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[Kill Team] Primaris Reivers' Grav-chute and "falling" into Close Combat  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Grisly Ghost Ark Driver






The grav-chute entry on Pg 85 reads: "A model with a grav-chute never suffers from falling damage, and never falls on another model. If it would, instead place this model as close as possible to the point where it would have landed. This can bring it within 1" of an enemy model."

My question is, "Can a grav-chute equipped reiver "fall" into close combat? For example, I have a reiver 10" above an enemy model. Instead of declaring a Charge, the reiver walks off the edge whatever he is standing on, and is then placed within 1" of the enemy.



Kings of War: Abyssal Dwarves, Dwarves, Elves, Undead, Northern Alliance [WiP], Nightstalkers [WiP]
Dropzone Commander: PHR
Kill Team: Deathwatch AdMech Necron

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Made in au
Hissing Hybrid Metamorph






I don’t think so. You can’t choose to fall on a model, he’d only do that if he fell due to being shot at from my understanding. He can however charge and choose to drop, needing a tiny charge distance. But I don’t think you can choose to fall on someone. This is based on the Jumping Down rule on pg.43
   
Made in gb
Deadly Dire Avenger




As Tiberius said, falling is specifically when you get shot or punched off of a platform. Grav Chutes prevent both the falling model and any models they might land on from taking any damage.

Jumping Down specifically says that you cannot move within 1" unless you are charging.

However, if you are forced to fall and end up within 1", you can then fight the model you are next to in the Fight phase.

This message was edited 1 time. Last update was at 2018/09/12 08:19:05


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Okay, what happens if that same reiver declares a Charge (he's still 10" above the target), and fails to reach? He can't stop in midair ... If there's another floor between him and the target, he could stop there, which is the vertical equivalent of a failed horizontal charge (the charger can get closer to the target, but cannot deviate from the direct path).

So, I see two possible scenarios.
1. Reiver declares Charge, fails to reach, remains at starting point.
2. Reiver declares Charge, fails to reach, moves legal distance, then falls the remaining distance, landing safely within 1" of the target thanks to grav-chute.

I suspect the correct scenario is #1.

Anyway, why I'm asking about this is because I'm building a Deathwatch Kill Team, and am wondering if taking reivers as a highly mobile CC element would be worth it. Since the easy to build reivers have pre-molded shoulder pads, it isn't easy to convert them to Deathwatch, and buying the 10 figure reiver box is too expensive when I only need two. (I'd split it, but the only other marine player isn't interested.)

Kings of War: Abyssal Dwarves, Dwarves, Elves, Undead, Northern Alliance [WiP], Nightstalkers [WiP]
Dropzone Commander: PHR
Kill Team: Deathwatch AdMech Necron

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Made in de
Nihilistic Necron Lord






Germany

 Ancestral Hamster wrote:
Okay, what happens if that same reiver declares a Charge (he's still 10" above the target), and fails to reach? He can't stop in midair ... If there's another floor between him and the target, he could stop there, which is the vertical equivalent of a failed horizontal charge (the charger can get closer to the target, but cannot deviate from the direct path).

So, I see two possible scenarios.
1. Reiver declares Charge, fails to reach, remains at starting point.
2. Reiver declares Charge, fails to reach, moves legal distance, then falls the remaining distance, landing safely within 1" of the target thanks to grav-chute.

I suspect the correct scenario is #1.


Its 2. A failed charge roll allows you to move closer to your target. If there is a spot to place your model you can do that. If not, you stay where you are.

This message was edited 1 time. Last update was at 2018/09/13 09:32:53


 
   
Made in gb
Deadly Dire Avenger




 p5freak wrote:
 Ancestral Hamster wrote:
Okay, what happens if that same reiver declares a Charge (he's still 10" above the target), and fails to reach? He can't stop in midair ... If there's another floor between him and the target, he could stop there, which is the vertical equivalent of a failed horizontal charge (the charger can get closer to the target, but cannot deviate from the direct path).

So, I see two possible scenarios.
1. Reiver declares Charge, fails to reach, remains at starting point.
2. Reiver declares Charge, fails to reach, moves legal distance, then falls the remaining distance, landing safely within 1" of the target thanks to grav-chute.

I suspect the correct scenario is #1.


Its 2. A failed charge roll allows you to move closer to your target. If there is a spot to place your model you can do that. If not, you stay where you are. My advice, use this hook thing that ignore vertical distance. Its only 1 point, and your charge distance would be 0", if you are directly above the enemy model.



You can't use Grapnel Launchers for charging, they are for normal Moves only.

If the Reiver is 10" above the target and Jumps Down as part of his charge move, his charge distance is not 10", it is the horizontal distance between the models. If he did happen to roll less than that distance then he can't actually get within 1".

His charge distance is only 10" if he chooses to climb down, in which case you could, I suppose, jump the rest of the distance and land within 1", but then you wouldn't have successfully charged and wouldn't (necessarily) get to strike first.

This message was edited 2 times. Last update was at 2018/09/13 07:55:56


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Germany

MadSpy wrote:

You can't use Grapnel Launchers for charging, they are for normal Moves only.


Thats true. I was wrong. However the rules for jumping down, on pg. 43, do say that you dont count vertical distance when jumping down. When you jump down to charge a model (which you can do), and you are directly above, the charge distance is 0". If you have a grav chute you dont roll for damage.

This message was edited 1 time. Last update was at 2018/09/13 10:07:35


 
   
Made in us
Grisly Ghost Ark Driver






Ah, so it does. Thanks for the replies.

 p5freak wrote:
However the rules for jumping down, on pg. 43, do say that you dont count vertical distance when jumping down. When you jump down to charge a model (which you can do), and you are directly above, the charge distance is 0". If you have a grav chute you dont roll for damage.

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