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Made in ca
Regular Dakkanaut



Canada

So, it kinda bothers me that when GW made a mini-dex for Traitor Knights, they didn't bother trying to make subfactions for them. I recently tried to rectify that, using Traitor Knight houses mentioned in Lexicanum. Please tell me your thoughts on what I've done so far:\

House Devine- Swift Charge- The Traitors of House Devine are renowned for being swift and deadly on the charge, sirens shrieking as they fire their weapons before closing in with chain-blades.
HOUSE DEVINE Knights may add 3" to all advance and charge rolls, and may advance and shoot with heavy weapons as though they were assault weapons. In addition, all HOUSE DEVINE units also have the SLAANESH keyword.
(As an alternative, I am considering that they get to reroll failed to wound rolls against models with 12 or more wounds)


House Kaligius- Reign of Madness- The Traitors of Dharrovar share the madness of their ruling King, and have descended to Chaos out of fear and paranoia. In battle, they rage against those they once called their allies and hurl themselves against them with reckless fury.
HOUSE KALIGIUS models reroll misses in the Fight phase any time they charge, were charged or Heroically Intervened. In addition, each roll of 6 to hit in the fight phase against enemies with the IMPERIUM keyword generates an extra attack, though these attacks do not themselves generate additional attacks.
(I based the above on what has been revealed about House Kalligius thus far, and on the behaviour of the Freeblades from this House, from the Vigilus Defiant book)


House Caesarean- The Iron Storm- House Caesarean are masters of armoured warfare, having had plenty of experience fighting against tank formations and enemy Knights during brutal conflicts such as the Battle of Tallarn.
HOUSE CAESAREAN models may rerolls 1s to hit against enemy units with the VEHICLE keyword


House Arcanus- Unholy Sigils- the sorceror-Knights of House Arcanus daub their machines with heretical runes, empowering them with the energies of the Warp and lending them additional protection.*
HOUSE ARCANUS units may re-roll invulnerable saves of 1. In addition, all HOUSE ARCANUS units gain the TZEENTCH keyword.


House Makabius- Rusted Knights- the Knights of Makabius are battered and rusted things, stained from long years of battle and neglect. Despite their appearance, however, they are sustained by the foul energies of the Warp, as well as by the undying, hateful will of their corrupt, rotting pilots.
Every time a HOUSE MAKABIUS Knight suffers a wound, roll a D6- on a roll of 6, that wound is not lost. In addition, all HOUSE MAKABIUS units gain the NURGLE keyword.


House Drakon- Echoes of the Occlusiad- once servants of the Arch-Heretek known as the Blind King, House Drakon still employ some of the terrifying arcano-science that they once used in the terrible conflict known as the Occlusiad.
Whenever a HOUSE DRAKON unit fires a ranged weapon at half range, that weapon gains -1 AP.


SOURCES:
-Lexicanum
-Vengeful Spirit
-Vigilus Defiant

My battle report thread:
Ars Scripta Batreps 
   
Made in us
Decrepit Dakkanaut




Honestly it would be just a whole lot easier to do Traitor knights via switching of keywords and keeping the current Knight traditions as is.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Shrieking Traitor Sentinel Pilot




USA

Slayer-Fan123 wrote:
Honestly it would be just a whole lot easier to do Traitor knights via switching of keywords and keeping the current Knight traditions as is.


Easier, and also much lamer. Don't really care for knights so I don't have much opinion to offer here, but hope it goes well.

This message was edited 1 time. Last update was at 2018/12/23 22:12:37


"For the dark gods!" - A traitor guardsmen, probably before being killed. 
   
Made in us
Decrepit Dakkanaut




 Sir Heckington wrote:
Slayer-Fan123 wrote:
Honestly it would be just a whole lot easier to do Traitor knights via switching of keywords and keeping the current Knight traditions as is.


Easier, and also much lamer. Don't really care for knights so I don't have much opinion to offer here, but hope it goes well.

I mean there really wouldn't be much more unique you can do, which the OP kinda proved. Sure there wouldn't be a whole lots unique names, but I don't think that actually matters.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Focused Fire Warrior




NY

I like these, I would tone down the reroll of invulnerable saves though to once per opponent. Maybe change the extra AP to one extra shot per weapon.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Adding 3” to charging and advancing PLUS the Raven trait?

That’s insane.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Regular Dakkanaut



Canada

 JNAProductions wrote:
Adding 3” to charging and advancing PLUS the Raven trait?


Hmm, maybe just make it one or the other then? Two other ideas I was also juggling were either rerolls to wound vs anything 12 wounds or higher, or always striking first (the latter seems like a potentially OP idea, given stomps)

I like these, I would tone down the reroll of invulnerable saves though to once per opponent. Maybe change the extra AP to one extra shot per weapon.


Yeah, Arcanus seems a bit too powerful-- I'm struggling to figure out how else I can represent "Tzeentchy" Knights in a way that is fair and balanced. Also, my only objection to boosting the number of shots for Drakon is that it can make Helverins, stormspear missiles, Castellans, etc, potentially more powerful than before (unless I keep in the "within half range" stipulation, maybe?)

This message was edited 1 time. Last update was at 2018/12/24 01:39:14


My battle report thread:
Ars Scripta Batreps 
   
Made in us
Focused Fire Warrior




NY

Yes, keep it at half range or maybe less.

I thought house raven was treat heavy as assault and don't take any penalty for assault? Which is why I didn't object to the extra movement. Though rather than +3, it could be minimum 3.
   
 
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