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Made in gb
Regular Dakkanaut





Hi everyone been my first post in a while so I made my decent into orks gone for something simple with room for improvement general strategy and list below

Strategy
Boys do boy things and mob the board gone with a luggage
choppa gretchin for capping objectives and hiding and grot shielding reason I gone snakebite is to avoid paying 60pts for a painboy mek guns because smasha guns are awesome and tractor cannons for flyers yes ino they don't get kultur benefits however the 15 tank bustas telleport in using more dakka and shoot again strat to do serious damage to enemy monsters and vechiles kommandos infiltrate

List


++ Battalion Detachment +5CP (Orks) [33 PL, 642pts] ++

+ No Force Org Slot +

Clan Kultur: Bad Moons

+ HQ +

Weirdboy [3 PL, 62pts]: 2. Warpath, 3. Da Jump, Warphead (1 CP)

Weirdboy [3 PL, 62pts]: 4. Fists of Gork, 6. Roar Of Mork, Warphead (1 CP)

+ Troops +

Gretchin [1 PL, 30pts]: 10x Gretchin

Gretchin [1 PL, 30pts]: 10x Gretchin

Gretchin [1 PL, 30pts]: 10x Gretchin

+ Heavy Support +

Mek Gunz [8 PL, 180pts]
. Gun: Traktor Kannon
. Gun: Traktor Kannon
. Gun: Traktor Kannon
. Gun: Traktor Kannon

Mek Gunz [8 PL, 124pts]
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun

Mek Gunz [8 PL, 124pts]
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun

++ Battalion Detachment +5CP (Orks) [48 PL, 907pts] ++

+ No Force Org Slot +

Clan Kultur: Snakebites

+ HQ +

Big Mek on Warbike (Index) [6 PL, 101pts]: Choppa, Kustom Force Field

Warboss on Warbike (index) [5 PL, 99pts]: Attack Squig, Power Klaw, Shoota (Index)

+ Troops +

Boyz [11 PL, 210pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Slugga
. 29x Ork Boy W/ Slugga & Choppa

Boyz [11 PL, 210pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Slugga
. 29x Ork Boy W/ Slugga & Choppa

Boyz [11 PL, 210pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Slugga
. 29x Ork Boy W/ Slugga & Choppa

+ Elites +

Nob with Waaagh! Banner [4 PL, 77pts]: Kustom Shoota

++ Vanguard Detachment +1CP (Orks) [24 PL, 450pts] ++

+ No Force Org Slot +

Clan Kultur: Bad Moons

+ HQ +

Big Mek (Index) [5 PL, 75pts]: Choppa, Kustom Force Field

+ Elites +

Kommandos [2 PL, 40pts]: 5x Kommando

Kommandos [2 PL, 40pts]: 5x Kommando

Kommandos [2 PL, 40pts]: 5x Kommando

Tankbustas [13 PL, 255pts]
. Boss Nob: Rokkit Launcha
. 14x Tankbusta: 14x Rokkit Launcha

++ Total: [105 PL, 1999pts] ++

Created with BattleScribe (https://battlescribe.net)

This message was edited 2 times. Last update was at 2018/12/06 10:54:57


 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

You generally won't need anything more than an MSU of Grots, so that 30 strong unit can get dumped to 10. You can probably lose the Runtherd too. The only things those Grots can protect are the TBs and the HQs, aside from denying deepstrike. But you got a ton of Smashas that can deny for you.

With all the shooting from the Bad Moonz side, you should be running your Boyz as Sluggas. Especially if you're bringing a Waagh Banner along for the ride. That said, I think you got too many Boyz. You'll be fine with just 90.

With the points you save from dropping the 25 pack of Boyz, the Herd, and 20 Grots (270 pts) you could field all sorts of goodies.
   
Made in gb
Regular Dakkanaut





 flandarz wrote:
You generally won't need anything more than an MSU of Grots, so that 30 strong unit can get dumped to 10. You can probably lose the Runtherd too. The only things those Grots can protect are the TBs and the HQs, aside from denying deepstrike. But you got a ton of Smashas that can deny for you.

With all the shooting from the Bad Moonz side, you should be running your Boyz as Sluggas. Especially if you're bringing a Waagh Banner along for the ride. That said, I think you got too many Boyz. You'll be fine with just 90.

With the points you save from dropping the 25 pack of Boyz, the Herd, and 20 Grots (270 pts) you could field all sorts of goodies.


Hey

Thanks for the advise any suggestions on units to fill the void

Was thinking kommandos for late game infiltration
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

I'd add in a couple more Weirdboyz. Fists of Gork can really increase the damage potential of your Warboss, and Da Krunch has situational usefulness as well. And, of course, Smite.

Swap out the 3 model unit of Smashaz or Traktorz. They ain't as good as Smashaz, but having a few that can finish off a Flier and explode them on your opponent's troops is nice.

After that, you should have 110 pts or so for Kommandos and that should be plenty for whatever plans you got in mind for them.
   
Made in gb
Regular Dakkanaut





 flandarz wrote:
I'd add in a couple more Weirdboyz. Fists of Gork can really increase the damage potential of your Warboss, and Da Krunch has situational usefulness as well. And, of course, Smite.

Swap out the 3 model unit of Smashaz or Traktorz. They ain't as good as Smashaz, but having a few that can finish off a Flier and explode them on your opponent's troops is nice.

After that, you should have 110 pts or so for Kommandos and that should be plenty for whatever plans you got in mind for them.


Fab thanks for the advice
   
Made in gb
Regular Dakkanaut





List updated
   
 
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