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Made in ch
Flashy Flashgitz





Hey guys,
I am about to give a first try to my TS, and I was wondering what is your experience with or vs them.
Soulreaper seems quite mandatory imo, and I really would like to know if a Rubric is better than 2 Tzaangors in terms of gameplay.
This is what I plan to play:

++ Kill Team List (Thousand Sons) [99pts] ++

+ Configuration +

List Configuration: Matched Play: Kill Team

+ Leader +

Aspiring Sorcerer [17pts]: Inferno bolt pistol, Leader

+ Specialists +

Rubric Marine [20pts]: Demolitions, Warpflamer

Rubric Marine Gunner [20pts]: Heavy, Soulreaper Cannon

Twistbray [8pts]: Combat, Tzaangor blades

+ Non-specialists +

Rubric Marine [17pts]: Icon of Flame, Inferno boltgun

Tzaangor [10pts]: Brayhorn, Tzaangor blades

Tzaangor [7pts]: Tzaangor blades

++ Total: [99pts] ++

Created with BattleScribe

Any comments or suggestion?
   
Made in us
Executing Exarch





The Twilight Zone

If you have the point to spare, a warpflame pistol is probably worth it on your sorcerer. Shorter range and strength, but d6 auto hits at ap-2 is nothing to sneeze at. Not like the inferno bolt pistol is doing phenomenally more work outside 6", and in melee having those auto hits gives you a chance to wipe enemies before combat in overwatch or a subsequent shooting phase. Very useful against wytches, harlequins and other fast fragile assault units. It also gives you ROF to clear out hordes/grouped enemies, something 1Ksons lack. Throw on the warpflame tactic allowing you to roll twice to determine # of hits and you have a nice ace in the hole.

For your specialists:You don't need heavy on your gunner in matched play since all is dust gives the same stock benefit. In a campaign a heavy gunner is gross, but at level 1 you don't see any benefit, and the +1 shot is never worth the command point. Instead of having a heavy gunner, make your brayhorn tzaangor a comms specialist to give your soulreaper cannon +1 to hit, which is gross. An alternative to the demo warpflamer is the vet warpflamer, using the extra move at the beginning of the game to help get into range and compensate for slow movement.

IMO, the tzaangor blades are slightly less effective than a chainsword and pistol on stock Tzaangor's. The twistbray should be using tzaangor blades without question, but the pistol adds some utility. Within 12" you are likely charging, but you get a pop gun should you need overwatch, a subsequent shooting phase within 1" of an enemy, or in the situation you are camping an objective you can throw a hail mary shot. To me, that outweighs the -1AP but YMMV. As far as running two tzaangors vs a stock rubric marine, it is probably worth having both options in your roster(and pistols/chainswords vs blades) so you can customize for the mission and enemy.

This message was edited 3 times. Last update was at 2018/12/14 16:54:43


The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in gb
Fixture of Dakka






 Dr. Serling wrote:
it is probably worth having both options in your roster(and pistols/chainswords vs blades) so you can customize for the mission and enemy.


That's probably the thing to bear in mind with Kill Team; you choose your army after knowing your opponent and what mission you're playing (and possibly after having set up the board, I can't remember). There's no need to have a list beforehand, other than simply knowing what miniatures you have available.
   
 
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