Switch Theme:

Denizens of Moria? Is it a viable option?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Blood Angel Neophyte Undergoing Surgeries



Denison texas

The subject says it all. I just got the starter set and while i love the Lord of the Nazgul i have wanted the Balrog from day one that i laid eye's on his sexy, beastly self. My question (especially since I'm still waiting on the army book) is.... Is this a viable fighting force? Is the Balrog worth it? I'm going to get it for my love of the model anyway.... But do i want to use it in the game? Thanks for coming to my Ted talk.
   
Made in us
Longtime Dakkanaut




North Carolina

I haven’t gotten the new books yet but the Balrog did get a revised profile with new rules and seems like it’s much improved.


https://www.warhammer-community.com/2018/08/22/21st-big-rules-changes-profiles-middle-earthgw-homepage-post-2fw-homepage-post-2/
One of the most terrifying creatures in Middle-earth, the Balrog often struggled to make an impact in Matched Play games – until now! Whilst its characteristics have remained the same, the Balrog has had a series of special rules added to its profile. Now the Balrog can utilise its flaming lash in battle, declare a Heroic Combat each turn for free, ignore the effects of any flame-based attacks against it, and halve the number of wounds it would suffer from an ability that would slay it outright. On top of this, the Balrog has had a points reduction. These are significant changes designed to make this mighty creature the truly terrifying monster that it should be!

Mundus vult decipi, ergo decipiatur
 
   
Made in us
Longtime Dakkanaut





Balrog is sooooooo good in the new edition. If you are new to the game he's a great blunt object, but as your skill improves, he now offers all kinds of positioning trickery that could make him really tournament competitive in fun ways too.

Moria in general has lots of odd and fun unit choices. I say go for it!

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries



Denison texas

Thank you guys
   
Made in us
Regular Dakkanaut




So, as a NON balrog player, how the hell does one deal with the Balrog. He seems pretty much unstoppable.

Defense 9 and 10 Wounds means he's pretty much unkillable, even if you do win a Fight against him (and at F10 that's unlikely).

Magic Resistant and 10 Will means he's pretty much immune to magic.

With Heroic Combat free each turn, you can pretty much count on him killing at least 2 models per turn.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Rocmistro wrote:
So, as a NON balrog player, how the hell does one deal with the Balrog. He seems pretty much unstoppable.

Defense 9 and 10 Wounds means he's pretty much unkillable, even if you do win a Fight against him (and at F10 that's unlikely).

Magic Resistant and 10 Will means he's pretty much immune to magic.

With Heroic Combat free each turn, you can pretty much count on him killing at least 2 models per turn.


You don't fight the Balrog. You run, fool.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Wicked Warp Spider





 Galas wrote:
Rocmistro wrote:
So, as a NON balrog player, how the hell does one deal with the Balrog. He seems pretty much unstoppable.

Defense 9 and 10 Wounds means he's pretty much unkillable, even if you do win a Fight against him (and at F10 that's unlikely).

Magic Resistant and 10 Will means he's pretty much immune to magic.

With Heroic Combat free each turn, you can pretty much count on him killing at least 2 models per turn.


You don't fight the Balrog. You run, fool.


You FLY, you fools.

Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in us
Regular Dakkanaut




Lol. Sure, that works in a movie or a book but in a game one must have a plan for stuff like that or else it becomes an auto-win and I don't think GW wants that.
   
Made in fi
Locked in the Tower of Amareo





Try what works in other games with big tough unkillable models. Ignore it and play the scenario. 2 models a turn? Just trible feed him 2 models a turn and kill rest/aim for scenario.

Warhound titan in 40k looks scary as well and for orks is as good as unkillable. But it's just one model so short of scenario where you win only by holding one point nothing he can really do.

Now albeit if you run into scenario where balrog can win just by sitting at one point it's tougher.

2024 painted/bought: 109/109 
   
Made in us
Powerful Pegasus Knight





The balrog can literally yoink any model on the board into combat with him within 18 inches. Couple that with his free heroic combat every turn and you cannot just "avoid him".
   
Made in us
Longtime Dakkanaut




tneva82 wrote:
Try what works in other games with big tough unkillable models. Ignore it and play the scenario. 2 models a turn? Just trible feed him 2 models a turn and kill rest/aim for scenario.

Warhound titan in 40k looks scary as well and for orks is as good as unkillable. But it's just one model so short of scenario where you win only by holding one point nothing he can really do.

Now albeit if you run into scenario where balrog can win just by sitting at one point it's tougher.


The balrog isn’t a titan. A titan is actively unplayable in most matches play games

As for the balrog, siege weapons maybe.
   
Made in fi
Locked in the Tower of Amareo





stratigo wrote:
tneva82 wrote:
Try what works in other games with big tough unkillable models. Ignore it and play the scenario. 2 models a turn? Just trible feed him 2 models a turn and kill rest/aim for scenario.

Warhound titan in 40k looks scary as well and for orks is as good as unkillable. But it's just one model so short of scenario where you win only by holding one point nothing he can really do.

Now albeit if you run into scenario where balrog can win just by sitting at one point it's tougher.


The balrog isn’t a titan. A titan is actively unplayable in most matches play games

As for the balrog, siege weapons maybe.


Yes but principle still applies. If titan isn't your cup of tea compare to knights which can be also defeated by playing scenario and minimizing what damage they can do. And balrog is easier to deal with in that there's less models it can reach(no guns of shoot 12 times etc)

Or other cases like bloodthirster in 40k 2nd ed(just feed 1-2 guardsmen a turn and it's useless). As long as your army isn't based on few high value models the big bad model is struggling to make anything useful. Sure bloodthirster killed any character it got into combat. Not much help if you made sure it only got basic guys into combat where it could only kill those it got into b2b contact with. So you simply fed 1-2 guardsmen. Squad of 10 guardsmen=5 turns minimum bloodthirster took to clear them all out.


Automatically Appended Next Post:
 Sledgehammer wrote:
The balrog can literally yoink any model on the board into combat with him within 18 inches. Couple that with his free heroic combat every turn and you cannot just "avoid him".


So provide him choise of "do I yoink this gondor infantryman #1432432 or #213342432 into combat with me". Ability to yoink models into combat isn't much to cheer if all he has available is cheap run of the mill. Of course if your army is like Elendil+Aragon+Boromir style of super friends that's more of Balrog's field of course. He's basically rock of uber heroes scissors.

This message was edited 2 times. Last update was at 2018/10/22 07:23:06


2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut




tneva82 wrote:
stratigo wrote:
tneva82 wrote:
Try what works in other games with big tough unkillable models. Ignore it and play the scenario. 2 models a turn? Just trible feed him 2 models a turn and kill rest/aim for scenario.

Warhound titan in 40k looks scary as well and for orks is as good as unkillable. But it's just one model so short of scenario where you win only by holding one point nothing he can really do.

Now albeit if you run into scenario where balrog can win just by sitting at one point it's tougher.


The balrog isn’t a titan. A titan is actively unplayable in most matches play games

As for the balrog, siege weapons maybe.


Yes but principle still applies. If titan isn't your cup of tea compare to knights which can be also defeated by playing scenario and minimizing what damage they can do. And balrog is easier to deal with in that there's less models it can reach(no guns of shoot 12 times etc)

Or other cases like bloodthirster in 40k 2nd ed(just feed 1-2 guardsmen a turn and it's useless). As long as your army isn't based on few high value models the big bad model is struggling to make anything useful. Sure bloodthirster killed any character it got into combat. Not much help if you made sure it only got basic guys into combat where it could only kill those it got into b2b contact with. So you simply fed 1-2 guardsmen. Squad of 10 guardsmen=5 turns minimum bloodthirster took to clear them all out.


Automatically Appended Next Post:
 Sledgehammer wrote:
The balrog can literally yoink any model on the board into combat with him within 18 inches. Couple that with his free heroic combat every turn and you cannot just "avoid him".


So provide him choise of "do I yoink this gondor infantryman #1432432 or #213342432 into combat with me". Ability to yoink models into combat isn't much to cheer if all he has available is cheap run of the mill. Of course if your army is like Elendil+Aragon+Boromir style of super friends that's more of Balrog's field of course. He's basically rock of uber heroes scissors.


Must feel good to win priority every turn and always have the initiative to try and swarm the balrog.

   
Made in us
Longtime Dakkanaut





Central Valley, California

I would love to build upon my 40 goblins and play Moria, but I cannot even get a beastcaller model right now. So much is out of print, I will probably have to just stick to Mordor.

~ Shrap

Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * A War Transformed  
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Moria is allies with Angmar, so this is all giving me ideas. Evil ideas. (Insert evil cackle)

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
 
Forum Index » The Hobbit & Lord of the Rings
Go to: