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Sisters of Battle Shield of Faith - D6 per Unit to Deny the Witch  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Fresh-Faced New User




As the title says. Currently as it stands the native Shield of Faith (in addition to the 6++ save, which is fine) allows you to Deny the Witch using 1d6 instead of 2d6 if a Sisters unit is within 24" of the enemy psyker. Seems neat and flavorful on paper, but in practice is absolutely useless - most psychic powers have a warp value of 6 or more, making it exceedingly unlikely for this to ever be successful.

My proposed change would be to roll a d6 for every Sisters unit in range (perhaps a shorter range like 12" or even 6" if that's too good) and sum the totals for their Deny the Witch tests. They're Witch Hunters, after all, and should be good at messing up enemy psykers. This way you're encouraged to mob the enemy psyker with your units which again, seems fairly in character. With their low numbers and high point costs, getting enough d6 to have a decent go at denying anything would still be challenging, but not next to impossible, and they wouldn't be forced to bring allied Psykers to defend themselves - something they'd canonically try to avoid as much as possible.

Might be totally off the mark here, but what do you all think? Any other ways to buff the Shield of Faith ability to be relevant?
   
Made in gb
Witch Hunter in the Shadows





Significant sisters units tend to roam in at least pairs, either double-packed into transports or a unit and character. Though you are unlikely to be within 6" of a psyker with anything most times.

While the current shield of faith is useless against anything aside from one dice 'minor smite' attacks it's probably best to keep it simple and less effective than actual dedicated psychic defence.

A flat 6+ deny roll for instance, or replacing both it and the 6++ with a 6+ FnP (perhaps one that can only be taken against mortal wounds)
   
Made in us
Charing Cold One Knight





Sticksville, Texas

A.T. wrote:
Significant sisters units tend to roam in at least pairs, either double-packed into transports or a unit and character. Though you are unlikely to be within 6" of a psyker with anything most times.

While the current shield of faith is useless against anything aside from one dice 'minor smite' attacks it's probably best to keep it simple and less effective than actual dedicated psychic defence.

A flat 6+ deny roll for instance, or replacing both it and the 6++ with a 6+ FnP (perhaps one that can only be taken against mortal wounds)


I like this. Simple, niche, but at times helpful.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Yeah, I'd say that it's too good to get to roll 5d6 for Deny.

A flat 6+ to Deny if within range is good, methinks.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in au
Repentia Mistress





A flat 6+ is simpler and cleaner and a hell of a lot more effective than now.
Unfortunately with gw making the mistake of introducing SoS to 40k, a lot of the witch hunter thing is being cut/ignored/forgotten. SoS should have been units of SoB used as chamber militant of ordos hereticus with hexagrammic wards in their armour for messing up witches. But i digress.

A 6+ would be much easier to implement. Ways to augment it would be cool too. Warlord trait granting +1 to it. Or even giving the dialogus the additional ability to grant +1 to it (make dialogus useful) (also grant imagifier +1 to sof invo on top of the faith just to really make it worth its points) but now im off topic.
   
 
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