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Made in us
Regular Dakkanaut





TIE Advanced x1 - Darth Vader - 88
•Darth Vader - Black Leader (70)
Fire-Control System (3)
Cluster Missiles (5)
Afterburners (8)
Instinctive Aim (2)

TIE/ln Fighter - Black Squadron Ace - 34
Black Squadron Ace - (26)
Crack Shot (1)
Hull Upgrade (7)

TIE/ln Fighter - Black Squadron Ace - 34
Black Squadron Ace - (26)
Crack Shot (1)
Hull Upgrade (7)

TIE/ln Fighter - “Mauler” Mithel - 42
•“Mauler” Mithel - Black Two (32)
Swarm Tactics (3)
Hull Upgrade (7)

Total: 198/200

View in the X-Wing Squad Builder
   
Made in gb
[MOD]
Villanous Scum







Its generally thought in V2 that less upgrades is a good thing by stripping out the mods you have on your ships you can afford a whole new ship. With Darth the baked in title and FCS makes IA counter intuitive.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Regular Dakkanaut





What do you think of this then?

TIE/ln Fighter - Academy Pilot - 23
Academy Pilot - (23)

TIE/ln Fighter - Black Squadron Ace - 27
Black Squadron Ace - (26)
Crack Shot (1)

TIE Advanced x1 - Darth Vader - 89
•Darth Vader - Black Leader (70)
Fire-Control System (3)
Cluster Missiles (5)
Afterburners (8)
Heightened Perception (3)

TIE/ln Fighter - “Mauler” Mithel - 33
•“Mauler” Mithel - Black Two (32)
Crack Shot (1)

TIE/ln Fighter - Black Squadron Ace - 27
Black Squadron Ace - (26)
Crack Shot (1)

[b]Total: 199/200
   
Made in gb
[MOD]
Villanous Scum







Looks better, maybe loose the afterburners on Darth and bump Mauler upto Howlrunner, the reroll on all your ships at range 1 can be a game changer with 2 dice attacks and no lock. Also it throws the enemies targeting priority out a bit as they then have a real choice between targeting Howlie or Vader, if they split their fire that's good news for you.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Regular Dakkanaut





Done
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Also, Heightened Perception will be marginal at best, imho. You already shoot at Initiative 6. Are we really going to see a plethora of Han gunners? Like, yeah, it's just 3 points, but between that and getting to choose who goes first...

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Regular Dakkanaut





TIE/ln Fighter - Obsidian Squadron Pilot - 24
Obsidian Squadron Pilot - (24)

TIE/ln Fighter - Black Squadron Ace - 27
Black Squadron Ace - (26)
Crack Shot (1)

TIE/ln Fighter - •“Howlrunner” - 41
•“Howlrunner” - Obsidian Leader (40)
Crack Shot (1)

TIE Advanced x1 - •Darth Vader - 81
•Darth Vader - Black Leader (70)
Fire-Control System (3)
Cluster Missiles (5)
Heightened Perception (3)

TIE/ln Fighter - Black Squadron Ace - 27
Black Squadron Ace - (26)
Crack Shot (1)

Total: 200/200

View in the X-Wing Squad Builder

Now should I just change all the black aces to obsidian pilots then give darth a mod and get rid of Heightened perception or just keep it this way?
   
Made in us
Charing Cold One Knight





Sticksville, Texas

How has Crack Shot been performing for you? Just bought the stuff to update my ships... And I have a hard time figuring out how a Crack Swarm will be able to best use it now that it is limited to Bullseye Arc.
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

You need to practice your approach on a slant. If your angle of approach is 45 degree or less of your enemy (I never said it was easy) then you have a lot more chances of bringing that Bullseye are to bear.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
 
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