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Made in ar
Been Around the Block





BRB:
To take a Morale test, roll a dice and add the number of models from the unit that have been slain this turn. If the result of the Morale test exceeds the highest Leadership characteristic in the unit, the test is failed. For each point that the test is failed by, one model in that unit must flee and is removed from play. You choose which models flee from the units you command.

Keepin' order:
Roll a D6 for each model that flees from a <Clan> unit that is within 3" of any friendly <Clan> units with this ability when the Morale test is taken. On a 6 that model does not flee.

So... lets say I have 4 models left and I fail morale test by 8, do I roll 8 dice having to roll 5 6s or more to survive or should I only roll 4 dice needing only one 6 in order for the unit not to be completely removed?

BRB doesnt say anything about what happens with the extra failed points, and keepin order does not save a model from fleeing due to a specific failed point but from fleeing in general instead, so I would say that you roll 4 and with only one 6 you conserve the unit, but I am open to other opinions, but please provide sources/arguments and dont compare this with a wound and a save rolls because rules-wise they dont have anything in common (unless you found somewhere that this should be treated as such).

This message was edited 1 time. Last update was at 2018/11/27 02:38:13


 
   
Made in us
Regular Dakkanaut





My interpretation of what you have posted:
the 4 models would flee, the remaining 4 points would be discarded since there are no more models to flee.
You would then roll a d6 for each fleeing model, so you would roll 4 times hoping for 4 6s to keep them all on the table.

We're gonna need another Timmy!

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Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

You roll a die per model, so four dice in your example.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Norn Queen






You roll one dice per model that flees. If you fail a morale test by 5, but only have 4 models in the unit, only 4 models flee, so you roll 4 dice to see if they don't flee.
   
Made in ar
Been Around the Block





Perfect, thank you guys
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Actually, this might be quite valuable with endless green tide - if nobz (MANz, Waaagh! Banner) are near and you loose a lot of models to moral, you are quite likely to roll at least one or two sixes. Next turn, remove those kept in order and plonk down a new mob.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ar
Been Around the Block





 Jidmah wrote:
Actually, this might be quite valuable with endless green tide - if nobz (MANz, Waaagh! Banner) are near and you loose a lot of models to moral, you are quite likely to roll at least one or two sixes. Next turn, remove those kept in order and plonk down a new mob.


Yeah, exactly why I was asking, though it is quite dificult to achieve if you are da jumping those 30 boys
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You could just chain them to a unit of nobz - or simply spent 2 CP.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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