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8th Ed. Battle Report: The Empire vs Warriors of Chaos (narrative campaign) Stage 3  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in il
Regular Dakkanaut





The third part of our exciting campaign "Empire against Chaos"!(Warhammer FB 8 edition) This time, the enemies will clash with a Mad Mage from Drakwald!




https://youtu.be/pOfmxdtvHFo
   
Made in us
Stubborn Prosecutor





USA

Great video. Keep up the good work. Very good explanations as to what you guys are doing in the game.

It's time to go full Skeletor  
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Excellent stuff as always. Your armies are getting more reasonable and less gimicky too.

Are you going to move up to 2000pts, your armies are coming on nicely and it would be good to see more diversity in content.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in il
Regular Dakkanaut





Mr. S Baldrick
Thank you very much!

Orlanth
Thanks so much for your advices! As you can see, I used them! Next time we are planning a battle for 2000 points!
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Yes, I certainly noticed.
Pity the witch hunter didn't get to do all the cool things he can do.

I would love to see more units in on the action, more troops preferably in secondary units. Would be great to see your top end units chasing each other while a secondary unit of cheap marauders face off against swordsmen or something similar.

More units more fun.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in il
Regular Dakkanaut





 Orlanth wrote:
Yes, I certainly noticed.
Pity the witch hunter didn't get to do all the cool things he can do.

I would love to see more units in on the action, more troops preferably in secondary units. Would be great to see your top end units chasing each other while a secondary unit of cheap marauders face off against swordsmen or something similar.

More units more fun.

Orlanth
I agree with you 100%
   
Made in us
Commanding Lordling





Good battle report as always! I enjoyed the challenge banter. How many games are in this campaign?
   
Made in il
Regular Dakkanaut





Gangland wrote:
Good battle report as always! I enjoyed the challenge banter. How many games are in this campaign?

Gangland
Thank you! In this campaign, we have to play two battles. The last battle will be siege battle!
   
Made in il
Regular Dakkanaut





Friends, I have a question! Did we divide the shots to the unit with the heroes correctly ?!
Time 36:19 In my video
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 Feinar wrote:
Friends, I have a question! Did we divide the shots to the unit with the heroes correctly ?!
Time 36:19 In my video


Yes you did this correctly.

You used the MOST IMPORTANT RULE, and decided two outcomes and rolled for a 4+.

There were two situations here, first mixed strength shooting and second allocation amongst characters when the unit has less than five models. You allocated the hits so that there was an even spread of hit going directly into characters. This was allocated evenly but to the defenders advantage.

Then you roll for each model (page 99) which means that with 5 or less guys and a character it does work differently, some models might survive multiple hits, others get wounded more than once.


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in il
Regular Dakkanaut





Orlanth
Thank you so much, mate for your help !!!
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

You did make one mistake though.

At 35:52 you arranged all the S10 hits correctly, one per model but you allocated the seven S2 hits to the unit. You should have allocated one to the champion, and two to every other model.

At 36.05 you rolled all the S10 together, you should have rolled them separately. Or at least rolled that champion separately then the other 3 dice on the unit.

If the champion dies the S2 dice on him is lost. Remove the champion, if he lives resolve the S2 hit on the champion.

For the other three guys roll together, No matter who dies remove them in the following order, ordinary guy > musician > standard bearer. This is because no matter who dies any survivors will pick up either the banner or the musical instrument in that order. The only way you lose either model is if all ordinary guys die or you break and lose the standard.
However no soldier can take up the champion's role.

Assuming some live and some die, the S2 hits allocated to dead guys are overkill, only resolve the dice on living targets as every die is allocated before rolling. Again, no matter who lives or dies remove models in the proper order. Because you have two dice per trooper you will need to resolve those separately as each pair of dice can only effect one model. Assuming the S10 hits don't kill them the vast volume of S2 hits should be easy to weather as you arent dicing normally.

After this resolve attacks on the characters separately.

This is relatively complicated because of multiple characters, a below minimum size unit and different strength attacks. In fact its about as complex as it will get. You did it all right except for batching the dice attacks on the guys, in this case each guy is an individual and each has attacks allocate that cannot then be reallocated with overkill.

Due to the way dice are organised for undersized units with characters if they have good armour saves they can be quite survivable as overkill occurs, some models take many hits others none. In a way this makes sense, there will be gaps in the line and troops harder to shoot.


This message was edited 1 time. Last update was at 2018/12/16 16:43:54


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in il
Regular Dakkanaut





Orlanth
Tnank you very much!
   
 
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