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2018/09/19 04:43:40
Subject: X wing imperial squad
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Regular Dakkanaut
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TIE Advanced x1 - Darth Vader - 88
•Darth Vader - Black Leader (70)
Fire-Control System (3)
Cluster Missiles (5)
Afterburners (8)
Instinctive Aim (2)
TIE/ln Fighter - Black Squadron Ace - 34
Black Squadron Ace - (26)
Crack Shot (1)
Hull Upgrade (7)
TIE/ln Fighter - Black Squadron Ace - 34
Black Squadron Ace - (26)
Crack Shot (1)
Hull Upgrade (7)
TIE/ln Fighter - “Mauler” Mithel - 42
•“Mauler” Mithel - Black Two (32)
Swarm Tactics (3)
Hull Upgrade (7)
Total: 198/200
View in the X-Wing Squad Builder
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2018/09/19 04:57:54
Subject: X wing imperial squad
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[MOD]
Villanous Scum
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Its generally thought in V2 that less upgrades is a good thing by stripping out the mods you have on your ships you can afford a whole new ship. With Darth the baked in title and FCS makes IA counter intuitive.
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On parle toujours mal quand on n'a rien à dire. |
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2018/09/20 01:37:01
Subject: Re:X wing imperial squad
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Regular Dakkanaut
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What do you think of this then?
TIE/ln Fighter - Academy Pilot - 23
Academy Pilot - (23)
TIE/ln Fighter - Black Squadron Ace - 27
Black Squadron Ace - (26)
Crack Shot (1)
TIE Advanced x1 - Darth Vader - 89
•Darth Vader - Black Leader (70)
Fire-Control System (3)
Cluster Missiles (5)
Afterburners (8)
Heightened Perception (3)
TIE/ln Fighter - “Mauler” Mithel - 33
•“Mauler” Mithel - Black Two (32)
Crack Shot (1)
TIE/ln Fighter - Black Squadron Ace - 27
Black Squadron Ace - (26)
Crack Shot (1)
[b]Total: 199/200
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2018/09/20 02:23:51
Subject: X wing imperial squad
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[MOD]
Villanous Scum
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Looks better, maybe loose the afterburners on Darth and bump Mauler upto Howlrunner, the reroll on all your ships at range 1 can be a game changer with 2 dice attacks and no lock. Also it throws the enemies targeting priority out a bit as they then have a real choice between targeting Howlie or Vader, if they split their fire that's good news for you.
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On parle toujours mal quand on n'a rien à dire. |
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2018/09/20 02:51:03
Subject: Re:X wing imperial squad
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Regular Dakkanaut
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Done
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2018/09/21 00:23:24
Subject: X wing imperial squad
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Fixture of Dakka
Bathing in elitist French expats fumes
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Also, Heightened Perception will be marginal at best, imho. You already shoot at Initiative 6. Are we really going to see a plethora of Han gunners? Like, yeah, it's just 3 points, but between that and getting to choose who goes first...
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2018/09/30 02:23:05
Subject: Re:X wing imperial squad
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Regular Dakkanaut
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TIE/ln Fighter - Obsidian Squadron Pilot - 24
Obsidian Squadron Pilot - (24)
TIE/ln Fighter - Black Squadron Ace - 27
Black Squadron Ace - (26)
Crack Shot (1)
TIE/ln Fighter - •“Howlrunner” - 41
•“Howlrunner” - Obsidian Leader (40)
Crack Shot (1)
TIE Advanced x1 - •Darth Vader - 81
•Darth Vader - Black Leader (70)
Fire-Control System (3)
Cluster Missiles (5)
Heightened Perception (3)
TIE/ln Fighter - Black Squadron Ace - 27
Black Squadron Ace - (26)
Crack Shot (1)
Total: 200/200
View in the X-Wing Squad Builder
Now should I just change all the black aces to obsidian pilots then give darth a mod and get rid of Heightened perception or just keep it this way?
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2018/09/30 05:41:31
Subject: X wing imperial squad
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Charing Cold One Knight
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How has Crack Shot been performing for you? Just bought the stuff to update my ships... And I have a hard time figuring out how a Crack Swarm will be able to best use it now that it is limited to Bullseye Arc.
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2018/10/01 20:11:33
Subject: X wing imperial squad
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Fixture of Dakka
Bathing in elitist French expats fumes
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You need to practice your approach on a slant. If your angle of approach is 45 degree or less of your enemy (I never said it was easy) then you have a lot more chances of bringing that Bullseye are to bear.
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