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8th Edition Fight Phase Movement / Do You Have to Fight?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Implacable Skitarii





Washington, DC

Greetings,
My group has been a little squirrely lately with the fight phase. We've checked rules, but are probably missing things. I'm turning to you guys for clarification.

1. Pile In, Heroic Intervention, Consolidate

When do the above activate? My understanding is the following order of operations:

A. Player declares charge targets, opponent overmatched, player rolls for charge.
B. If charge succeeds, unit moves. Unit may immediately Pile In 3" to ward/around opponent models.
C. Player repeats A+B for all charging units.
D. Opponent piles in (or doesn't) with units in combat. Heroic Interventions activate.
E. Charging units fight (barring separate unit abilities).
F. Players take turns fighting any other units in close combat (after a charge, it's usually only opponent units).
G. After close combat concludes, the Player may Consolidate 3" to ward additional units.

Step G is a point of contention. Do all charging units Consolidate, or do all Player units? Do they have to have killed a unit to Consolidate? A model? Can they move more than 1" from a unit they were previously engaged with via this method?

2. You can put me into combat, but you can't make me fight.

I tied up an opponent's Dreadnought via a consolidate st the end of my turn. During his turn, his Dreadnought elected not to fight, as killing my models might have opened him up to lascannon shots. Is this legal?

Worse, same opponent later charged a unit of mine and then tried not to fight so he could similarly hide from shooting. Is a unit executing a charge compelled to fight?

3,000
2,000
Kill Team (2,000 in progress)
Bolt Action Late War Germans: 2,000+
Bolt Action Late War Brits: 2,000+
Bolt Action Late War US Airborne: 1000  
   
Made in gb
Horrific Hive Tyrant





First problem here:

Charge phase and Fight phase are totally separate.

You do ALL charges, THEN move to Fight phase.

When you activate a unit in the Fight phase, the first thing you do is Pile In. Then that unit fights. Then that unit consolidates.

ONLY units that fight can pile in or consolidate, and they do them immediately before and after (respectively) they fight.

You don't need to have caused any wounds to consolidate, you can always do it after fighting.

All units that are within 1" of an enemy unit in the Fight phase MUST fight, it is not optional.

This message was edited 2 times. Last update was at 2018/09/22 13:19:56


 
   
Made in us
Steadfast Grey Hunter




#2 - The designers commentary comments on this.

If you are eligible to fight, you must fight and you must fight 'when you are eligible' no waiting. (So chargers can't 'pass' until the 'fights normal' phase.)


For #1 - as Stux says, you smerged the rules for two phases into one and aren't doing it right. Take a look through the rules again.

Heroic Interventions occur at the end of the charge phase. (Even if your opponent declares no charges, you can HI).

Pile in occurs when a unit is selected to fight. In the fight phase.

Consolidate occurs after a unit resolves attacks, in the fight phase.
   
Made in es
Swift Swooping Hawk





Just to add to the above, remember you must follow the normal phase sequence, despite the status of your units (locked in combat as example)

1: move, declare charges and resolve such charge movements etc..
2: psy phase
3: shooting phase with normal restrictions units locked in combat can't be target of enemy shots...
4: fight phase.
   
Made in gb
Horrific Hive Tyrant





 Lord Perversor wrote:
Just to add to the above, remember you must follow the normal phase sequence, despite the status of your units (locked in combat as example)

1: move, declare charges and resolve such charge movements etc..
2: psy phase
3: shooting phase with normal restrictions units locked in combat can't be target of enemy shots...
4: fight phase.


This is incorrect. Charge phase is after shooting phase, not a part of the movement phase.

This message was edited 1 time. Last update was at 2018/09/22 17:48:25


 
   
Made in gb
Longtime Dakkanaut




 Lord Perversor wrote:
Just to add to the above, remember you must follow the normal phase sequence, despite the status of your units (locked in combat as example)

1: move, declare charges and resolve such charge movements etc..
2: psy phase
3: shooting phase with normal restrictions units locked in combat can't be target of enemy shots...
4: fight phase.


You're about 6 editions out with how charging works. You charge in the Charge phase, which is just before the Fight phase.

OP: other posters are right in clarifying when the Pile In and Consolidate move happens. You shoudl note, however, that both moves are optional. If you don't want to get more models involved int he fight via Pile In you don't have to. You do have to fight with any models that are eligible after Pile In/Consolidate moves though.

This message was edited 1 time. Last update was at 2018/09/22 18:31:50


 
   
Made in gb
Horrific Hive Tyrant





As with almost any move in the game, 0" is a valid option for distance too.
   
Made in gb
Norn Queen






Looks like people are mixing up Kill Team and 40k.

And yes, 0 is a valid amount to "move" for pile in and consolidate. If people get annoyed, just move 0.0000000000001" instead.
   
Made in us
Implacable Skitarii





Washington, DC

Hey guys, thanks for the help. Follow-on question:

A unit charges successfully against a declared unit A. In the fight phase, it comes within 1" of unit B after pile in. After consolidating after fighting, it comes within 1" of unit C.

My understanding is that B can fight. Can C?

3,000
2,000
Kill Team (2,000 in progress)
Bolt Action Late War Germans: 2,000+
Bolt Action Late War Brits: 2,000+
Bolt Action Late War US Airborne: 1000  
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Yes.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Implacable Skitarii





Washington, DC

Doesn't that potentially create an endless wave of fighting? So if I consolidated into a vehicle that wasn't with 1" of any units at beginning of fight phase, it could fight back?

3,000
2,000
Kill Team (2,000 in progress)
Bolt Action Late War Germans: 2,000+
Bolt Action Late War Brits: 2,000+
Bolt Action Late War US Airborne: 1000  
   
Made in gb
Longtime Dakkanaut




A unit only gets to Consolidate once (with a few exceptions for units that can fight multiple times in one phase) and all Pile In and Consolidate moves have to be towards the closest model so in reality you don't get a cascade of combats.
   
Made in gb
Horrific Hive Tyrant





 Red Acolyte wrote:
Doesn't that potentially create an endless wave of fighting? So if I consolidated into a vehicle that wasn't with 1" of any units at beginning of fight phase, it could fight back?


Not endless. Units can only fight once each, so it will end.

(Technically some units can fight more than once, but these special rules are rare and have strict limits)

This message was edited 1 time. Last update was at 2018/09/22 22:44:36


 
   
Made in gb
Norn Queen






 Red Acolyte wrote:
Doesn't that potentially create an endless wave of fighting? So if I consolidated into a vehicle that wasn't with 1" of any units at beginning of fight phase, it could fight back?
Yes, it can fight back, but the unit that consolidated won't get to fight again without another special rule allowing them to. And in any case, if you charged that turn you can't attack units you didn't charge.
   
Made in us
Implacable Skitarii





Washington, DC

Thanks everyone for responses. It clarified a lot of things and really changed how chargers will perform in our group.

3,000
2,000
Kill Team (2,000 in progress)
Bolt Action Late War Germans: 2,000+
Bolt Action Late War Brits: 2,000+
Bolt Action Late War US Airborne: 1000  
   
Made in es
Swift Swooping Hawk





Slipspace wrote:
 Lord Perversor wrote:
Just to add to the above, remember you must follow the normal phase sequence, despite the status of your units (locked in combat as example)

1: move, declare charges and resolve such charge movements etc..
2: psy phase
3: shooting phase with normal restrictions units locked in combat can't be target of enemy shots...
4: fight phase.


You're about 6 editions out with how charging works. You charge in the Charge phase, which is just before the Fight phase.

OP: other posters are right in clarifying when the Pile In and Consolidate move happens. You shoudl note, however, that both moves are optional. If you don't want to get more models involved int he fight via Pile In you don't have to. You do have to fight with any models that are eligible after Pile In/Consolidate moves though.


Oh dear you are so right too much KT lately just messed the order on my head
   
 
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