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Modeling Spotlight: Epirian SecDef Heavy Weapons Team conversion & rules!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
[MOD]
Making Stuff






Under the couch

From the Comm Guild blog here: http://www.thecommguild.com/roller/thecommguild/entry/modeling-spotlight-epirian-secdef-heavy

- by Iain Wilson



The addition of the SecDef to the Epirian lineup adds a much more 'military' feel to the faction, and I've been having a lot of fun exploring that with the models. I previously added my own homebrew SecDef Lieutenant and Scout Walker unit cards to the force builder (and if you missed the article, you can see how they were built here), and this week, I'm fleshing them out a little more with the addition of a dedicated heavy weapons team, based on the Master Bot Handler exo-suit.










My idea was for a slower-moving, but more heavily-armed team variant, for those situations that call for a little more firepower. With that goal in mind, I grabbed some parts from the SecDef and Master Handler sprues, and went to work!



From the Master Handler sprue, I took a torso and backpack, the weapon support arms and two weapons (I used the flakk guns, but it doesn't really matter which you use as you only want the mounting ring on the back of them). From the SecDef sprue, I took a head, two arms, two legs and a pair of machine guns.









I didn't want these guys to be quite as heavily armed as the Master Handler, so the first step was to remove the missile racks from the top of the backpack. I sliced them off using a razor saw, and cleaned up with a hobby knife to get rid of any rough cut marks.









As the SecDef arms have small shoulder pads on them, I removed the ridges that sit directly over the Master Handler's shoulders on each side of the torso. Otherwise, the arms would wind up sitting too low.









For the weapons, I cut the mounting ring from the back of the Master Handler's guns, and the grip and trigger assembly from the top of the SecDef gun, and then glued the mounting ring to the back of the machine gun's butt.









From there, the body was assembled pretty much as you would expect...









And finally, the weapons were glued onto the outside of the forearms - I didn't bother adding any specific mounting for them, as I figure they would magnetically lock to the SecDef exoskeleton's wristbands. Then I glued the support arms in place, and the model was ready for painting!









The same process works with the chainguns on the SecDef sprue, although in that case I also removed the weapon butt before attaching the mounting rings, to avoid the weapon looking too long against the model's arms.



For the team sergeant, I used a pointing arm, and for something different I put the gun for that arm in a 'standby' position. When he needs it, the support arm would drop it down and it would maglock to his wrist, ready for action.









Of course, pretty models are only half of the story! I have also generated an unofficial rules card for the heavy weapons team, which you can find in the Force Builder section of the Maelstrom's Edge website here.




















To build your own heavy weapons team, you can pick up the Master Handler and SecDef sprues along with the rest of the Maelstrom's Edge model range from the webstore here.



As always, feel free to pop along and share your work, or ask any Maelstrom's Edge- or hobby-related questions on the Comm Guild Facebook page!



For other Maelstrom's Edge modeling articles, including tutorials and walkthroughs of a wide range of different building and miniature projects, check out the article roundup here.



 
   
Made in us
Regular Dakkanaut





So instead of releasing new models you make new statcards out of conversions. Cool.

Like the Heavy weapons kitbashing, by the way. Keep it up!
   
Made in au
[MOD]
Making Stuff






Under the couch

 parakuribo wrote:
So instead of releasing new models you make new statcards out of conversions. Cool.

A little from column A, a little from column B - There's a new release every month for additional official units. The conversions are a way of adding some extra content on top of that, for those who want to use it. They're not 'official' rules releases, and in some cases may not be quite as balanced as the official units, but for people playing at home that's generally not a big concern.


And thanks! It's always nice to get positive feedback

 
   
 
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