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Advanced Heroquest - enhancing the core box! Suggestions please!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
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Yvan eht nioj






In my Austin Ambassador Y Reg

I finally managed to track down a complete, unpainted core Advanced HeroQuest set from eBay for a very reasonable price the other day. Unfortunately the Terror In the Dark expansion is stupidly expensive so that remains well out of my grasp for now, but that's another story!

Anyway, this thread is basically to solicit advice, suggestions, hints and tips on expanding and augmenting the core set. So I would really like info on the following from wise old heads:


  • Any reliable sources of additional tiles? I don't really want to make my own but do tiles from other dungeon crawlers (like say, Mantic Dungeon Saga or GW Warhammer Quest) stack up and fit without jarring aesthetically?

  • Same question for dungeon furniture - I have the Mantic furniture/doors from Dungeon Quest and also the original HeroQuest plastic stuff - does that work scale wise or is there a better source?

  • Is there a comprehensive list of additional miniatures I can get? There are a bunch of card tiles in the box referring to Chaos Lords and Greater Daemons - I am assuming I can get actual miniatures for these rather than rely on card tiles? Any other miniatures that are considered a must-have or must-get?

  • Anything else that you think would be of use or a good resource?
  • This message was edited 1 time. Last update was at 2018/11/24 20:26:29


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    There was a supplement - Terror in the Dark - that was themed around undead and re-used the old Warhammer Dungeon Floor Plans.

    There were also several adventures published in White Dwarf from the 110s to 150s. Those included new rules and there were also new spell books for Jade, Amethyst and Light wizards.

    The Monster counters show the models on them, but just use whatever minis you like. All AHQ monsters are taken from the contemporary WFB range. The intention is for you to invent your own stats for other monsters anyway - “official” is irrelevant.
       
    Made in gb
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    Yvan eht nioj






    In my Austin Ambassador Y Reg

    I have the relevant White Dwarves on the way for the additional quests and rules so all sorted for that.

    I just wanted to get a gauge on what models and what quantities to get. For example, the AHQ rules talk about using a different coloured slotta base to represent different Skaven types. Also, the rules refer to Skaven Assassins, Plague Monks, Jezzail teams etc. Obviously, I can order them off eBay and the like but I wondered what typical quantities are needed. I don't want to end up buying an un-needed regiment box or something silly!

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    First off...

    AHQ had the most punishing economy of any game of its type.

    It really showed, unlike any other game in the genre, why people didn't see dungeons as get rich quick schemes. You are broke, you have to be scum to be doing this and it is insanely risky. Cast a spell? Can you really afford to do that, the ingredients cost a fortune and who really cares if we kill a half dozen skaven slaves? Facing a lowly warrior? That little scamp can kill you after years of in game adventuring. Its lethal...

    I really can't remember what quantity of models are needed. We tended to have a fantasy battle army to hand so it wasn't an issue.

    The GM if not doing a WD campaign does need to mix things up - otherwise the players figure out the safest way to fight is the 'doorway exploit'. This page explains...
    https://boardgamegeek.com/thread/905009/doorway-exploit-fix-rule
       
     
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