I've done well with this, but I a lot of times will miss obvious things, that and green dice gods love me and Hwks which is a bad thing. So asking anything that might be changed to make it more efficient.
I fly them in a formation that has the scout being able to be boosted by the other 3 Hwk abilities, and only Roark not getting any boosts from the others.
4 Hwks for life 200/200
Rebel Scout 32
Proton Bombs 5
Ship Total 37
Kyle Katarn 38
Trick Shot 1
Proton Bombs 5
Perceptive Copilot 10
Ship Total 54
Roark Garnet 38
Trick Shot 1
Proton Bombs 5
Ship Total 44
Jan Ors 42
Trick Shot 1
Proton Bombs 5
Nien Nunb 5
Moldy Crow 12
Ship Total 65
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