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Made in gb
Frenzied Berserker Terminator






Get your hater hats on. If a faction had to bite the dust who would you want on the chopping block?

I'd have either Necrons as they are an incredibly boring army or Tau simply because they don't do Melee.
   
Made in gb
Longtime Dakkanaut



Glasgow

 Delvarus Centurion wrote:
Get your hater hats on. If a faction had to bite the dust who would you want on the chopping block?

I'd have either Necrons as they are an incredibly boring army or Tau simply because they don't do Melee.


I'd lose both - mostly because they still feel like late arrivals to me (2E player who had a two decade break from the arrival of 3E) and they still don't feel part of the 40k universe from my perspective.


That said, I like there being a no melee army (though IG are primarily this too) because it makes in a sci fi context. On the other hand, it's a sci fantasty context with wall-to-wall farcical weaponry on all fronts so who cares?
   
Made in gb
Frenzied Berserker Terminator






nfe wrote:
 Delvarus Centurion wrote:
Get your hater hats on. If a faction had to bite the dust who would you want on the chopping block?

I'd have either Necrons as they are an incredibly boring army or Tau simply because they don't do Melee.


I'd lose both - mostly because they still feel like late arrivals to me (2E player who had a two decade break from the arrival of 3E) and they still don't feel part of the 40k universe from my perspective.


That said, I like there being a no melee army (though IG are primarily this too) because it makes in a sci fi context. On the other hand, it's a sci fantasty context with wall-to-wall farcical weaponry on all fronts so who cares?


Me too, they've never seemed like real armies to me, only the 2nd edition armies will ever be true armies.
   
Made in us
Aspirant Tech-Adept






Dark eldar. I just hate the more than any other faction.

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. 
   
Made in us
Regular Dakkanaut





 Delvarus Centurion wrote:
nfe wrote:
 Delvarus Centurion wrote:
Get your hater hats on. If a faction had to bite the dust who would you want on the chopping block?

I'd have either Necrons as they are an incredibly boring army or Tau simply because they don't do Melee.


I'd lose both - mostly because they still feel like late arrivals to me (2E player who had a two decade break from the arrival of 3E) and they still don't feel part of the 40k universe from my perspective.


That said, I like there being a no melee army (though IG are primarily this too) because it makes in a sci fi context. On the other hand, it's a sci fantasty context with wall-to-wall farcical weaponry on all fronts so who cares?


Me too, they've never seemed like real armies to me, only the 2nd edition armies will ever be true armies.

Oh wow .. Like THAT is it ? well how about we get rid of Chaos in it's entirety? I mean honestly, what has Chaos ever done for us ?

other than opening the warp and letting the rabid feral cats daemons in.

at Least Necrons want something to happen rather than just tear it all down 'cuz we're still angry at Dad!'
   
Made in gb
Fresh-Faced New User




I would get rid of all the small imperial fractions (deathwatch, custodes, sisters of silence, inquisition, etc) and just role them into one book, with singular detachments allowing you to take a unit of them in your army.


They make no sense to be big major armies. I like Tau and Necrons as i feel they actually add more to the game than any more imperial fractions do.
   
Made in de
Waaagh! Warbiker




Somewhere near Hamburg

 Delvarus Centurion wrote:
nfe wrote:
 Delvarus Centurion wrote:
Get your hater hats on. If a faction had to bite the dust who would you want on the chopping block?

I'd have either Necrons as they are an incredibly boring army or Tau simply because they don't do Melee.


I'd lose both - mostly because they still feel like late arrivals to me (2E player who had a two decade break from the arrival of 3E) and they still don't feel part of the 40k universe from my perspective.


That said, I like there being a no melee army (though IG are primarily this too) because it makes in a sci fi context. On the other hand, it's a sci fantasty context with wall-to-wall farcical weaponry on all fronts so who cares?


Me too, they've never seemed like real armies to me, only the 2nd edition armies will ever be true armies.


Erm... Except Necrons got their first rules and models in late 2nd Edition? wtf? But yeah, awesome Idea. Why not Squat all non-human armies at once tho? It's not like this game needs racial diversity

This message was edited 1 time. Last update was at 2018/12/12 10:46:34


Astra Milit..*blam* Astra Milliwhat, heretic? 
   
Made in gb
Decrepit Dakkanaut




UK

Marines!

It would shake the setting up and advance the lore; it would ease GW off the teat of supporting a single army above all others; it would make GW find a new identity; it would pave the way for Tyranids to take their rightful place in the universe!

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Made in us
Ship's Officer





Dallas, TX

Sisters of battle, battle nuns in sexy cosplay have no place in 40k; wish they stay irrelevant forever.
   
Made in us
Terrifying Doombull




Special snowflake marines of assorted random chapters. Reds, blues, greys, greens, blacks, silvers. Makes no difference and they can all be covered under the same rules just as they once were. Their minor 'organizational' differences can be spanned by general unit types in a single book

This message was edited 1 time. Last update was at 2018/12/12 11:23:43


Efficiency is the highest virtue. 
   
Made in it
Waaagh! Ork Warboss




Italy

Too easy: Ultramarines.

I can't stand them since 3rd edition. Poster boys with all the GW's attention and IMHO not even good looking, not in the past not now with the ugly primaris. And if they're not auto-winning tournaments, there's an horde of ultramarine players that whines about how bad their army is. Ironically it's a faction that is still decent-average on the table and I'd like it to bite the dust, while many SM players already think that they're already biting the dust

I also strongly dislike chaos daemons but basically because I feel they're a fantasy army and don't belong to 40k.

Pure shooting armies also deserve to bite the dust since they're boring as hell, but nothing can be at ultramarines levels of hate from my perspective

This message was edited 1 time. Last update was at 2018/12/12 11:52:40


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

Grey Knights for me.
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Speaking purely from a lore faction standpoint (so not factoring in the multitudes of divisions that are in the game, such as different Chapters, Warbands, etc etc), I'd say the faction that doesn't really need to exist in lore is the Sisters of Silence (in 40k). I just feel that their "thing" is done by the Grey Knights and/or Sisters of Battle just fine.

I'd also say the Squats don't really need to be a thing, if they even are.

For the game, (and still not talking about sub-factions), I think that Rogue Traders and Inquisition should definitely be gone. Save that for Kill Team or RPGs, not for battles. At the most, I'd have Rogue Traders/Inquisitors able to be taken as an auxiliary on their own, who gets their own Warlord Trait as well as the main Warlord. No retinues, no army exclusive to them.


They/them

 
   
Made in cz
Mysterious Techpriest






Fortress world of Ostrakan

Not an easy question...

Tabletop wise? T'au, because when you face them, you fight either against static gunline or static gunline. Rarely something else. Oh, and I forgot absolute Tsunami of pesky drones that soak up all the damage and the extremely OP stuff FW gave them.

Lore wise? Inquisition, because bunch of overly zealous people who can do literally anything and get away with it is always a good idea. They fit the setting, but I really don't like them for things they did and can do.

Aesthetic wise? Skitarii. While half of their model range looks good, the other half is absolutely hideous. I'm looking at you, Ironstriders, Castellan Robots, Sicarians and... oh well... Knights...

This message was edited 1 time. Last update was at 2018/12/12 12:26:40



Neutran Panzergrenadiers, Ostrakan Skitarii Legions, Order of the Silver Hand
My fan-lore: Europan Planetary federation. Hot topic: Help with Minotaurs chapter Killteam






 
   
Made in de
Contagious Dreadnought of Nurgle





Something from Imperium. Take anything. There are just too many Imperium factions. I'd say Inquisition. And I don't mean SoB/GK/Deathwatch necessarily, but "real" Inquisition. Guilliman declares order 66 against all Inquisitors and that faction is gone. Ruleswize it's already nearly nonexistant and with GWs no models/no rules there'll never be a proper Inquisition codex with cool custom Inquisitors, so we can as well get rid of them. Would be cool if that was followed up by SoB/GK, Deathwatch, Templars and others going renegade against Guillimans Imperium.
   
Made in us
Oozing Plague Marine Terminator





Aesthetic, fluff, and gameplay, the T'au.

Never a fun game. I find their suits and stupid names annoying. Players always get their rules wrong.

Ap-2 on your basic gun? Mind if I check your codex?

   
Made in us
Humming Great Unclean One of Nurgle






Imperial Knights. They could be dropped from the fluff entirely without much impact and an army of just superheavies was never a good idea.

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Made in de
Waaagh! Warbiker




Somewhere near Hamburg

Space Wolves and Grey Knights can go imo.

Space Wolves fluff is just ridiculous. Seriously. It's Wolf gak riding on a Wolf. I hate this Chapter. Just go and count the word "Wolf" in their Codex for funsies. Dont forget to include "wolf" in foreign languages. Overwolf Wolf Wulf-Wolf, Son of Wolf Wolf-Wolf riding his Wolf to battle while swinging the Sword of Wolves. It is that bad.

I like the looks and of the Grey Knights. But thats about it. Their lore is bad and an army of dedicated demonhunters should only hunt demons period. There is just no place for them in the game.

This message was edited 1 time. Last update was at 2018/12/12 13:25:57


Astra Milit..*blam* Astra Milliwhat, heretic? 
   
Made in gb
Battlefield Professional




Nottingham, England

 Big Mac wrote:
Sisters of battle, battle nuns in sexy cosplay have no place in 40k; wish they stay irrelevant forever.


They're quite an old faction with established reasons for being what they are which have been fleshed out ahead of a lot of the range, rather than being backwritten in after the fact.

Anyhow, if a faction had to go......Dark Eldar and Eldar, wrap them up into Ynarri going forward. Necron S cannot be dropped as their full interactions with the Mechanicum etc haven't been finished off, though I'd agree they need a decent rewrite to make them an actual threat as opposed to the tomb kings in space direction that's happened. Even a small group of Sisters too down a Necron ship in one novel.......
   
Made in ca
Painlord Titan Princeps of Slaanesh





Hamilton, ON

Everything <Imperium> that isn't Astartes, Guard/Navy, Mechanicus, Knights or Sororitas needs to [Expletive Deleted] off and keep [Expletive Deleted] off until they [Expletive Deleted] off so far that they come back, at which point they can [Expletive Deleted] off again.

Then Inquisitors and Assassins get to go into an Agents of the Imperium book. Anybody mentioning Sisters of Silence or Custodes again gets beat to death with their own shoes,

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Made in ca
Longtime Dakkanaut




 Sgt_Smudge wrote:
Speaking purely from a lore faction standpoint (so not factoring in the multitudes of divisions that are in the game, such as different Chapters, Warbands, etc etc), I'd say the faction that doesn't really need to exist in lore is the Sisters of Silence (in 40k). I just feel that their "thing" is done by the Grey Knights and/or Sisters of Battle just fine.

I'd also say the Squats don't really need to be a thing, if they even are.

For the game, (and still not talking about sub-factions), I think that Rogue Traders and Inquisition should definitely be gone. Save that for Kill Team or RPGs, not for battles. At the most, I'd have Rogue Traders/Inquisitors able to be taken as an auxiliary on their own, who gets their own Warlord Trait as well as the main Warlord. No retinues, no army exclusive to them.


I agree with you the Sister of Silence. they can exist in 30K, but in 40K they are completely irrelevent. They should have disapeered following the Horus Heresy. In the same fashion Custodians should only be a background faction or even all dead too and replaced by an Imperial Fist Company, or a Sister of Battle Holy Order. Inquisitors and Rogue Traders should be a Kill Team faction only indeed or taken as axiliaries. The Inquisition doesn't have armies of henchmen they are basically "super cops and investigators" not generals.

I do think that some Space Marine subfactions could be trimmed (Dark and Blood Angels especially) and rolled back into the Space Marine main book. As a rule, I would never remove a xenos faction. The idea of elliminating one of them makes the 40K univers feels more empty (just humans fighting other humans and once in a while an elf or an orc is pretty boring). In fact, I think we need more xenos factions.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 Excommunicatus wrote:
Everything <Imperium> that isn't Astartes, Guard/Navy, Mechanicus, Knights or Sororitas needs to [Expletive Deleted] off and keep [Expletive Deleted] off until they [Expletive Deleted] off so far that they come back, at which point they can [Expletive Deleted] off again.

Then Inquisitors and Assassins get to go into an Agents of the Imperium book. Anybody mentioning Sisters of Silence or Custodes again gets beat to death with their own shoes,



THIS MAN SPEAKS TRUTH.
Also...Knights - A Superheavy only army in 40k is a terrible idea balance wise. They contribute nothing to lore.


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in ca
Longtime Dakkanaut




 iGuy91 wrote:
THIS MAN SPEAKS TRUTH.
Also...Knights - A Superheavy only army in 40k is a terrible idea balance wise. They contribute nothing to lore.



Make them the Lord of War choice of a Mechanicus army and lets move on. An army that doesn't have mostly infantry is rather stupid in a game where all other armies are mostly infantry.
   
Made in gb
Fixture of Dakka




Bye bye Custodes.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Regular Dakkanaut



Right Behind You

IG and Daemons can go home until they stop pretending they're in a WWII or Fantasy game. Suck it up and put on your silver body suit already. Orks at least try to embrace their Mad Max in space thing.

   
Made in nl
Jovial Plaguebearer of Nurgle





Lore wise I think most armies are fine, even Tau. Not every faction has to be a galaxy spanning power/threat for me.

Game wise, cut out all the snowflake factions that should never have been stand alone/included in a skirmish game like Custodes, Harelquins, Grey Knights. Cut down the ridiculous amount of special marine armies and above all cut knights. Superheavies should not be in a game focused on TAC lists, esoecially not a whole army of them.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I would not Squat any existing army, especially if there are existing Plastic models for them (sorry sisters)

I would, however, consolidate quite a few
Blood Angels and Dark Angels may have plenty of unique units to merit being separate from the main Marine Codex, but they could easily be combined, with 2 sets of traits, relic, and Statagems and STILL have less rules content/unit entries than the main Marine Codex.
#AngelsofDeathcodex

I'd also consolidate GKs, DW, Sisters, Inquisitors and Assassins into a single Agents of the Imperium codex.
Not only do these factions have smaller ranges, but they are tied together by the Inquisition.

Finally, I'd reconsolidate Harlequins back into both CWE and DE Codices. Alternatively, you could release a Ynnari/Harlequin codex that replaces the Harlie book and adds that neither are meant to be stand-alone forces and units MUST be added to CWE or DE detachments that have already met the detachment requirements with CWE or DE units.
They would not affect the CWE or DE faction trait and the Ynnari Characters would now just provide SfD as an Aura, rather than granting the Ynnari Keyword/SfD to Ynnari units.

-

   
Made in ca
Regular Dakkanaut





Ottawa, Ontario, Canada

 Excommunicatus wrote:
Everything <Imperium> that isn't Astartes, Guard/Navy, Mechanicus, Knights or Sororitas needs to [Expletive Deleted] off and keep [Expletive Deleted] off until they [Expletive Deleted] off so far that they come back, at which point they can [Expletive Deleted] off again.

Then Inquisitors and Assassins get to go into an Agents of the Imperium book. Anybody mentioning Sisters of Silence or Custodes again gets beat to death with their own shoes,


Putting inquisitors, assassins, and possibly rogue traders into one Imperial Agents codex would be baller. Make them like Dark Eldar perhaps with multiple vanguard detachments giving bonus CP. Silent Sisters would be fine if Culexus Assassin's and Hereticus Inquisitors weren't just "you but better," or if they were an elites choice (either squad or character) in an imperial Agents codex. As an army they're pointless and there's not much need for them lore-wise.

"The sword can be anklebiter as well as throatcleaver. We need no new weapons to defeat the sons of the hydra, merely new doctrines."
-Joriah Stendall, second Chapter Master of the Red Grail Crusaders 
   
Made in gb
Norn Queen






T'au, because as someone who played Dark Eldar and Space Wolves at that time, made me super salty these new NobleBright Mechas got two codexes in the time we got NONE.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

As much as I doubt T'au would every get dropped (too popular of a range), from a fluff standpoint, they would probably the easiest to drop.
Their empire is small, after all, and with no ties to either Imperium or Chaos, nor anything significantly tying them to any other major Xenos T'au could be destroyed in some major campaign.

-

   
 
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