interests lie.
   
Made in gb
Fixture of Dakka






Stux wrote:
Nothing original? When was the last time we had a legitimate Rogue Trader we could run in a game?


In Warhammer 40,000? 1993, until 2nd edition came out. More recently in Inquisitor.
   
Made in us
Shadowy Grot Kommittee Memba






Yeah the second I saw that most of the miniatures in the box would be more. fething. nurgle I lost 100% of my interest in the product.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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