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Made in us
Prescient Cryptek of Eternity





East Coast, USA

Two questions, really...

1. Can a Space Marine player use the Auspex Scan to shoot at an Ork unit moved with Da Jump? My read is yes due to the Orks counting as arriving from reinforcements via this main rule book FAQ...

Q: If a unit uses a rule that removes them from the battlefield and then sets them up again, such as the Teleport Homer ability or the Gate of Infinity psychic power, does that unit count as having moved for the purposes of moving and firing Heavy weapons?
A: Yes. Treat such units as if they are arriving on the battlefield as reinforcements.

2. Is the Auspex Scan player then able to fire Overwatch if charged? For some reason, I thought a player couldn't fire Overwatch if they'd already fired their weapons that turn, but can't find anything on the topic. I thought maybe the larger community could either help me out or tell me that I'm crazy. In fairness, I don't play often, so I think I have some prior edition things rattling around in my head.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


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Completed Trades With: ultraatma 
   
Made in gb
Norn Queen






 Kriswall wrote:
Two questions, really...

1. Can a Space Marine player use the Auspex Scan to shoot at an Ork unit moved with Da Jump? My read is yes due to the Orks counting as arriving from reinforcements via this main rule book FAQ...

Q: If a unit uses a rule that removes them from the battlefield and then sets them up again, such as the Teleport Homer ability or the Gate of Infinity psychic power, does that unit count as having moved for the purposes of moving and firing Heavy weapons?
A: Yes. Treat such units as if they are arriving on the battlefield as reinforcements.

2. Is the Auspex Scan player then able to fire Overwatch if charged? For some reason, I thought a player couldn't fire Overwatch if they'd already fired their weapons that turn, but can't find anything on the topic. I thought maybe the larger community could either help me out or tell me that I'm crazy. In fairness, I don't play often, so I think I have some prior edition things rattling around in my head.
1. Correct. They are arriving as reinforcements, and the Auspex lets you shoot things that are arriving as reinforcements.

2. Yes, you can fire Overwatch. There is no rule that prevents a unit that somehow shot out of sequence from also firing Overwatch that turn. You can, in fact, fire Overwatch literally an infinite amount of times, should the charging units fail to get within 1" of you.
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

I thought you had me on ignore. Haha. Good times.

Auspex Scan seems like a fairly hard counter to armies that rely on being able to psychically move up the board.

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Made in us
Fixture of Dakka





Until you factor in the 2CP and the -1-to-hit.

It's a potentially great strat, especially for units that plan on charging from deep striking. But it's extremely limited.
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

Bharring wrote:
Until you factor in the 2CP and the -1-to-hit.

It's a potentially great strat, especially for units that plan on charging from deep striking. But it's extremely limited.


The question was specifically in the context of being effective against use of Da Jump. You're still hitting with 50% of your shots against a unit that probably has a 6+ save.

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Made in gb
Horrific Hive Tyrant





 Kriswall wrote:
Bharring wrote:
Until you factor in the 2CP and the -1-to-hit.

It's a potentially great strat, especially for units that plan on charging from deep striking. But it's extremely limited.


The question was specifically in the context of being effective against use of Da Jump. You're still hitting with 50% of your shots against a unit that probably has a 6+ save.


The point is that it's not a hard counter, though it is strong in this circumstance. Auspex Scan has its limits, it costs 2cp and you can play around it to a degree.
   
Made in de
Nihilistic Necron Lord






Germany

 Kriswall wrote:
Bharring wrote:
Until you factor in the 2CP and the -1-to-hit.

It's a potentially great strat, especially for units that plan on charging from deep striking. But it's extremely limited.


The question was specifically in the context of being effective against use of Da Jump. You're still hitting with 50% of your shots against a unit that probably has a 6+ save.


That 6+ sv unit probably has 30 models, you hit 50%, wounding 50%. 10 boltguns have 20 shots at 9.1", 10 hits, 5 wounds. Is it worth 2CP killing 5 orks ? No, its not.
   
Made in fi
Locked in the Tower of Amareo





4-5 as with 5 wounds odds of rolling 6 is pretty decent(60% or so).

Or 6-7 grots. Either way 2CP bit pricey. Though not that he has to use it so better to have ability than not.

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 p5freak wrote:
 Kriswall wrote:
Bharring wrote:
Until you factor in the 2CP and the -1-to-hit.

It's a potentially great strat, especially for units that plan on charging from deep striking. But it's extremely limited.


The question was specifically in the context of being effective against use of Da Jump. You're still hitting with 50% of your shots against a unit that probably has a 6+ save.


That 6+ sv unit probably has 30 models, you hit 50%, wounding 50%. 10 boltguns have 20 shots at 9.1", 10 hits, 5 wounds. Is it worth 2CP killing 5 orks ? No, its not.


That marine unit probably has other weapons than bolters.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Fixture of Dakka





Because that Lascannon is going to do oh-so-much-more than a Boltgun.

Because that Flamer... wait, how are you within 8"?

Because that Melta... again, wrong target.

Just the PG that gets a bit scarier than the Boltgun. Wounds on a 5+ instead of 4+, and don't save on a 6+ anymore - not a huge increase in dead Orkz.
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

You could also use that strat on a squad of 6x aggressors and deal 30 wounds to the orks.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Bharring wrote:
Because that Lascannon is going to do oh-so-much-more than a Boltgun.

Because that Flamer... wait, how are you within 8"?

Because that Melta... again, wrong target.

Just the PG that gets a bit scarier than the Boltgun. Wounds on a 5+ instead of 4+, and don't save on a 6+ anymore - not a huge increase in dead Orkz.


Sorry, I didn't know Auspex Scan only works on tactical marines...


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in se
Regular Dakkanaut




6 agressors (IF someone is that stupid) standing still easily kills 20 orcs
   
Made in fi
Locked in the Tower of Amareo





Or bit more grots. If somebody wants to spend 2CP to kill some grots(my standard da jump target. Not even neccessary 30 strong but like 10 strong squad) feel free

This message was edited 1 time. Last update was at 2018/09/17 11:10:04


2024 painted/bought: 109/109 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

Jumping in 30 Grots could be fun. I hadn't considered that.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


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Completed Trades With: ultraatma 
   
Made in fi
Locked in the Tower of Amareo





 Kriswall wrote:
Jumping in 30 Grots could be fun. I hadn't considered that.


I have been doing that. Nice roadblock(60" wide at best). Bs4 allows clearing chaff, good to grab objectives cheaply and all in all does their job without depending on 50-50 charge which if failed often leaves boyz dead. For many jobs boyz are overkill and just dies that grots do just as well cheaper. And opponent hates shooting grots rather than boyz.

Not all the time but useful to keep in mind

2024 painted/bought: 109/109 
   
 
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