Switch Theme:

[2000] - Dark Angels - Ravenwing ITC  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




Denver Co Area

I know it is a bit of an alpha strike list and the model count is low but most everything can get buffs for survival. It does not give many ITC secondaries ! Character count is low, not many models, vehicles have low PLs and wounds

Battalion +5 CP

Azrael (Warlord) +1CP
Talon Master + shroud (relic)
3X 5 Scouts with Sniper Rifles and Camo Cloaks
10 Hellblasters
2 Speeders with Typhoon ML and HB

Outrider + 1 CP

Sammy on Corvex

3 Attack Bikes + multi melta
9 Black Knights (1 grenade launcher)
1 Dark Shroud

Total CP = 10

Strategy:

Use scouts to get Recon points and harass Characters
Alpha Strike with Black Knights ,Sammy
Use Hellblasters as a fire base. Az giving reroll all hits, ++4, Dark Shroud providing -1 to hit
Attack bikes and speeders and talon master become situational . Can follow Black Nights , hang out midfield stay by Az + Hellbalsters for buffs

This message was edited 4 times. Last update was at 2019/01/02 20:09:18


4000
6000
4000 
   
Made in us
Regular Dakkanaut




Denver Co Area

#####Update#####

I have been tweaking my list and painting up a storm. I got a game in this weekend against some 3 Knights and some AM (win) and was ready to ditch the Talonmaster but on New Years Eve I rethought the approach. I think the issue was moving and advancing to keep up with bikes did not allow the Talonmasster to shoot (needs to have some damage output to be worth the price) The fix for me was to move Sammael to Sableclaw ( Kit bashed this model yesterday. I have decided Sammy is a pimp) and take him as my warlord. This does a few things.

Add 1 W to Sammy for 6Ws to 7Ws (Means he can take melta or lascannon to the face now)
Adds 2 inches of movement to Sammy (speeder is 16 with d6 advance while bike was 14 with 2d6 advance)
6 inch reroll charges and advances bubble (Sammy's Warlord trait)
Lost 1 CP and ability to regen command points on a 5+ (Azrael’s Warlord traits)

The idea is with Sammy, Talonmaster and Dark shroud follow the bikes (attack bikes and black knights) to provide buffs

Buffs = Rereoll hits, reroll wound rolls of 1, Reroll charge/advances and -1 to hit, ignore cover

Sammy is 16 inches + d6, Talon master is 16 + d6, Dark Shroud is 12 + d6 the bikes they are chasing are 14 + 6

Dark Shroud must advance every turn to keep up, plus it will get a 4++ which can help it stay alive. It’s only weapon is a heavy bolter so no loss of damage output.
Sammael and Talonmaster do not need to advance to keep up with bikes. 4 inches is differences in movement (so still within bubble) Sammy has a 4 ++ via Iron Halo (so no need to advance) and Talonmaster will get a -2 to hit against him (relic + dark shroud) if you could target him because he is a character. This allows both Speeders to shoot every turn. 24 assault cannon shots and 12 heavy bolters hitting on 3s and 4s because of movement but with “to hit” rerolls, “to wound” rerolls of 1s and ignoring cover. Can you say screen cleaner!

The other big change to the list is dropping two Typhoon ML/HB speeders for Deathwing Knights. I like the range and damage output of the speeders but survivability was going to be an issue. One lascannon could pop one at any time. I looked at all my choices and with the points reduction from Chapter approved Deathwing Knights are an even swap. I hope to use Sammael as a launch pad for them. My murder gang (Sammy, Talonmaster,Dark Shroud, Black Knights, Attack bikes) should be across the table and through any screening units on turn 2 . This allows for a good placement of Deathwing Knights and rerolls of charges (within 6 of Sammy). At least that is the plan.

I will get a couple games in this weekend and this is what I am thinking of taking.

Azreal
1 Talonmaster
1 X 5 Deathwing Knights
3 X 5 Scouta snipers + camo
10 Hellblasters

Sammael (w Sableclaw) Warlord
1 X 3Attack bikes (w Melta)
9 Black Knights
1 Dark Shroud

4000
6000
4000 
   
 
Forum Index » 40K Army Lists
Go to: