Hey all. I'd like your thoughts on this list, which will also be accompanied by my own thoughts following a 3 round tournament (not a battle report as I didn't take appropriate notes)
Grand Inquisitor (58)
Supernatural Reflexes (12)
“Duchess” (42)
Outmaneuver (6)
Fifth Brother (12)
Shield Upgrade (6)
Major Vermeil (49)
Tactical Officer (2)
Director Krennic (5)
Total: 192
View in Yet Another Squad Builder 2.0
I went win, win, loss in the tournament (158-0, 200-68, 90ish-101).
So, #1) Krennic putting advanced prototype on the TAP was definitely a useful way to increase Grand Inquisitor's damage output w/o needing to spend force to get a 3rd attack die. Spending a focus result (or even a hit) to guarantee taking a shield off is handy and saves Inky's tokens for defense (and it's still hard to push damage through on a TAP with focus & evade tokens). And Grand Inquisitor got a kill shot on Guri in my last game because his only face down damage card was a direct hit
Points permitting,
FCS is actually not a bad upgrade for a TAP. Since you're often rolling only 2 dice, the 1 reroll instead of spending the lock could've been handy a few times
#2) the Reaper is not the ideal platform for Krennic. I'd intended it's only job to be coordinating actions (probably to Duchess to get full tokens), needing to take a lock action to turn on the prototype ability was less than ideal. Not a big problem but not optimized.
3) Speaking of the Reaper, don't use the
Tac officer card from the Reaper 2nd edition set. Treating the red coordinate as white vs. Adding a white coordinate doesn't seem like a big difference, but it is. With ailerons, I found the Reaper often moving too fast (medium base) to be in coordinate range after the move. Vizier's ability makes a lot more sense to me now.
4) I may just need more practice With the medium base & ailerons, but by the time game 3 came around, I couldn't seem to avoid hitting rocks... even though Duchess died in that game, I technically never lost a ship to enemy fire the entire day. The rock killed her (aided by a space tug a few times). But I also put the Reaper on a rock a few times (often avoidable with _different_ ailerons moves or not moving) and I even supernatural reflexes rolled the Grand Inquisitor to a spot where he hard turned into a rock.
Decision fatigue is real. I like this list type, but I doubt I'd ever try it at a regional tournament or higher. There'd be just too many rounds.
I look forward to hearing your thoughts/ideas