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Made in us
Krazed Killa Kan





Denver, Colorado

So, quick clarification on 'ere we go (picture attached).

It says you can reroll 'any or all of the dice' for charges.

Could you reroll both the dice individually, one at a time?

For example, lets say you need that good ol' 9" charge. You roll a 4 and a 3. You reroll the 3, hoping for a 5+. You get another 3. Can you then reroll the 4, hoping for a 6?

[Thumb - 'ere we go.jpg]


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Longtime Dakkanaut





You would choose how many dice you reroll before actually starting to reroll the dice. If you only roll one, you're looking at the result you have with it, and what you want to try would be a reroll of the reroll to get the number on the other die. The rules say you can't reroll rerolls.
   
Made in us
Krazed Killa Kan





Denver, Colorado

Well, to be clear, I wouldn't be rerolling the same dice again. I'd be rerolling once dice, and then the other, and the rules do say I could reroll any of the dice.

It feels correct that once you make the choice to reroll one or all dice, you're locked in, but it almost seems like that's not quite what it says.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in ar
Been Around the Block





The rule says that when you choose to reroll the charge roll (the charge roll consists of both dice) you get to decide whether yo reroll one or two dice, so you have to decide before rerolling and so you are locked in. Even if you only rerolled one die the whole "charge roll" has been rerolled.
Because if not even if you where locked in with ere we go nothing could stop you from using a CP for rerolling the un-rerolled die...
At least thats my understanding of GW wonderful rules writing...

This message was edited 1 time. Last update was at 2018/11/08 00:48:22


 
   
Made in gb
Norn Queen






 Kap'n Krump wrote:
Well, to be clear, I wouldn't be rerolling the same dice again. I'd be rerolling once dice, and then the other, and the rules do say I could reroll any of the dice.

It feels correct that once you make the choice to reroll one or all dice, you're locked in, but it almost seems like that's not quite what it says.
You do make the choice to re-roll some or all of the dice, and are then locked in. It's the same as Eldrad's Runes of the Farseer.

You're making the choice of re-rolling for the whole roll, not the individual dice. The fact the re-roll allows you to re-roll only some of the dice is irrelevant.

The real question is whether or not you can use the command point re-roll on a non-re-rolled dice after you use 'Ere We Go. I suspect no, but I know that's going to cause confusion.

This message was edited 1 time. Last update was at 2018/11/08 08:08:52


 
   
Made in fi
Locked in the Tower of Amareo





 Grotsnik1 wrote:
The rule says that when you choose to reroll the charge roll (the charge roll consists of both dice) you get to decide whether yo reroll one or two dice, so you have to decide before rerolling and so you are locked in. Even if you only rerolled one die the whole "charge roll" has been rerolled.
Because if not even if you where locked in with ere we go nothing could stop you from using a CP for rerolling the un-rerolled die...
At least thats my understanding of GW wonderful rules writing...


You can reroll the other dice with CP. You can't reroll rerolled dice. Nothing about rerolling rerolled result is illegal. The dice you didn't reroll is obviously not rerolled(if it was it would be 5/6 times different than it was).

Albeit not often it's worth the CP.
   
Made in us
Krazed Killa Kan





Denver, Colorado

 BaconCatBug wrote:
 Kap'n Krump wrote:
Well, to be clear, I wouldn't be rerolling the same dice again. I'd be rerolling once dice, and then the other, and the rules do say I could reroll any of the dice.

It feels correct that once you make the choice to reroll one or all dice, you're locked in, but it almost seems like that's not quite what it says.
You do make the choice to re-roll some or all of the dice, and are then locked in. It's the same as Eldrad's Runes of the Farseer.

You're making the choice of re-rolling for the whole roll, not the individual dice. The fact the re-roll allows you to re-roll only some of the dice is irrelevant.

The real question is whether or not you can use the command point re-roll on a non-re-rolled dice after you use 'Ere We Go. I suspect no, but I know that's going to cause confusion.


That was my thought too. If you can use a CP to reroll the last dice, I'd think you could with 'ere we go.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Fresh-Faced New User




It's interesting that it doesn't say "When you make a charge roll...", just that "you can reroll..." which implies that you can reroll any or all charge dice whenever you want. I think you could choose to reroll one of your 2d6 charge roll, then decide to reroll the other one using the same ability. There is no limitation on how many times you can use an ability, although the limitation on only one reroll per die is still in effect.

This message was edited 1 time. Last update was at 2018/11/09 04:02:17


 
   
Made in de
Nihilistic Necron Lord






Germany

I don't think you can re-roll the second dice after re-rolling the first dice. It feels to strong. Also not sure about command re-rolling the second dice. The BRB FAQ says you must use it before anything else happens. You already re-rolled, so something already happened. This one needs to be FAQed.
   
 
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