Hi Everyone
I am still quite new to tau and played them in my second ITC event just this weekend been it was a total of 16 players and I ended up coming first which was a nice bonus to the weekend I played against 3 different armies on the day and ended up with a score of 239 out of a total of 246
The lists I played against were
Deathwatch and guard (imperial soup) - result = 42-6
Nurgle and morty - result = 36-2
Tau Triple surge - result = 41-5
The list I played is below, general tactics is to castle turn one with everything bar the keel and, stealths hide drones if possible on ground floor out of line of site but within 3 of everything the commander will shout kanyon turn one and then proceed to use command and control node on the broadsides for the rest of the game unless i need him to shoot something, the infiltrating units help me here because I have some early game aggro that is hard to shift and also helps me to score the bonus on some of the scenarios from turn 1 onwards to help achieve max points, turn 2 the riptides can freely move about due to target locks I have tried the velocity trackers but found they are only useful in a couple of match ups rather then all and prefer the guarantee they will never suffer the penalty for moving and shooting so provide some mid board pressure too. I am not sure how to and where to improve I have considered maybe getting some more ghost keels over the broadsides and this frees some points to maybe even get long strike in with a bit of shuffling but overall thoughts from my end are it is a good list it does alot of everything plenty of anti tank and anti infantry and can deal with higher toughness units and multi wound models and there is plenty of marker lights to totaling 11
Faction = bork'an
Battalion – 789pts
HQ
Cadre Fireblade 42pts
Cadre Fireblade, Puretide Engram Chip 42pts
Troops
3x5 man Strike Team – w/ Markerlights 114pts
Fast Attack
3x6 Tactical Drones – 4x Shield drones, 2x Marker drones 180pts
Heavy Support
3x XV88 Broadsides w/ Heavy Rail Rifles, ATS,
SMS 411pts
Vanguard Detachment – 1207pts
HQ
Xv8 Commander – w/ Supernova launcher, Drone Controller, Velocity tracker, TUD 87pts
Elites
3x XV104 Riptide – w/Heavy Burst Cannon, 2x
SMS, ATS, Target lock 840pts
1x XV95 Ghost keel – w/2x burst cannons, Cyclonic Ion Raker, ATS, Shield Generator 183pts
3x XV25 Stealth suits – w/2x burst cannons, 1x fusion blaster 97pts
This is the list I am gonna try at a casual one dayer before playing in my first
GT in November, should give me a rough idea of which build I enjoy
Battalion – 1999pts
HQ
Cadre Fireblade, Puretide Engram Chip 42pts
XV8 Commander – w/ Supernova launcher, Drone Controller, Velocity tracker, TUD 85pts
Troops
3x5 man Strike Team – w/ Markerlights 114pts
Fast Attack
3x6 Tactical Drones – 4x Shield drones, 2x Marker drones 180pts
Heavy Support
3x XV88 Broadsides w/ High Yield Missiles, ATS,
SMS, 3x seeker missiles 471pts
Elites
3x XV104 Riptide – w/Heavy Burst Cannon, 2x
SMS, ATS, Target lock 840pts
1x XV95 Ghost keel – w/2x burst cannons, Cyclonic Ion Raker, ATS, Shield Generator 183pts
3x XV25 Stealth suits – w/3x burst cannons, 84pts