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Made in us
Powerful Phoenix Lord





Dallas area, TX

First of all, I have a side question:
Are there any other factions besides Astartes (both Adeptus and Heretic) that do not apply their special sub-faction traits to specific units?

If not, than hopefully GW fixes the Astartes and allows their traits to apply for all units with the appropriate keywords.
If that happens, what Marine traits would become appealing?

For example, the UM trait could be interesting on a mech list. And assuming Raven Guard and Alpha Legion become cover bonues, that could also make mech lists interesting.
Thoughts?

-

This message was edited 2 times. Last update was at 2018/12/05 19:11:09


   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Death Guard, if you count them separately since they're a separate Codex.

If it changed, it would make Predators/LRs/Crawlers that much better since moving and firing with no penalty is big.

- Wayne
Formerly WayneTheGame 
   
Made in us
Decrepit Dakkanaut




Ultramarines and Raven Guard would be the biggest winners. Again.

Iron Hands would be okay-ish, but without the stacking on Ven Dreads it's still useless. They have the worst version of the Ven Dread!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Norn Queen






AFAIK it's only Space Marines and CSM that don't apply army wide (although other armies have some exceptions like Scions, Freebootas, Gretchin, etc).

It makes no sense that an Ultramarine suddenly forgets he's an Ultramarine when he's in the drivers seat of a Rhino but an Alatioc Eldar remembers he's Alatioc when flying a Fire Prism.

The sad truth is however that even if traits did apply to Marine Tanks, they would still be sub-par due to useless stratagems and the traits themselves being bad.
   
Made in gb
Regular Dakkanaut




Bit of a tangent but I'd love catachan rough riders or bullgryns for the leap to S6/8 respectively, though it doesn't make sense fluff-wise (well maybe the rough riders ).
Joking aside guard are a bit of a mess with all the sub-factions and who can use orders/doctrines.
   
Made in us
Decrepit Dakkanaut




The Imperial Guard one is a silly issue just like with Chaos Marine Steed HQ units.

Just make it so the Traits apply to Calvary. Done. Why this hasn't been done yet I don't know. Do we need to get a campaign started to do this or what?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Clousseau





East Bay, Ca, US

Roboute Guilliman, Primarch of the Ultramarines, does not get the Ultramarines chapter tactics, because he is a monster. GG

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Norn Queen






 Marmatag wrote:
Roboute Guilliman, Primarch of the Ultramarines, does not get the Ultramarines chapter tactics, because he is a monster. GG
Seems legit. Obviously his special rules represent the Codex Astartes As Intended, while the Chapter uses the Codex Astartes As Written.
   
Made in us
Clousseau





East Bay, Ca, US

 BaconCatBug wrote:
 Marmatag wrote:
Roboute Guilliman, Primarch of the Ultramarines, does not get the Ultramarines chapter tactics, because he is a monster. GG
Seems legit. Obviously his special rules represent the Codex Astartes As Intended, while the Chapter uses the Codex Astartes As Written.


Probably my favorite post by you, ever.

Actually laughed out loud.

This message was edited 1 time. Last update was at 2018/12/05 22:27:34


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Willing Inquisitorial Excruciator




Tau traits don't apply to auxiliaries like Kroot and Vespid.

Ork traits don't apply to Grots.

Necrons traits don't apply to Triach (?)

This message was edited 1 time. Last update was at 2018/12/05 22:28:37


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Marmatag wrote:
 BaconCatBug wrote:
 Marmatag wrote:
Roboute Guilliman, Primarch of the Ultramarines, does not get the Ultramarines chapter tactics, because he is a monster. GG
Seems legit. Obviously his special rules represent the Codex Astartes As Intended, while the Chapter uses the Codex Astartes As Written.


Probably my favorite post by you, ever.

Actually laughed out loud.
Indeed, absolute gold!

meleti wrote:
Tau traits don't apply to auxiliaries like Kroot and Vespid.

Ork traits don't apply to Grots.

Necrons traits don't apply to Triach (?)
And those make sense. But Astartes vehicles should get Chapter Tactics, as should their friggin Primarch

-

This message was edited 1 time. Last update was at 2018/12/05 22:39:59


   
Made in au
Pestilent Plague Marine with Blight Grenade





If SM/CSM get their traits extended to the whole army (as they should), several would need a complete rewrite - example Word Bearers rerolling morale on vehicles? Woo!

This message was edited 1 time. Last update was at 2018/12/05 22:51:12


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Well that traits being useless on vehicles is less relevant than them applying consistently as other factions' traits do.
There are a few CWE traits that do nothing for their vehicles, but that apply nonetheless

-

   
Made in us
Powerful Phoenix Lord





As a CSM Renegades player this would actually change nothing for me. It would slightly extend the range of my tanks and rhinos if I wanted to tie something up in close combat, but generally speaking the traits currently apply to:

-Daemon Princes
-Bikers
-Infantry
-Helbrutes (all types)

And my trait is to advance and charge. So it would actually change very little. As mentioned above, it would be pretty irrelevent on some units, but it's still the trait...so that's fine. My Eldar are currently running Iyanden and that benefits very few of my major units.
   
Made in gb
Norn Queen






Which is why Marine traits need a full re-write. They should either be made applicable to all unit types, or go the Imperial Guard route of having split traits for some (ala Catachans).
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Lots of armies have traits that dont do squat for lots of units, even if they may technically benefit. Yeah, SM tanks dont get chapter tactics. Catachan Hydras, Exterminators, Vanquishers, Punishers, non-flamer equipped Sentinels & Chimeras, etc get no benefit from a their trait despite it being therr and arguably OP on random shot units.

Ultimately, I really dont want to have to deal with 2+sv -1 to hit Hemlocks any more than I wanna deal with -2 to hit ones

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Loyal Necron Lychguard





 Elbows wrote:
As a CSM Renegades player this would actually change nothing for me. It would slightly extend the range of my tanks and rhinos if I wanted to tie something up in close combat, but generally speaking the traits currently apply to:

-Daemon Princes
-Bikers
-Infantry
-Helbrutes (all types)

And my trait is to advance and charge. So it would actually change very little. As mentioned above, it would be pretty irrelevent on some units, but it's still the trait...so that's fine. My Eldar are currently running Iyanden and that benefits very few of my major units.

You'd have a reason to run the Maulerfiend. Probably not enough of a reason, but a reason nonetheless!
   
Made in cz
Regular Dakkanaut




Tyranids have some big IFs.

Jormungandr works only for units without <FLY>

Hydra needs you to outnumber the enemy, which removes all characters and monsters.

Kronos does nothing on pure melee units and monsters (and we have many of those).

Gorgon, Kraken, Behemoth, and Leviathan can be used by all units (Leviathan requires some range micro management)
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

I think Iron Warriors trait would be awesome on some of the vehicles, such as predators and Rapier Artilleries.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Rumor has it (obviously unconfirmed) that Chapter Tactics WILL be getting applied to all units as of Chapter Approved 2018. Take that with a grain of salt.

Being able to ignore cover while having a bunch of Assault Cannon Razorbacks driving around would be nuts. Especially when things like Raven Guard/Alaitoc/Stygies VIII are being changed to a cover bonus.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in se
Growlin' Guntrukk Driver with Killacannon





Sweden

Cant wait to reroll charge range for my black templar predator tanks... Woooho!

Brutal, but kunning!  
   
Made in hk
Steadfast Ultramarine Sergeant




 Galef wrote:
First of all, I have a side question:
Are there any other factions besides Astartes (both Adeptus and Heretic) that do not apply their special sub-faction traits to specific units?

If not, than hopefully GW fixes the Astartes and allows their traits to apply for all units with the appropriate keywords.
If that happens, what Marine traits would become appealing?

For example, the UM trait could be interesting on a mech list. And assuming Raven Guard and Alpha Legion become cover bonues, that could also make mech lists interesting.
Thoughts?

-


Custodes, also don't get their special rules applied on vehicles except the Contemptor Dread. As I can remember, their venerable LR don't get that 5++ save.
   
Made in ca
Dakka Veteran




Gitdakka wrote:
Cant wait to reroll charge range for my black templar predator tanks... Woooho!

Almost as good as your Predators having +1 to wound in melee when they charge or get charged.
   
Made in fi
Courageous Space Marine Captain






 casvalremdeikun wrote:
Rumor has it (obviously unconfirmed) that Chapter Tactics WILL be getting applied to all units as of Chapter Approved 2018.

What is the source of this rumour?

   
Made in ch
The Dread Evil Lord Varlak





i'd imagine that if the rumour is true that it will be like IG regimental traits which differ depending on what uses them.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Horrific Hive Tyrant





As a Dark Angels player, I don't think our tactic being army wide would make a massive difference.

To remind people, it's re-roll 1s to hit for shooting attacks if you don't move.

A lot of our units want to be mobile, so this would never apply to them. It would help Predators and certain dreadnoughts for sure, but most serious DA players were taking Azrael for their gunline anyway, which makes it redundant. Not to mention that those units aren't exactly super stars anyway.

I wouldn't turn it down and it would come up a bit, but it wouldn't change much in terms of how the army played and the power level.

This message was edited 1 time. Last update was at 2018/12/06 14:31:09


 
   
Made in ch
The Dread Evil Lord Varlak





 Stux wrote:
As a Dark Angels player, I don't think our tactic being army wide would make a massive difference.

To remind people, it's re-roll 1s to hit for shooting attacks if you don't move.

A lot of our units want to be mobile, so this would never apply to them. It would help Predators and certain dreadnoughts for sure, but most serious DA players were taking Azrael for their gunline anyway, which makes it redundant.

I wouldn't turn it down and it would come up a bit, but it wouldn't change much in terms of how the army played and the power level.


Whirlwinds rerolling 1s ? I mean they are not good but i 'd imagine that atleast that would help the poor thing a bit.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Crimson wrote:
 casvalremdeikun wrote:
Rumor has it (obviously unconfirmed) that Chapter Tactics WILL be getting applied to all units as of Chapter Approved 2018.

What is the source of this rumour?
I first saw it on BaCS, but it definitely sounds like internet wish listing the more I look at the post.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Yeah, I don't think applying the current Marine traits to all units would make a huge, meta-shifting change. But it would feel more consistent with other factions and there would be some slight changes in rare situations that would make Marines just that much better.
It's a needed change and should have been that way from the start.

   
Made in gb
Horrific Hive Tyrant





Not Online!!! wrote:
 Stux wrote:
As a Dark Angels player, I don't think our tactic being army wide would make a massive difference.

To remind people, it's re-roll 1s to hit for shooting attacks if you don't move.

A lot of our units want to be mobile, so this would never apply to them. It would help Predators and certain dreadnoughts for sure, but most serious DA players were taking Azrael for their gunline anyway, which makes it redundant.

I wouldn't turn it down and it would come up a bit, but it wouldn't change much in terms of how the army played and the power level.


Whirlwinds rerolling 1s ? I mean they are not good but i 'd imagine that atleast that would help the poor thing a bit.


Right, but if that was worthwhile we'd see people taking them to stick next to Azrael/their Captain already.
   
 
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