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Made in us
Regular Dakkanaut





Howdy-

What do you think of this list?

21 CP to use.

Ork Loota castellan hiding in a KFF behind 60 gretchin.

I had some issues with being counter deployed and having nothing left to run around late game so I added kommandoz and koptas to reserve deploy at least 6 drops first to see where opponent is dropping and to work the mission after almost everything else is dead.

May tellyport some boyz squads in if it's not a dawn of war deployment.

Spoiler:


++ Battalion Detachment +5CP (Orks) [41 PL, 828pts] ++

+ No Force Org Slot +

Clan Kultur: Evil Sunz

+ HQ +

Warboss on Warbike (index) [5 PL, 99pts]: Attack Squig, Da Killa Klaw, Power Klaw, Shoota (Index)

Weirdboy [3 PL, 62pts]: 4. Fists of Gork

+ Troops +

Boyz [11 PL, 233pts]: 3x Tankbusta Bombs
. Boss Nob: Killsaw, Killsaw
. 29x Ork Boy W/ Slugga & Choppa

Boyz [11 PL, 217pts]: 3x Tankbusta Bombs
. Boss Nob: Big Choppa, Kustom Shoota (Index)
. 29x Ork Boy W/ Shoota

Boyz [11 PL, 217pts]: 3x Tankbusta Bombs
. Boss Nob: Big Choppa, Kustom Shoota (Index)
. 29x Ork Boy W/ Shoota

++ Brigade Detachment +12CP (Orks) [58 PL, 1172pts] ++

+ No Force Org Slot +

Clan Kultur: Bad Moons

+ HQ +

Big Mek (Index) [5 PL, 79pts]: Choppa, Follow me Ladz!, Grot Oiler, Kustom Force Field, Warlord

Weirdboy [3 PL, 62pts]: 3. Da Jump

Weirdboy [3 PL, 62pts]: 2. Warpath

+ Troops +

Gretchin [1 PL, 30pts]: 10x Gretchin

Gretchin [1 PL, 30pts]: 10x Gretchin

Gretchin [1 PL, 30pts]: 10x Gretchin

Gretchin [1 PL, 30pts]: 10x Gretchin

Gretchin [1 PL, 30pts]: 10x Gretchin

Gretchin [1 PL, 30pts]: 10x Gretchin

+ Elites +

Kommandos [2 PL, 40pts]: Tankbusta Bombs
. Boss Nob: Choppa
. 2x Kommando
. Kommando W/ 'Eavy Weapon (Index): Burna
. Kommando W/ 'Eavy Weapon (Index): Burna

Kommandos [2 PL, 40pts]: Tankbusta Bombs
. Boss Nob: Choppa
. 2x Kommando
. Kommando W/ 'Eavy Weapon (Index): Burna
. Kommando W/ 'Eavy Weapon (Index): Burna

Kommandos [2 PL, 40pts]: Tankbusta Bombs
. Boss Nob: Choppa
. 2x Kommando
. Kommando W/ 'Eavy Weapon (Index): Burna
. Kommando W/ 'Eavy Weapon (Index): Burna

+ Fast Attack +

Deff Kopta [2 PL, 40pts]
. DeffKopta: Bigbomm (Index), Twin Big Shoota

Deff Kopta [2 PL, 40pts]
. DeffKopta: Bigbomm (Index), Twin Big Shoota

Deff Kopta [2 PL, 40pts]
. DeffKopta: Bigbomm (Index), Twin Big Shoota

+ Heavy Support +

Lootas [13 PL, 255pts]: 15x Loota

Lootas [8 PL, 170pts]: 10x Loota

Mek Gunz [8 PL, 124pts]
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun

++ Total: [99 PL, 2000pts] ++

Created with BattleScribe
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

The only thing I can see is that if you wanna put your Boss on a Bike, you'll probably want some other quick units to go along with him. If you're just gonna hide him behind the Boyz, then you could just go with a footslogging Boss and save yourself some points.

I'd also swap one Smasha for a Traktor, but it looks like you're pretty packed on points. I dunno how you'd fit it in, but that's my thoughts on it.
   
Made in gb
Ork Boy Hangin' off a Trukk





It's a strong list you have there.

Good things I'm seeing:

1) So much CP. You can afford to hide 90 Boyz in the tellyporta, or da jump 30 turn one to get a headstart clearing chaff and deepstrike the other two mobs turn two. I like the 2nd idea more, as it leaves you with 17 cp left over, meaning you could potentially use endless green tide without eating too much into your lootas-cp-eating-machine. Downside of dajumping Boyz t1 is you'll need to find a spot to hide them, else they'll get them shot to bits turn 1 if you start 2nd.. and good luck hiding 30 Boyz..

2) So many grots. 60 will mean your lootas will be safe for a good while, and if you're tellyporting your boyz you will have 2-3 turns of lootas blasting away your enemies army. That's disgusting.

3) Threat overload. Your boyz will melt chaff, and lootas + mekguns will shred anything of high toughness. And your opponent will have a hard time clearing either of those, especially as both of your threats are made up mostly of 1 wound models. Your other threats are characters! You have 3 Weirdboyz ripping through invulnerable saves and a Smashboss melee beatstick. Sweet .

So and so things:

1) Only targets for enemy anti-tank are your mekguns (as your deffskulls get deepstrike), meaning they will die very very fast. That's kind of ok as when they die your lootas can lootit! for an improved save, but then you'll only need one mekgun to lootit. Even with four mek guns, covered by an invulnerable kff I don't see them lasting long. Lootit on the lootas is great, as having them in cover means a 4+ save, or 5++ invulnerable if any shots get through the grots.

2) Warboss on bike. He's really fast, but as he loses the infantry keyword you lose out on the "GETSTUCKIN" stratagem. However, he'll want to be surrounded by boys I imagine, in which case the warbike boss will easily cross the board without needing dajump help. And the fact that usually if you're wanting to use stuck in on your Warboss.. it's after charging him into something really nasty.. which might just kill your Warboss anyway sooo.. yeah this whole point is something to just bear in mind.

Things I might change:

3) And this is only because they're lacking synergy, but the deffkoptas and kommandos being bad moons is only really due to you wanting a brigade. You're never going to use showing off on the deffkoptas and the kommandos don't benefit either. Deffkoptas are BEGGING to be used as deffskulls with KMB, and kommandos love the evil suns charge buff. I would lose the 2 cp and take two badmoons battalions instead. So, drop the deffkoptas, move the kommandos to your evil suns detachment, add zhardsnark to that detachment (and switch the evil suns weirdboy to your new badmoons battalion.

You lose 2cp but gain an untargetable, very fast monster. And your kommandos can be used as flex picks, you could use them to assist the boyz or just save them for some objectives which are a bit out of reach late game.

Overall very nice list though. Even ignoring my feedback, your list will be a massive headache to any army.


   
 
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