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Made in ca
Longtime Dakkanaut





Welcome back to my Primarch Series!

I'm not the only one that feels like the Wolftime is approaching. GW has been laying down the the pieces of the game starting to go blazing into insanity for the fluff, and the destruction of Cadia and the opening of the Great Rift sure feel like bad stuff is brewing. But from this, we might see the return of the Emperor's Executioner; Leman Russ. Leman Russ has always struck me as a Primarch stuck between two worlds. On the one hand, he is vicious, lethal, impulsive, and animalistic, which lends itself well to being the father of the wolves and their flawed Canis Helix. On the other hand, he's intensely loyal, compassionate, and heartfelt. He wants the Imperium to succeed because he wants prosperity for others, and hates the idea of wasting lives.

This led me to thinking of Russ as a strong and capable fighter with one important theme; don't piss him off.

Russ is a strong and capable fighter, but he gets stronger and stronger as a battle progresses. If your opponent is using psychic powers, they will want to kill them far away from Russ (which won't be easy as Russ charges into their lines), who gets angrier and angrier the more psychic powers are cast against his forces. He's also armed with Mjalnar, which will slice down most regular foes, and if it does so, gets more and more lethal. However, if you need to just crush some skulls, go with the Axe of Helwinter, which has a higher strength, if needed, and causes additional mortal wounds with some of the attacks. So, the Axe is better at first, but if you can keep the rolling going, Mjalnar can quickly surpass it. When Russ gets really mad, probably because all his nearby battle brothers have died, you'll activate the exothermic fields, boosting Russ' invulnerable save to the classic Imperial-Primarch-3++ levels, while also draining the heat from nearby enemies. Just don't use it too early; it hits your friends too!

The fun thing to do is to make Russ your Warlord in a Space Wolves detachment. Not only does he get two Warlord Traits this way (the intention is that he's not stuck on any one saga; they're all about him after all!), but he'll start with their Deeds already being complete, so will automatically buff his nearby allies. You can use this to really customize Russ' position within your Space Wolf force. I personally like the idea of using the Saga of Majesty to increase his exothermic fields to a frightening 9" range.

Hope you enjoy! As always, I love the criticisms. Next time I'm not going to howl... I'm going to scream.

Leman Russ
Points: 360 Power Level: 19

Leman Russ is armed with Mjalnar, the Axe of Helwinter, and Scornspitter.

M 8"
WS 2+
BS 2+
S 7
T 6
W 9
A 6
Ld 10
Sv 2+

Weapons:
Scornspitter - Rapid Fire 2 - 30" - S5 - AP -2 - Damage 2
Mjalnar - melee - S+2 - AP -4 - Damage D3 - Whenever a unit is slain by Mjalnar, its bearer may make 2 additional attacks per combat with Mjalnar for the remainder of the battle..
Axe of Helwinter - melee - Sx2 - AP -4 - Damage 3 - Any wound rolls of 6 for attacks made with this weapon inflict d3 mortal wounds in addition to their normal damage.

Wargear:
The Armour of Elavagar: Leman Russ has a 4+ Invulnerable save. In addition, during the battle you may activate the armour's exothermic fields. When you do, Leman Russ gains a 3+ Invulnerable save, and at the end of each turn, roll a d6 for each other unit (friend or foe) within 6" of Leman Russ. On a roll of 4+, that unit suffers d3 Mortal Wounds.

Special Rules:
The Great Wolf: You may choose an additional Saga for Leman Russ to have from the Space Wolf Saga list, even if Leman Russ is not your Warlord. Additionally, he starts the game with the Deed of Legend as already being considered completed for any Sagas he has.

Primarch of the VIth: You may reroll hit rolls and wound rolls of 1 for friendly <Space Wolf> units within 6" of Leman Russ.

The Brawler of Fenris: Whenever an enemy psyker successfully manifests a psychic power within 18" of Leman Russ, increase Leman Russ' Attacks by 1 for the remainder of the battle.

=Keywords= Character, Monster, Primarch, Leman Russ
=Faction Keywords= Imerpium, Adeptus Astartes, Space Wolf

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in nz
Regular Dakkanaut




Not bad.

I would probably re word some of his things though, like the brawler of Fenris:

"Whenever a psyker successfully manifest a psychic power within 18" of Leman Russ, Increase the attack characteristic of this model by 1 for the remainder of the battle"

and the Armour of Elavagar:

"The bearer of this Armour has a 4+ invulnerable save. At the end of each turn, roll a D6 for each unit (friend of foe) within 6" of this model, on a 4+ that unit suffers D3 mortal wounds. In addition, once per battle the bearer of this Armour can activate the Armour's exothermic fields, if it is activated, the bearer has a 3+ invulnerable save for the duration of the battle round."

and Mjalnar sounds a bit too complicated for it's ability. So i would suggest the following:

"Mjalnar - melee - S+2 - AP -4 - Damage D3 - Whenever a unit is slain by Mjalnar, this weapon makes one additional to hit roll for each attack made with this weapon"

this would mean that russ's attack profile still remains the same, but if you use mjalnar, depending on how many units he has killed with the blade, he gets x amount of hit rolls per attack. So an example would be if he killed 2 units and a psycher had cast 2 powers around him, he would have 8 attacks with each of those attacks used by mjalnar having 2 hit rolls, that would mean 16 potential hits.

Granted this scaling would be banana's. to the point that russ could potentially be doing 6 lots of 5 to hit rolls if he killed 5 units. that's a whopping 30 hit rolls. At that point he can kill off whole ork mobs by himself. Thematic, but rather powerful

This message was edited 2 times. Last update was at 2018/12/12 21:47:21


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

mchammadad wrote:
Not bad.

I would probably re word some of his things though, like the brawler of Fenris:

"Whenever a psyker successfully manifest a psychic power within 18" of Leman Russ, Increase the attack characteristic of this model by 1 for the remainder of the battle"

and the Armour of Elavagar:

"The bearer of this Armour has a 4+ invulnerable save. At the end of each turn, roll a D6 for each unit (friend of foe) within 6" of this model, on a 4+ that unit suffers D3 mortal wounds. In addition, once per battle the bearer of this Armour can activate the Armour's exothermic fields, if it is activated, the bearer has a 3+ invulnerable save for the duration of the battle round."

and Mjalnar sounds a bit too complicated for it's ability. So i would suggest the following:

"Mjalnar - melee - S+2 - AP -4 - Damage D3 - Whenever a unit is slain by Mjalnar, this weapon makes one additional to hit roll for each attack made with this weapon"

this would mean that russ's attack profile still remains the same, but if you use mjalnar, depending on how many units he has killed with the blade, he gets x amount of hit rolls per attack. So an example would be if he killed 2 units and a psycher had cast 2 powers around him, he would have 8 attacks with each of those attacks used by mjalnar having 2 hit rolls, that would mean 16 potential hits.

Granted this scaling would be banana's. to the point that russ could potentially be doing 6 lots of 5 to hit rolls if he killed 5 units. that's a whopping 30 hit rolls. At that point he can kill off whole ork mobs by himself. Thematic, but rather powerful


Mjalnar is too wonky to work it its current format. Change it so the wounds spill from model to model, like flails do.
Maintain the profile, which is just fine, and remove the scaling attacks to add instead.
"If a model in a unit is slain by this weapon, any surplus wounds are then transferred to another model in the unit.

Get him into combat with 3 1 wound units, he wounds? All 3 models die if you roll 3 damage.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Fresh-Faced New User




I would change the axe of helwinter. It is just a better emperora sword. From a fluff point of view it shouldnt be better than what the emps would wield personally, i think 2 d3 damage per wound would be better and not step on the emps sword.

Really like the armour rules.
   
Made in dk
Khorne Veteran Marine with Chain-Axe






I would suggest Helwinter being -1 to invul saves, keep damage at 3

6000 World Eaters/Khorne  
   
 
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